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» New Active User
Legacy of Romulus Dev Blog #32 EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
Legacy of Romulus Dev Blog #32 EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
Legacy of Romulus Dev Blog #32 EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
Legacy of Romulus Dev Blog #32 EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
Legacy of Romulus Dev Blog #32 EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
Legacy of Romulus Dev Blog #32 EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
Legacy of Romulus Dev Blog #32 EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
Legacy of Romulus Dev Blog #32 EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
Legacy of Romulus Dev Blog #32 EmptySat Mar 02, 2019 5:44 pm by Lastline


4 posters

    Legacy of Romulus Dev Blog #32

    Pyriel32
    Pyriel32
    Fallen Browncoat


    Fleet Rank : Fleet Admiral
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    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
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    Fleet Division : Intel/Special Ops

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    Name: Pyriel Danto

    Legacy of Romulus Dev Blog #32 Empty Legacy of Romulus Dev Blog #32

    Post by Pyriel32 Thu Jul 18, 2013 9:52 am

    Carrier Command Interface 2.0

    Legacy of Romulus Dev Blog #32 D1ed331bcb99d4a240bdc83982a3d4f51374090535

    Star Trek Online STO MMORPG F2P Sci-Fi MMO Game Legacy of Romulus

    Attack. Escort. Intercept. Recall. The options available for controlling hangar crafts have always been extremely limited… until now!

    Captains who choose to command carriers in Star Trek Online have a unique gameplay mode available to them that is not experienced while flying other ships. Launching waves of hangar bay crafts is exciting, and we are about to take this one step further by enhancing the sense of control and investment that a carrier captain feels while commanding their fighter squadrons.

    Some of the most frequently received feedback from players who fly carriers is that they would like more control over the hangar bay crafts, as well as having more information about the status of their launched hangar craft available to them at a moment’s notice. The introduction of our updated carrier command interface will do just that.

    Star Trek Online STO MMORPG F2P Sci-Fi MMO Game Legacy of RomulusNew Hangar Craft User Interface
    Legacy of Romulus Dev Blog #32 F7a4d5fd776ac4ae2caa911e2f375c811374090601

    When this update goes live, all ships that possess at least one hangar bay will see a new UI element on their screen, as long as they have an item equipped in their hangar bay slot (e.g. fighters, drones). It will display all hangar crafts currently active from that bay, as well as the following statistics: number of active crafts, hitpoints, shields and rank – a new feature we will explain in more detail further on in this blog. Included along the frame of this UI is a row of buttons that represent launching your crafts, and sending them commands.

    For the first time, this new UI allows for carrier captains to send hangar-specific Carrier Commands to each hangar, allowing separate commands to be sent simultaneously to two sets of hangar craft (if your ship has more than one hangar bay). For those players wanting to provide the same command for both hangar wings, utilizing the buttons on your Weapon Tray will continue to function as it currently does, sending the same command to both sets of hangar crafts. For starships with only a single hangar, there is no functional difference between the new Carrier Command buttons and the existing ones.

    Due to the aforementioned updates, Duty Officers that required a specific Carrier Command to be active in order to function have been updated. They will now activate if either hangar bay is issuing the necessary command. With this change, it is important to note that his may allow Carriers to benefit from two different Duty Officer active roster abilities simultaneously. However, the max number of Flight Deck Officers which may be equipped has not been altered (still 3 max).

    Star Trek Online STO MMORPG F2P Sci-Fi MMO Game Legacy of RomulusHangar Craft Ranks
    Legacy of Romulus Dev Blog #32 B8ee4d40566423a7bce8b62055c0756a1374090652

    One of the most exciting additions bundled with the updated command interface is the ability for your hangar bay crafts to gain Ranks while they are launched. There are a total of five ranks, and each rank-up will improve their performance over time. Each fighter you launch will gain Ranks separately over time, so if one is lost it has no impact on the current Rank or continuing progress of any that remain intact.

    Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with early ranks being more quickly achieved than those at the high end.

    Each time a hangar craft achieves the next Rank, it instantly receives a 25% Hull HP heal, as well as gaining additional stat buffs:

    +5/10/15/20/25% Maximum Hull HP
    Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
    Runabouts, Delta Flyers and all Frigate Hangar crafts will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
    +2/4/6/8/10% Damage Bonus
    Non-Damaging hangar crafts gain unique bonuses:
    Tachyon Drones will drain -10 more shields per tick, per Rank.
    Shield Repair Drones will repair 10% more shields per tick, per Rank.
    Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP.
    NOTE: Ranks will be reset when a craft or your carrier is destroyed, or any time that you change maps.

    Legacy of Romulus Dev Blog #32 257431ace2db2f851c5ed0d7f58ccbf21374090541

    Star Trek Online STO MMORPG F2P Sci-Fi MMO Game Legacy of Romulus

    Additional Features and Updates

    In order to balance hangar crafts’ new ability to Rank Up, all combat crafts have received a slight reduction in outgoing damage. This equates to roughly around a 4.0% reduction, and is completely offset by reaching Rank 2. In addition, all launch timers have been standardized. For example, some ships used to wait 1 second between each craft summon, and others would wait up to 4 seconds. These have all been standardized to a 2 second interval between each craft summon.

    In order to reinforce a sense of investment in your active hangar crafts, this update will alter the way in which new hangar craft are launched. Currently, calling out a new wing will replace all ships in that wing, even if they are still alive and diligently performing their combat duties in the field. When this update goes live, activating your hangar bay while crafts are already summoned will no longer replace active crafts, but will only fill in ones that are missing. Since the Hangar UI allows you to easily see your crafts’ status, spamming your hangar bays should no longer be necessary. To further add to this sense of investment, we’ve granted all summoned ships the added alertness necessary to have them avoid Warp Core explosions with a near-perfect frequency.

    Note: Although non-hangar crafts will not benefit from the rest of the updates described in this blog, this Warp Core avoidance will also be added to crafts like Saucer Separation, Multi-Vector Assault Mode, Ha’apax Separation, and other similar crafts.

    All Carrier Commands have had their descriptions updated to reflect their functionality – a long overdue addition that should help newly commissioned Captains to learn the ins and outs of commanding their hangar craft. Each tooltip will now briefly describe the expected AI behavior that will result from issuing each command.

    We’ve also extensively overhauled the “Recall” command:

    Hangar crafts will still disengage from combat and return to their Carrier when put into recall mode.
    After 15 seconds in recall mode, all active hangar crafts will now attempt to dock with their Carrier.
    When a hangar craft successfully docks, it will disappear from view but all of its applicable stats will remain (Shields, HPs, Ranks)
    Docked hangar crafts regenerate Hull HP at a highly accelerated rate.
    Docked hangar crafts cannot be affected by AOE abilities, or gain Ranks, as long as they remain Docked.
    Docked hangar crafts will immediately and automatically re-deploy upon receiving any Carrier Command other than Recall.
    We are excited to announce that this new system will be available on Holodeck in an upcoming patch, and is currently available for testing on the Tribble Test Server. If you fly a carrier, or are looking to fly one, copy over a character and leave your feedback in this official feedback thread.

    We hope our players that command carriers enjoy this new interface and all of the new possibilities that are available with it, and look forward to hearing any feedback you may have about these updates. We’ll see you in-game!

    Jeremy "BorticusCryptic" Randall
    Systems Designer
    Star Trek Online
    Pyriel32
    Pyriel32
    Fallen Browncoat


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4719
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Legacy of Romulus Dev Blog #32 Empty Re: Legacy of Romulus Dev Blog #32

    Post by Pyriel32 Thu Jul 18, 2013 9:55 am

    So what do you guys think?
    HareBrained
    HareBrained
    Flag Captain Alpha Squad
    Flag Captain Alpha Squad


    Fleet Rank : Flag Captain
    Science Department Rank : SCI Captain
    Number of posts : 833
    Location : Lancashire, UK
    Ship Name : Magpie
    Ship Class : Aurora Class Science Vessel (Fleet Refit)
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Ellen Hare

    Legacy of Romulus Dev Blog #32 Empty Re: Legacy of Romulus Dev Blog #32

    Post by HareBrained Fri Jul 19, 2013 4:33 pm

    I think... that lowest ship icon (whatever it is - I'm guessing Jem'hadar something) looks exactly like a sheep's face. Smile

    Don't know, I don't fly hangar craft.
    DoorKnob
    DoorKnob
    Heart Of Gold


    Fleet Rank : Commander
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    Legacy of Romulus Dev Blog #32 Empty Re: Legacy of Romulus Dev Blog #32

    Post by DoorKnob Mon Jul 22, 2013 2:12 am

    Lol, I was thinking like General Grievious' face or some other droid from SW.

    I'm pretty excited about fighter the changes. Maybe I'll have to bring my Ami out of mothballs. Been trying to figure out if I want to go for Danubes or Peregrines as my fighter pets, opinions?

    Pyriel32
    Pyriel32
    Fallen Browncoat


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4719
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Legacy of Romulus Dev Blog #32 Empty Re: Legacy of Romulus Dev Blog #32

    Post by Pyriel32 Mon Jul 22, 2013 2:34 am

    Right now I'm working with delta flyers they work pretty well. I might need to up grade to something else.
    mullin1
    mullin1
    Administrator of Tribble affairs


    Fleet Rank : Captain
    Serenity Diplomatic Corps : Senior Ambassador
    Number of posts : 159
    Location : State College, Pennsylvania, USA
    Ship Name : U.S.S. Harrisburg
    Ship Class : Odyssey Operations Cruiser
    Fleet Division : Command

    Legacy of Romulus Dev Blog #32 Empty Re: Legacy of Romulus Dev Blog #32

    Post by mullin1 Wed Jul 24, 2013 1:46 am

    I'd say the icon resembles the Airwolf patch.

    I'm quite excited about being able to see the status of my fighters as well as giving each one separate commands. Finally!

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