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Question about starship build
Mountainman1701- Heart Of Gold
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Ship Name : U.S.S Themis
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- Post n°1
Question about starship build
So, I am setting up my tac escort to fill the standard dps role for pve (stf's in particular). Right now my fore weapons are two voth dual heavy cannons, one antiproton dual beam bank, and a quantum torpedo launcher. For aft I have the 360 degree antiproton bank, an antiproton beam array, and another quantum torpedo launcher. Does anyone have any suggestions?
Pyriel32- Fallen Browncoat
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- Post n°2
Re: Question about starship build
Sounds good bit make sure you don't forget your tac consoles and some plating
Seeker- Director of Search and Rescue operations
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- Post n°3
Re: Question about starship build
looks pritty good it me a beam a canon and a torpo all in front arc to take advantage of all the buff skills on escorts i try to get most my weapons 360 in the back but the rear torp is nice too some time and beams have wide arc are voth weapons anti porton? if not i would try to get as much as you can one damage type
Talaina Kazzur- Done the Impossible
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- Post n°4
Re: Question about starship build
Indeed Voth are anti proton. Which is why I never bothered with the 360 array reward, would have to completely redo my builds.
Your build sounds good to me. I'm not an expert on ship builds, but sounds like it can punch forward and backward.
A common setup I've seen being stated as the best for escorts is to have 3 cannons up front with 1 torpedo to pack a punch, and all 360 degree turrets on the back. It's the setup I use for my defiant and works pretty well, though the DHC can be a bit troublesome to get in the arc. And it does mean you have to keep pointing forward to get your main weapons firing. Yours is a nice balance to hit it on the approach and keep the pressure up when you are moving away.
Don't forget to add some tac consoles. Some antiproton consoles would be good, and a Quantum zero point module (or whatever it's called, I forget it's name but it's the one that enhances quantum torpedo damage) can inflict some serious hull damage if it strikes the naked hull, if you can find a mkXII. Even better if you have the space for 2 of them.
Your build sounds good to me. I'm not an expert on ship builds, but sounds like it can punch forward and backward.
A common setup I've seen being stated as the best for escorts is to have 3 cannons up front with 1 torpedo to pack a punch, and all 360 degree turrets on the back. It's the setup I use for my defiant and works pretty well, though the DHC can be a bit troublesome to get in the arc. And it does mean you have to keep pointing forward to get your main weapons firing. Yours is a nice balance to hit it on the approach and keep the pressure up when you are moving away.
Don't forget to add some tac consoles. Some antiproton consoles would be good, and a Quantum zero point module (or whatever it's called, I forget it's name but it's the one that enhances quantum torpedo damage) can inflict some serious hull damage if it strikes the naked hull, if you can find a mkXII. Even better if you have the space for 2 of them.
Seeker- Director of Search and Rescue operations
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- Post n°5
Re: Question about starship build
if you do 3 cannons though a Bo skill to up grade cannons just dose one and the others are normal i think it better like you have 2 cannons 1 dual beam and a trop
Pyriel32- Fallen Browncoat
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- Post n°6
Re: Question about starship build
Don't forget to look into a rcs console thr add to turn rate
Ryukotsu- Head of Engineering
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- Post n°7
Re: Question about starship build
the fleet rcs one you can add hp since escorts lack there, or even an rcs that gives damage resist as well as the turn bonus.
Pyriel32- Fallen Browncoat
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- Post n°8
Re: Question about starship build
Yeppy that's what I have on my avenger
Mountainman1701- Heart Of Gold
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- Post n°9
Re: Question about starship build
I would like to thank everyone for the helpful advice! (Now I just have to get some dilithium for those fleet consoles ) I am looking to replace my rear anti-proton array with the omega force kinetic module, that way I will have two beam array equivalents with a 360 targeting arc. That, plus upgrading my tac consoles from mk X to XII should be all. Thanks again!
Pyriel32- Fallen Browncoat
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- Post n°10
Re: Question about starship build
Don't forget we now have a dil mission at the mine where you can mine dil.
Mountainman1701- Heart Of Gold
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- Post n°11
Re: Question about starship build
Yep, did that this morning. Funny combination, space suit + Q's skates, I ran into lots of stuff.
Pyriel32- Fallen Browncoat
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- Post n°12
Re: Question about starship build
I lag so much I barely get any dil.
Talaina Kazzur- Done the Impossible
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- Post n°13
Re: Question about starship build
Pyriel32 wrote:Don't forget we now have a dil mission at the mine where you can mine dil.
We do? Is that the same game as the one from the Ferengi? I need to check that out next time I can.
Pyriel32- Fallen Browncoat
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- Post n°14
Re: Question about starship build
Nope at our fleet mine
Talaina Kazzur- Done the Impossible
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- Post n°15
Re: Question about starship build
No, I meant is the mining at our fleet mine done with the same minigame as the one the ferengi gives out, or is it something completely new?
Seeker- Director of Search and Rescue operations
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- Post n°16
Re: Question about starship build
yes same mini game
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