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» New Active User
Fleet Starbases - Page 10 EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
Fleet Starbases - Page 10 EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
Fleet Starbases - Page 10 EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
Fleet Starbases - Page 10 EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
Fleet Starbases - Page 10 EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
Fleet Starbases - Page 10 EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
Fleet Starbases - Page 10 EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
Fleet Starbases - Page 10 EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
Fleet Starbases - Page 10 EmptySat Mar 02, 2019 5:44 pm by Lastline


+18
Firefox3178
Spamanator
X
StretchTx
Reanna Aloi
Talaina Kazzur
Mulder
Lomax6996
David McCoy
Gordon_Lightfoot
MasterTwigg
james1493
Pyriel32
Lastline
Hamburglar
Seeker
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22 posters

    Fleet Starbases

    Lomax6996
    Lomax6996
    Aiming to misbehave


    Fleet Rank : Captain
    Number of posts : 642
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lomax6996 Sun Nov 11, 2012 3:56 pm

    Have there been any reports of frustration on the KDF side or just mainly Fed? I ask because, if need be, we can start launching some of the smaller "busy work" projects, as you suggest, Miranda-side. However we usually don't because A. there are fewer people logging in and playing Klingon Style Laughing ... and B. we usually try and keep one of the bottom two slots open for "Special" projects as they become available... since there are fewer folks playing Klingon Style.

    I have noticed, however, more members responding to the Imperial call for Honor and Glory lately pirat ...
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Sun Nov 11, 2012 4:55 pm

    I know it's been me that's filled the xp slots a couple times, I generally don't/can't fill the fleet marks unless I haven't been able to contribute any for a few days because really all I get are the 50/day from officer reports. I don't do naruka or any fleet actions.

    On the other hand, that's far from all I'm contributing. I've sat in front of the exchange and bought doffs 3 at a time cause that's all the room I had and filled out 25 or 60 doff requirements, or stood there for awhile replicating 5000 shield generators or 10000 provisions or whatever 50 at a time to fill out the commodities. And so on.

    All that said, I can stop if you want and just do my 50 marks a day. I mean, I've got nearly 300k fleet credits and like I can't even spend it, so whatever. Mainly just been trying to help out.
    Gordon_Lightfoot
    Gordon_Lightfoot
    So very pretty


    Fleet Rank : Captain
    Engineering Dept. Rank : SED Captain
    Number of posts : 404
    Location : California
    Ship Name : U.S.S. Edmnd Fitzgerald
    Ship Class : Fleet Escort
    Fleet Division : Engineering/Ops

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Gordon_Lightfoot Sun Nov 11, 2012 5:12 pm

    Since I have the time at present to do a lot of grinding, I have made it a point to try to limit my contributions to acquiring expensive and rare doffs and dumping dilithium into projects, leaving the easier and less time consuming stuff for everyone else. I too have plenty of fleet marks. My main goal is to try to keep projects moving through the queue so our tier does not stagnate while at the same time not taking away other people's ability to gain fleet marks.

    I thank you for your effort in keeping the projects moving forward Verbena.

    If this is an issue in our small fleet I would hate to see what its like in a large fleet.
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Sun Nov 11, 2012 5:41 pm

    Gordon_Lightfoot wrote:If this is an issue in our small fleet I would hate to see what its like in a large fleet.

    It's not, really. A large fleet can run the specials (like gamma trade missions, stuff like that) pretty much non-stop to give people a place to dump their fleet marks. Expertise is a non-issue. Everyone has tons and it's worth anything, doesn't even give many fleet marks, so that's pretty much first come/first serve. And the burdensome project requirements are split out amongst many more people so it's easier to deal with.

    Things like this are much more of a problem for smaller fleets. In a smaller fleet, say you have 20 active characters donating on average 2k dil/day, that's not really all that much and is just enough to keep the regular projects going. Add in things like that stupid morn limited time deal and things bog down. If you have 200 active characters, then things are going go much faster. My klingon characters are in a big fleet, it hovers around the 500 cap but there's always inactives that need kicking. When the dancing girl project was released it was filled and on its completion timer before I even logged in.

    I don't even know that specials will help. I'm sure the marks will fill up reasonably fast, but then they might linger cause they also require like 5 green traders, or 10 green diplomats, or whatever.
    Seeker
    Seeker
    Director of Search and Rescue operations


    Fleet Rank : Admiral
    Science Department Rank : SCI Admiral
    Medical Division Rank : Fleet Starbases - Page 10 Empty
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    Number of posts : 2854
    Location : Second star to the right and striate on till morning
    Ship Name : S.F.F. Seeker
    U.S.S. Seaquest
    I.A.T. Misbehave
    Ship Registry Number : NCC-65640
    Ship Class : Nebula class with a new prototype superstructure.
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Dekkar Martle

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    Post by Seeker Sun Nov 11, 2012 5:52 pm

    i have to go to work deal with this more when i get back but it was mainly fed side
    Gordon_Lightfoot
    Gordon_Lightfoot
    So very pretty


    Fleet Rank : Captain
    Engineering Dept. Rank : SED Captain
    Number of posts : 404
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    Ship Name : U.S.S. Edmnd Fitzgerald
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    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Gordon_Lightfoot Sun Nov 11, 2012 7:24 pm

    I don't even care about dancing girls or tribbles myself... I like a clean organized uncluttered environment... but I realize not everyone is a nut like me.

    Thanks for the informative reply Verbena. Maybe we can figure out a way to deal with it without causing issues.
    Lomax6996
    Lomax6996
    Aiming to misbehave


    Fleet Rank : Captain
    Number of posts : 642
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lomax6996 Sun Nov 11, 2012 7:40 pm

    Gordon_Lightfoot wrote:I don't even care about dancing girls or tribbles myself... I like a clean organized uncluttered environment... but I realize not everyone is a nut like me.

    Thanks for the informative reply Verbena. Maybe we can figure out a way to deal with it without causing issues.

    Don't care about the Tribbles, myself... or the Targs, really. But can I have your share of Bloodwine and dancing girls? Trust me, I can handle it Twisted Evil

    I'm sure we can work it out... or we can just take a BIG hammer and whang on it till it looks the way we want it to... or till it's all busted, whichever comes first Very Happy
    Reanna Aloi
    Reanna Aloi
    Dean of the Academy


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Rear Admiral
    Number of posts : 3666
    Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
    Ship Name : The Immortal
    Ship Registry Number : Special Registry: NCC 082270
    Ship Class : Defiant (modified refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name:

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Reanna Aloi Sun Nov 11, 2012 9:55 pm

    verbena wrote:
    Gordon_Lightfoot wrote:If this is an issue in our small fleet I would hate to see what its like in a large fleet.

    It's not, really. A large fleet can run the specials (like gamma trade missions, stuff like that) pretty much non-stop to give people a place to dump their fleet marks. Expertise is a non-issue. Everyone has tons and it's worth anything, doesn't even give many fleet marks, so that's pretty much first come/first serve. And the burdensome project requirements are split out amongst many more people so it's easier to deal with.

    Things like this are much more of a problem for smaller fleets. In a smaller fleet, say you have 20 active characters donating on average 2k dil/day, that's not really all that much and is just enough to keep the regular projects going. Add in things like that stupid morn limited time deal and things bog down. If you have 200 active characters, then things are going go much faster. My klingon characters are in a big fleet, it hovers around the 500 cap but there's always inactives that need kicking. When the dancing girl project was released it was filled and on its completion timer before I even logged in.

    I don't even know that specials will help. I'm sure the marks will fill up reasonably fast, but then they might linger cause they also require like 5 green traders, or 10 green diplomats, or whatever.


    Then I would gather that contribution levels are fairly balanced then??
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Sun Nov 11, 2012 10:27 pm

    Reanna Aloi wrote:Then I would gather that contribution levels are fairly balanced then??

    You mean in a bigger fleet? Not really. Some people are just looking to unload their marks, and/or maybe get some "free" credits with expertise. Some people want X fleet credits for Y ship/item, and once they have their new toy that's all they're interested in. Others want to hurry up and get a certain starbase feature, and are willing to pay to help it along. Others genuinely want to grow the fleet and the base.

    Everyone's different, so there's different levels of contribution. The big difference is just that, with so many extra people, it's harder for the larger fleet to get bogged down and stuck on some project. There's better chances someone will drop a massive contribution for big projects, and even when that doesn't happen smaller contributions add up. So obviously with more people it adds up faster.
    Seeker
    Seeker
    Director of Search and Rescue operations


    Fleet Rank : Admiral
    Science Department Rank : SCI Admiral
    Medical Division Rank : Fleet Starbases - Page 10 Empty
    Security/Marine Rank : FMC Sergeant
    Number of posts : 2854
    Location : Second star to the right and striate on till morning
    Ship Name : S.F.F. Seeker
    U.S.S. Seaquest
    I.A.T. Misbehave
    Ship Registry Number : NCC-65640
    Ship Class : Nebula class with a new prototype superstructure.
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Dekkar Martle

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Seeker Mon Nov 12, 2012 1:12 am

    I think with the new department of operation winch Gorden is going to head up keeping project going and fining the best way to fill them and informing us we can speed them up faster and they should help we been stuck on the engeeir on with the 60 DO for a long time. we need to try to avoid them the DO are the bigest slow down for us we don't want to do the one with lost of them and more projects should help. I hope embassy will help with more projects
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Mon Nov 12, 2012 5:50 am

    In that case, at least, it's not so much doffs in general as it is those doffs in particular. We've completed several projects since that one started that had doff requirements. The problem with that current engineering project is the particular doffs it needs.

    60 technicians: These average about 140k, I've been buying them whenever I see them under 100k (I just got 4 more).
    60 diagnostic engineers: these usually average around 60k

    Plus the 75 transphasic platforms, those are like 35k each. Altogether you're looking at that one project costing us over 15 million ec.

    Compare that to "25 non-civilian duty officers," you can find like photonic scientists for around 10-15k, same with a couple of the other specializations. So a project like that is pretty easy. Maybe 300-350k in doffs, then some commodities. Probably around 500-600k ec total. The only costly thing is the dil required.

    Oh, that reminds me, something that should be mentioned in case not everyone knows: The doffs for starbase project are non-faction specific. You can spend klingon doffs for fed bases and vice versa.
    Gordon_Lightfoot
    Gordon_Lightfoot
    So very pretty


    Fleet Rank : Captain
    Engineering Dept. Rank : SED Captain
    Number of posts : 404
    Location : California
    Ship Name : U.S.S. Edmnd Fitzgerald
    Ship Class : Fleet Escort
    Fleet Division : Engineering/Ops

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Gordon_Lightfoot Mon Nov 12, 2012 9:56 am

    verbena wrote:Oh, that reminds me, something that should be mentioned in case not everyone knows: The doffs for starbase project are non-faction specific. You can spend klingon doffs for fed bases and vice versa.

    Yes, I've been recruiting a lot of KDF Doff's onto our base. They are especially good in the HR department.

    Also, your previous post stating that contribution levels are not equal in a large fleet speaks to my point about individuals having a hard time contributing in a large fleet. In a small fleet projects tend to take longer to complete, giving a higher percentage of people a chance to contribute.

    It would help projects move along if we do a little more research into what we can complete quickly verses xp given vs needed projects to get us fleet ships and gear. I guess thats going to be part of my job.
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Mon Nov 12, 2012 10:26 am

    Gordon_Lightfoot wrote:Also, your previous post stating that contribution levels are not equal in a large fleet speaks to my point about individuals having a hard time contributing in a large fleet. In a small fleet projects tend to take longer to complete, giving a higher percentage of people a chance to contribute.

    I tend to disagree, I think it's probably easier to contribute in a large fleet as they can constantly run the specials without really slowing down. The disparity is more due to what people want to contribute (or what they have available to contribute) than it is about opportunity. Like, maybe they're fine replicating some commodities but don't want to give up their dil. Or the reverse, they have no other use for their dil but they're poor in ec and/or saving up for something.

    As far as fleet marks go, I may go 2-3 days in my klingon fleet without getting a chance to unload my fleet marks, but then I'll catch a project and empty them out. That's how it goes for most people. The special projects, once filled, complete in like half an hour. So you can do several a day. If you can fill the other requirements, of course.

    It would help projects move along if we do a little more research into what we can complete quickly verses xp given vs needed projects to get us fleet ships and gear. I guess thats going to be part of my job.

    http://www.stowiki.org/List_of_starbase_projects

    Looking at the list, for tier II, none of the engineering projects look particularly painful except for the one we've currently got loaded. Unless we need the specific provision, I'd skip that one and instead mostly do "Provision Personal Fleet Equipment from Engineering II" and "Support Local Systems II."

    Is it possible to load up a lower tier project, or do you lose access to them once you upgrade? If you can, and you need those specific provisions, I'd actually do the tier I version of the project. It's the same amount of starbase xp, nearly as many provisions, and MUCH reduced cost.

    Talaina Kazzur
    Talaina Kazzur
    Done the Impossible


    Fleet Rank : Vice Admiral
    Number of posts : 722
    Location : Bonnie ol' England
    Ship Name : U.S.S. Viper
    Ship Registry Number : NX-204971-X
    Ship Class : Defiant
    Fleet Division : Command

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    Post by Talaina Kazzur Mon Nov 12, 2012 10:56 am

    I've set up a second Fed character, who I intend to use as a trader. I'm thinking of opening a thread here with a list of her inventory, and sell the items to fleet members for a smidge over their value you would get if I just dismiss them (Contraband will have a markup due to it's contrabanded status, but will still be cheaper than the exchange). That way, I still get the EC to keep her business operating, and fleeties get anything they need, for the starbase project or otherwise. It also means you get items cheaper than they would be on the exchange. If only she had a Tuffli, it would be perfect, but alas, being F2P, my ec limit wont let me get that high. So she is operating from an old, scavanged NX class ship.



    If someone wants to send a fleet invite to


    Arwen@Grylak


    that would be most appreciated. I'm gonna set her thread up properly once she has a decent inventory.


    You might also be asking "Why not just put stuff directly into the fleet bank?" Simple. If I put everything into the fleet bank, it means someone else is getting the fleet credits. By doing it this way, people can get their own fleet credits for use in the fleet shop.
    Seeker
    Seeker
    Director of Search and Rescue operations


    Fleet Rank : Admiral
    Science Department Rank : SCI Admiral
    Medical Division Rank : Fleet Starbases - Page 10 Empty
    Security/Marine Rank : FMC Sergeant
    Number of posts : 2854
    Location : Second star to the right and striate on till morning
    Ship Name : S.F.F. Seeker
    U.S.S. Seaquest
    I.A.T. Misbehave
    Ship Registry Number : NCC-65640
    Ship Class : Nebula class with a new prototype superstructure.
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Dekkar Martle

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Seeker Mon Nov 12, 2012 11:28 am

    ya the ones that are 25 non civlilan go fast is 25 and theirs a lot thet can go ot the one that is so may serituy or tac officers but then their one that X security and X tac officers its a nice project becuse of the 1000 exp vs the 500 exp and 5 other points but we can usally do 2 of the 500 ones in less time then the 1000 one
    Reanna Aloi
    Reanna Aloi
    Dean of the Academy


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Rear Admiral
    Number of posts : 3666
    Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
    Ship Name : The Immortal
    Ship Registry Number : Special Registry: NCC 082270
    Ship Class : Defiant (modified refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name:

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Reanna Aloi Tue Nov 13, 2012 8:40 am

    verbena wrote:
    Reanna Aloi wrote:Then I would gather that contribution levels are fairly balanced then??

    You mean in a bigger fleet? Not really. Some people are just looking to unload their marks, and/or maybe get some "free" credits with expertise. Some people want X fleet credits for Y ship/item, and once they have their new toy that's all they're interested in. Others want to hurry up and get a certain starbase feature, and are willing to pay to help it along. Others genuinely want to grow the fleet and the base.

    Everyone's different, so there's different levels of contribution. The big difference is just that, with so many extra people, it's harder for the larger fleet to get bogged down and stuck on some project. There's better chances someone will drop a massive contribution for big projects, and even when that doesn't happen smaller contributions add up. So obviously with more people it adds up faster.


    Mmmm, I see your point, but I beg to differ but to each their own. Its all about helping out in the end and that's what matters.... Smile
    mullin1
    mullin1
    Administrator of Tribble affairs


    Fleet Rank : Captain
    Serenity Diplomatic Corps : Senior Ambassador
    Number of posts : 159
    Location : State College, Pennsylvania, USA
    Ship Name : U.S.S. Harrisburg
    Ship Class : Odyssey Operations Cruiser
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by mullin1 Wed Nov 14, 2012 11:32 am

    The smaller projects might be a good idea if/when we start the Embassy. We need Fleet Credits to purchase Embassy Provisions from our replicators and using the small projects to keep a constant flow of XP, Fleet marks, and other easily obtained things will help members keep credits coming in.
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Wed Nov 14, 2012 11:49 am

    The weird thing is that the embassy provisions don't give you fleet credits or anything, so they're a pure loss.
    Lomax6996
    Lomax6996
    Aiming to misbehave


    Fleet Rank : Captain
    Number of posts : 642
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lomax6996 Wed Nov 14, 2012 1:14 pm

    verbena wrote:The weird thing is that the embassy provisions don't give you fleet credits or anything, so they're a pure loss.

    I suspect that's one of several things that'll end up being changed. That's one of several reasons I, myself, am in no hurry to launch Embassy projects for the Reavers just yet. Another is that our Starbase, itself, hasn't even reached Tier 2. I'd hate for anything to slow down our already slow enough progression on that front just now (at least not until we can get Fleet Space Weapons and Equipment heheheh)
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3359
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lastline Sat Nov 24, 2012 6:49 pm

    Fleet Starbases - Page 10 Screen26

    Hey look I found Morn!

    Fleet Starbases - Page 10 Screen27

    And here are the latnium traders.
    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by verbena Sat Nov 24, 2012 7:42 pm

    Well, at least they're not ferengi.
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3359
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lastline Wed Dec 05, 2012 6:59 am

    Fleet Starbases - Page 10 Screen28

    Tier three here we come!

    Fleet Starbases - Page 10 Screen29

    Tier three!
    Seeker
    Seeker
    Director of Search and Rescue operations


    Fleet Rank : Admiral
    Science Department Rank : SCI Admiral
    Medical Division Rank : Fleet Starbases - Page 10 Empty
    Security/Marine Rank : FMC Sergeant
    Number of posts : 2854
    Location : Second star to the right and striate on till morning
    Ship Name : S.F.F. Seeker
    U.S.S. Seaquest
    I.A.T. Misbehave
    Ship Registry Number : NCC-65640
    Ship Class : Nebula class with a new prototype superstructure.
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Dekkar Martle

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Seeker Wed Dec 05, 2012 3:07 pm

    the issuse of contibuting seem to have gone away with them nerfing the daliy project where you get 50 marks teir 3 looks cool and i got my new ship only slight impovment in states but its still better
    Lomax6996
    Lomax6996
    Aiming to misbehave


    Fleet Rank : Captain
    Number of posts : 642
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Lomax6996 Wed Dec 05, 2012 4:29 pm

    Seeker wrote:the issuse of contibuting seem to have gone away with them nerfing the daliy project where you get 50 marks teir 3 looks cool and i got my new ship only slight impovment in states but its still better

    Yep, Butch got his Fleet Excel... loving it!
    CAPTWinters
    CAPTWinters
    Fleet Subject Matter Expert


    Fleet Rank : Rear Admiral
    Serenity Diplomatic Corps : Ambassador
    Number of posts : 304
    Location : Tosev 3A
    Ship Name : USS Bull Halsey or the USS Mjolnir
    Ship Registry Number : NCC-761944
    Ship Class : Atrox Class or MVAM
    Fleet Division : Command

    Main RP Character Profile
    Name: Richard Winters IX

    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by CAPTWinters Wed Dec 05, 2012 6:52 pm

    Another view of the Construction work on our Starbase

    Fleet Starbases - Page 10 8248739618_1455a2559c_b

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    Fleet Starbases - Page 10 Empty Re: Fleet Starbases

    Post by Sponsored content


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