I have noticed, however, more members responding to the Imperial call for Honor and Glory lately ...
+18
Firefox3178
Spamanator
X
StretchTx
Reanna Aloi
Talaina Kazzur
Mulder
Lomax6996
David McCoy
Gordon_Lightfoot
MasterTwigg
james1493
Pyriel32
Lastline
Hamburglar
Seeker
MallowOni
CAPTWinters
22 posters
Fleet Starbases
Lomax6996- Aiming to misbehave
- Fleet Rank :
Number of posts : 642
Location : Where ever I go, there I am
Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)
Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
Fleet Division :
- Post n°226
Re: Fleet Starbases
Have there been any reports of frustration on the KDF side or just mainly Fed? I ask because, if need be, we can start launching some of the smaller "busy work" projects, as you suggest, Miranda-side. However we usually don't because A. there are fewer people logging in and playing Klingon Style ... and B. we usually try and keep one of the bottom two slots open for "Special" projects as they become available... since there are fewer folks playing Klingon Style.
I have noticed, however, more members responding to the Imperial call for Honor and Glory lately ...
I have noticed, however, more members responding to the Imperial call for Honor and Glory lately ...
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°227
Re: Fleet Starbases
I know it's been me that's filled the xp slots a couple times, I generally don't/can't fill the fleet marks unless I haven't been able to contribute any for a few days because really all I get are the 50/day from officer reports. I don't do naruka or any fleet actions.
On the other hand, that's far from all I'm contributing. I've sat in front of the exchange and bought doffs 3 at a time cause that's all the room I had and filled out 25 or 60 doff requirements, or stood there for awhile replicating 5000 shield generators or 10000 provisions or whatever 50 at a time to fill out the commodities. And so on.
All that said, I can stop if you want and just do my 50 marks a day. I mean, I've got nearly 300k fleet credits and like I can't even spend it, so whatever. Mainly just been trying to help out.
On the other hand, that's far from all I'm contributing. I've sat in front of the exchange and bought doffs 3 at a time cause that's all the room I had and filled out 25 or 60 doff requirements, or stood there for awhile replicating 5000 shield generators or 10000 provisions or whatever 50 at a time to fill out the commodities. And so on.
All that said, I can stop if you want and just do my 50 marks a day. I mean, I've got nearly 300k fleet credits and like I can't even spend it, so whatever. Mainly just been trying to help out.
Gordon_Lightfoot- So very pretty
- Fleet Rank :
Engineering Dept. Rank :
Number of posts : 404
Location : California
Ship Name : U.S.S. Edmnd Fitzgerald
Ship Class : Fleet Escort
Fleet Division :
- Post n°228
Re: Fleet Starbases
Since I have the time at present to do a lot of grinding, I have made it a point to try to limit my contributions to acquiring expensive and rare doffs and dumping dilithium into projects, leaving the easier and less time consuming stuff for everyone else. I too have plenty of fleet marks. My main goal is to try to keep projects moving through the queue so our tier does not stagnate while at the same time not taking away other people's ability to gain fleet marks.
I thank you for your effort in keeping the projects moving forward Verbena.
If this is an issue in our small fleet I would hate to see what its like in a large fleet.
I thank you for your effort in keeping the projects moving forward Verbena.
If this is an issue in our small fleet I would hate to see what its like in a large fleet.
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°229
Re: Fleet Starbases
Gordon_Lightfoot wrote:If this is an issue in our small fleet I would hate to see what its like in a large fleet.
It's not, really. A large fleet can run the specials (like gamma trade missions, stuff like that) pretty much non-stop to give people a place to dump their fleet marks. Expertise is a non-issue. Everyone has tons and it's worth anything, doesn't even give many fleet marks, so that's pretty much first come/first serve. And the burdensome project requirements are split out amongst many more people so it's easier to deal with.
Things like this are much more of a problem for smaller fleets. In a smaller fleet, say you have 20 active characters donating on average 2k dil/day, that's not really all that much and is just enough to keep the regular projects going. Add in things like that stupid morn limited time deal and things bog down. If you have 200 active characters, then things are going go much faster. My klingon characters are in a big fleet, it hovers around the 500 cap but there's always inactives that need kicking. When the dancing girl project was released it was filled and on its completion timer before I even logged in.
I don't even know that specials will help. I'm sure the marks will fill up reasonably fast, but then they might linger cause they also require like 5 green traders, or 10 green diplomats, or whatever.
Seeker- Director of Search and Rescue operations
- Fleet Rank :
Science Department Rank :
Medical Division Rank :
Security/Marine Rank :
Number of posts : 2854
Location : Second star to the right and striate on till morning
Ship Name : S.F.F. Seeker
U.S.S. Seaquest
I.A.T. Misbehave
Ship Registry Number : NCC-65640
Ship Class : Nebula class with a new prototype superstructure.
Fleet Division :
Main RP Character Profile
Name: Dekkar Martle
- Post n°230
Re: Fleet Starbases
i have to go to work deal with this more when i get back but it was mainly fed side
Gordon_Lightfoot- So very pretty
- Fleet Rank :
Engineering Dept. Rank :
Number of posts : 404
Location : California
Ship Name : U.S.S. Edmnd Fitzgerald
Ship Class : Fleet Escort
Fleet Division :
- Post n°231
Re: Fleet Starbases
I don't even care about dancing girls or tribbles myself... I like a clean organized uncluttered environment... but I realize not everyone is a nut like me.
Thanks for the informative reply Verbena. Maybe we can figure out a way to deal with it without causing issues.
Thanks for the informative reply Verbena. Maybe we can figure out a way to deal with it without causing issues.
Lomax6996- Aiming to misbehave
- Fleet Rank :
Number of posts : 642
Location : Where ever I go, there I am
Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)
Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
Fleet Division :
- Post n°232
Re: Fleet Starbases
Gordon_Lightfoot wrote:I don't even care about dancing girls or tribbles myself... I like a clean organized uncluttered environment... but I realize not everyone is a nut like me.
Thanks for the informative reply Verbena. Maybe we can figure out a way to deal with it without causing issues.
Don't care about the Tribbles, myself... or the Targs, really. But can I have your share of Bloodwine and dancing girls? Trust me, I can handle it
I'm sure we can work it out... or we can just take a BIG hammer and whang on it till it looks the way we want it to... or till it's all busted, whichever comes first
Reanna Aloi- Dean of the Academy
- Fleet Rank :
Special Operations Rank :
Number of posts : 3666
Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
Ship Name : The Immortal
Ship Registry Number : Special Registry: NCC 082270
Ship Class : Defiant (modified refit)
Fleet Division :
Main RP Character Profile
Name:
- Post n°233
Re: Fleet Starbases
verbena wrote:Gordon_Lightfoot wrote:If this is an issue in our small fleet I would hate to see what its like in a large fleet.
It's not, really. A large fleet can run the specials (like gamma trade missions, stuff like that) pretty much non-stop to give people a place to dump their fleet marks. Expertise is a non-issue. Everyone has tons and it's worth anything, doesn't even give many fleet marks, so that's pretty much first come/first serve. And the burdensome project requirements are split out amongst many more people so it's easier to deal with.
Things like this are much more of a problem for smaller fleets. In a smaller fleet, say you have 20 active characters donating on average 2k dil/day, that's not really all that much and is just enough to keep the regular projects going. Add in things like that stupid morn limited time deal and things bog down. If you have 200 active characters, then things are going go much faster. My klingon characters are in a big fleet, it hovers around the 500 cap but there's always inactives that need kicking. When the dancing girl project was released it was filled and on its completion timer before I even logged in.
I don't even know that specials will help. I'm sure the marks will fill up reasonably fast, but then they might linger cause they also require like 5 green traders, or 10 green diplomats, or whatever.
Then I would gather that contribution levels are fairly balanced then??
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°234
Re: Fleet Starbases
Reanna Aloi wrote:Then I would gather that contribution levels are fairly balanced then??
You mean in a bigger fleet? Not really. Some people are just looking to unload their marks, and/or maybe get some "free" credits with expertise. Some people want X fleet credits for Y ship/item, and once they have their new toy that's all they're interested in. Others want to hurry up and get a certain starbase feature, and are willing to pay to help it along. Others genuinely want to grow the fleet and the base.
Everyone's different, so there's different levels of contribution. The big difference is just that, with so many extra people, it's harder for the larger fleet to get bogged down and stuck on some project. There's better chances someone will drop a massive contribution for big projects, and even when that doesn't happen smaller contributions add up. So obviously with more people it adds up faster.
Seeker- Director of Search and Rescue operations
- Fleet Rank :
Science Department Rank :
Medical Division Rank :
Security/Marine Rank :
Number of posts : 2854
Location : Second star to the right and striate on till morning
Ship Name : S.F.F. Seeker
U.S.S. Seaquest
I.A.T. Misbehave
Ship Registry Number : NCC-65640
Ship Class : Nebula class with a new prototype superstructure.
Fleet Division :
Main RP Character Profile
Name: Dekkar Martle
- Post n°235
Re: Fleet Starbases
I think with the new department of operation winch Gorden is going to head up keeping project going and fining the best way to fill them and informing us we can speed them up faster and they should help we been stuck on the engeeir on with the 60 DO for a long time. we need to try to avoid them the DO are the bigest slow down for us we don't want to do the one with lost of them and more projects should help. I hope embassy will help with more projects
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°236
Re: Fleet Starbases
In that case, at least, it's not so much doffs in general as it is those doffs in particular. We've completed several projects since that one started that had doff requirements. The problem with that current engineering project is the particular doffs it needs.
60 technicians: These average about 140k, I've been buying them whenever I see them under 100k (I just got 4 more).
60 diagnostic engineers: these usually average around 60k
Plus the 75 transphasic platforms, those are like 35k each. Altogether you're looking at that one project costing us over 15 million ec.
Compare that to "25 non-civilian duty officers," you can find like photonic scientists for around 10-15k, same with a couple of the other specializations. So a project like that is pretty easy. Maybe 300-350k in doffs, then some commodities. Probably around 500-600k ec total. The only costly thing is the dil required.
Oh, that reminds me, something that should be mentioned in case not everyone knows: The doffs for starbase project are non-faction specific. You can spend klingon doffs for fed bases and vice versa.
60 technicians: These average about 140k, I've been buying them whenever I see them under 100k (I just got 4 more).
60 diagnostic engineers: these usually average around 60k
Plus the 75 transphasic platforms, those are like 35k each. Altogether you're looking at that one project costing us over 15 million ec.
Compare that to "25 non-civilian duty officers," you can find like photonic scientists for around 10-15k, same with a couple of the other specializations. So a project like that is pretty easy. Maybe 300-350k in doffs, then some commodities. Probably around 500-600k ec total. The only costly thing is the dil required.
Oh, that reminds me, something that should be mentioned in case not everyone knows: The doffs for starbase project are non-faction specific. You can spend klingon doffs for fed bases and vice versa.
Gordon_Lightfoot- So very pretty
- Fleet Rank :
Engineering Dept. Rank :
Number of posts : 404
Location : California
Ship Name : U.S.S. Edmnd Fitzgerald
Ship Class : Fleet Escort
Fleet Division :
- Post n°237
Re: Fleet Starbases
verbena wrote:Oh, that reminds me, something that should be mentioned in case not everyone knows: The doffs for starbase project are non-faction specific. You can spend klingon doffs for fed bases and vice versa.
Yes, I've been recruiting a lot of KDF Doff's onto our base. They are especially good in the HR department.
Also, your previous post stating that contribution levels are not equal in a large fleet speaks to my point about individuals having a hard time contributing in a large fleet. In a small fleet projects tend to take longer to complete, giving a higher percentage of people a chance to contribute.
It would help projects move along if we do a little more research into what we can complete quickly verses xp given vs needed projects to get us fleet ships and gear. I guess thats going to be part of my job.
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°238
Re: Fleet Starbases
Gordon_Lightfoot wrote:Also, your previous post stating that contribution levels are not equal in a large fleet speaks to my point about individuals having a hard time contributing in a large fleet. In a small fleet projects tend to take longer to complete, giving a higher percentage of people a chance to contribute.
I tend to disagree, I think it's probably easier to contribute in a large fleet as they can constantly run the specials without really slowing down. The disparity is more due to what people want to contribute (or what they have available to contribute) than it is about opportunity. Like, maybe they're fine replicating some commodities but don't want to give up their dil. Or the reverse, they have no other use for their dil but they're poor in ec and/or saving up for something.
As far as fleet marks go, I may go 2-3 days in my klingon fleet without getting a chance to unload my fleet marks, but then I'll catch a project and empty them out. That's how it goes for most people. The special projects, once filled, complete in like half an hour. So you can do several a day. If you can fill the other requirements, of course.
It would help projects move along if we do a little more research into what we can complete quickly verses xp given vs needed projects to get us fleet ships and gear. I guess thats going to be part of my job.
http://www.stowiki.org/List_of_starbase_projects
Looking at the list, for tier II, none of the engineering projects look particularly painful except for the one we've currently got loaded. Unless we need the specific provision, I'd skip that one and instead mostly do "Provision Personal Fleet Equipment from Engineering II" and "Support Local Systems II."
Is it possible to load up a lower tier project, or do you lose access to them once you upgrade? If you can, and you need those specific provisions, I'd actually do the tier I version of the project. It's the same amount of starbase xp, nearly as many provisions, and MUCH reduced cost.
Talaina Kazzur- Done the Impossible
- Fleet Rank :
Number of posts : 722
Location : Bonnie ol' England
Ship Name : U.S.S. Viper
Ship Registry Number : NX-204971-X
Ship Class : Defiant
Fleet Division :
- Post n°239
Re: Fleet Starbases
I've set up a second Fed character, who I intend to use as a trader. I'm thinking of opening a thread here with a list of her inventory, and sell the items to fleet members for a smidge over their value you would get if I just dismiss them (Contraband will have a markup due to it's contrabanded status, but will still be cheaper than the exchange). That way, I still get the EC to keep her business operating, and fleeties get anything they need, for the starbase project or otherwise. It also means you get items cheaper than they would be on the exchange. If only she had a Tuffli, it would be perfect, but alas, being F2P, my ec limit wont let me get that high. So she is operating from an old, scavanged NX class ship.
If someone wants to send a fleet invite to
Arwen@Grylak
that would be most appreciated. I'm gonna set her thread up properly once she has a decent inventory.
You might also be asking "Why not just put stuff directly into the fleet bank?" Simple. If I put everything into the fleet bank, it means someone else is getting the fleet credits. By doing it this way, people can get their own fleet credits for use in the fleet shop.
If someone wants to send a fleet invite to
Arwen@Grylak
that would be most appreciated. I'm gonna set her thread up properly once she has a decent inventory.
You might also be asking "Why not just put stuff directly into the fleet bank?" Simple. If I put everything into the fleet bank, it means someone else is getting the fleet credits. By doing it this way, people can get their own fleet credits for use in the fleet shop.
Seeker- Director of Search and Rescue operations
- Fleet Rank :
Science Department Rank :
Medical Division Rank :
Security/Marine Rank :
Number of posts : 2854
Location : Second star to the right and striate on till morning
Ship Name : S.F.F. Seeker
U.S.S. Seaquest
I.A.T. Misbehave
Ship Registry Number : NCC-65640
Ship Class : Nebula class with a new prototype superstructure.
Fleet Division :
Main RP Character Profile
Name: Dekkar Martle
- Post n°240
Re: Fleet Starbases
ya the ones that are 25 non civlilan go fast is 25 and theirs a lot thet can go ot the one that is so may serituy or tac officers but then their one that X security and X tac officers its a nice project becuse of the 1000 exp vs the 500 exp and 5 other points but we can usally do 2 of the 500 ones in less time then the 1000 one
Reanna Aloi- Dean of the Academy
- Fleet Rank :
Special Operations Rank :
Number of posts : 3666
Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
Ship Name : The Immortal
Ship Registry Number : Special Registry: NCC 082270
Ship Class : Defiant (modified refit)
Fleet Division :
Main RP Character Profile
Name:
- Post n°241
Re: Fleet Starbases
verbena wrote:Reanna Aloi wrote:Then I would gather that contribution levels are fairly balanced then??
You mean in a bigger fleet? Not really. Some people are just looking to unload their marks, and/or maybe get some "free" credits with expertise. Some people want X fleet credits for Y ship/item, and once they have their new toy that's all they're interested in. Others want to hurry up and get a certain starbase feature, and are willing to pay to help it along. Others genuinely want to grow the fleet and the base.
Everyone's different, so there's different levels of contribution. The big difference is just that, with so many extra people, it's harder for the larger fleet to get bogged down and stuck on some project. There's better chances someone will drop a massive contribution for big projects, and even when that doesn't happen smaller contributions add up. So obviously with more people it adds up faster.
Mmmm, I see your point, but I beg to differ but to each their own. Its all about helping out in the end and that's what matters....
mullin1- Administrator of Tribble affairs
- Fleet Rank :
Serenity Diplomatic Corps :
Number of posts : 159
Location : State College, Pennsylvania, USA
Ship Name : U.S.S. Harrisburg
Ship Class : Odyssey Operations Cruiser
Fleet Division :
- Post n°242
Re: Fleet Starbases
The smaller projects might be a good idea if/when we start the Embassy. We need Fleet Credits to purchase Embassy Provisions from our replicators and using the small projects to keep a constant flow of XP, Fleet marks, and other easily obtained things will help members keep credits coming in.
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°243
Re: Fleet Starbases
The weird thing is that the embassy provisions don't give you fleet credits or anything, so they're a pure loss.
Lomax6996- Aiming to misbehave
- Fleet Rank :
Number of posts : 642
Location : Where ever I go, there I am
Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)
Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
Fleet Division :
- Post n°244
Re: Fleet Starbases
verbena wrote:The weird thing is that the embassy provisions don't give you fleet credits or anything, so they're a pure loss.
I suspect that's one of several things that'll end up being changed. That's one of several reasons I, myself, am in no hurry to launch Embassy projects for the Reavers just yet. Another is that our Starbase, itself, hasn't even reached Tier 2. I'd hate for anything to slow down our already slow enough progression on that front just now (at least not until we can get Fleet Space Weapons and Equipment heheheh)
Lastline- Commander Air Group
- Fleet Rank :
Serenity Starfighter Corps :
Number of posts : 3359
Location : The Second Chance
Ship Name : Sun Burst
Ship Registry Number : NCC-989543
Ship Class : Valkyrie
Fleet Division :
Main RP Character Profile
Name: Nathan "Lastline" Merano
- Post n°245
Re: Fleet Starbases
verbena- Object in Space
- Fleet Rank :
Number of posts : 197
Ship Name : U.S.S Hermoine Granger
Ship Class : Tactical Escort Retrofit
Fleet Division :
- Post n°246
Re: Fleet Starbases
Well, at least they're not ferengi.
Lastline- Commander Air Group
- Fleet Rank :
Serenity Starfighter Corps :
Number of posts : 3359
Location : The Second Chance
Ship Name : Sun Burst
Ship Registry Number : NCC-989543
Ship Class : Valkyrie
Fleet Division :
Main RP Character Profile
Name: Nathan "Lastline" Merano
- Post n°247
Re: Fleet Starbases
Seeker- Director of Search and Rescue operations
- Fleet Rank :
Science Department Rank :
Medical Division Rank :
Security/Marine Rank :
Number of posts : 2854
Location : Second star to the right and striate on till morning
Ship Name : S.F.F. Seeker
U.S.S. Seaquest
I.A.T. Misbehave
Ship Registry Number : NCC-65640
Ship Class : Nebula class with a new prototype superstructure.
Fleet Division :
Main RP Character Profile
Name: Dekkar Martle
- Post n°248
Re: Fleet Starbases
the issuse of contibuting seem to have gone away with them nerfing the daliy project where you get 50 marks teir 3 looks cool and i got my new ship only slight impovment in states but its still better
Lomax6996- Aiming to misbehave
- Fleet Rank :
Number of posts : 642
Location : Where ever I go, there I am
Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)
Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
Fleet Division :
- Post n°249
Re: Fleet Starbases
Seeker wrote:the issuse of contibuting seem to have gone away with them nerfing the daliy project where you get 50 marks teir 3 looks cool and i got my new ship only slight impovment in states but its still better
Yep, Butch got his Fleet Excel... loving it!
CAPTWinters- Fleet Subject Matter Expert
- Fleet Rank :
Serenity Diplomatic Corps :
Number of posts : 304
Location : Tosev 3A
Ship Name : USS Bull Halsey or the USS Mjolnir
Ship Registry Number : NCC-761944
Ship Class : Atrox Class or MVAM
Fleet Division :
Main RP Character Profile
Name: Richard Winters IX
- Post n°250
Re: Fleet Starbases
Another view of the Construction work on our Starbase
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