Introduction
With the conflicts between the Federation and Klingon Empires finally subsiding, the major factions of the Alpha and Beta Quadrants are refocusing their gaze outward once more. Accompanied by the revelation of a new path into the unexplored reaches of the Delta Quadrant, this newfound ceasefire has allowed an unprecedented reallocation of assets, labor and innovation, for the creation and manufacturing of fleets of starships suited for deep space exploration in potentially hazardous sectors.
Intel Hybrid Bridge Officer Seats
These new Tier 6 starships are more traditional than the previously announced Intel ships.
That said, all three of these ships feature a single Hybrid Intel Bridge Officer Seat.
Q&A
Q: Will Fleet variants of these ships be available at Delta Rising launch?
A: Fleet versions of these starships will be released sometime after Delta Rising launch.
DISCLAIMER: All information in these blog posts are subject to change.
Starship Stats
Check out the stats for these three new Tier 6 ships.
It’s important to note that all stats are a work in progress.
It’s still very early in the development process and details will likely change. This is especially true for the ships’ scaling hit points.
Starfleet's Guardian Cruiser was designed to be a very versatile starship capable of accomplishing nearly any classification of mission. It also features a hybrid Lieutenant Intel/Engineering seat.
Minimum Rank: Vice Admiral
Faction: Federation
Availability: C-Store
Hull Strength: 43,725 (at level 50) and 53,000 (at level 60)
Shield Modifier: 1
Crew: 1100
Weapons:
4 Fore, 4 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Intel/Engineering, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal
Console Modifications: 3 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 6.5 degrees per second
Impulse Modifier: 0.15
Inertia: 35
+5 to all power levels
Console - Universal – Particle Conversion Matrix
Matter-Antimatter Warp Core
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire
Starship Mastery Package (Cruiser)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Rapid Repairs (+Hull Regen)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Desperate Repairs (Starship Trait)
Console – Universal – Particle Conversion Matrix
The Guardian Cruiser comes equipped with a Particle Conversion Matrix. When activated, your shields will become significantly more durable allowing them to absorb even more damage for a short time. During this time any incoming enemy energy weapon fire has a high chance of boosting your own energy weapon damage. This console may only be equipped on the Guardian Cruiser.
Desperate Repairs (Starship Trait)
After achieving level 5 in your Guardian Cruiser’s Starship Mastery, you will unlock the Desperate Repairs starship trait. While this trait is slotted, each time your starship is critically hit you receive a Desperation counter. Immediately upon receiving a third Desperation counter you will receive a large hull and shield heal and will be unable to gain Desperation counters for a while.
The original Dauntless class science vessel, discovered by the crew of the Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using Particle Synthesis to fool and trap the crew of the Voyager. In 2410 the blueprints for the original alien starship were closely examined and Starfleet Engineering Corps were able to re-create this impressive science vessel.
Minimum Rank: Vice Admiral
Faction: Federation
Availability: C-Store
Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
Shield Modifier: 1.3
Crew: 150
Weapons:
3 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
Console Modifications: 3 Tactical, 2 Engineering, 5 Science
Base Turn Rate: 14 degrees per second
Impulse Modifier: 0.15
Inertia: 50
+10 Weapon and +10 Auxiliary Power
Sensor Analysis
Sub-System Targeting
Secondary Deflector Slot
Console - Universal – Particle Synthesizer
Matter-Antimatter Warp Core
Hyper-Advanced Quantum Slipstream Drive
Starship Ability Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Shield and Hull Healing)
Auxiliary Power Infusers (+Max Auxiliary Power)
Radiant Nanite Cloud (Starship Trait)
Console – Universal – Particle Synthesizer
The Experimental Science Vessel comes equipped with the Particle Synthesizer. This sophisticated piece of technology can project a particle synthesis beam at a distant target. This will cause you to assume the appearance of your target and your distant foe and its nearby friends will take on your appearance thus causing tremendous confusion between your enemies. Additionally, a photonic decoy of your starship is created near your position to draw the attention of your enemies.
Radiant Nanite Cloud (Starship Trait)
After achieving level 5 in your Experimental Science Vessel’s Starship Mastery, you will unlock the Radiant Nanite Cloud starship trait. While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius.
The Mat’Ha Raptor is the most advanced tactical vessel in the Klingon fleet. It was designed to have unparalleled forward firepower capable of delivering withering volleys of energy weapon and torpedo fire onto its enemies.
Minimum Rank: Brigadier General
Faction: Klingon
Availability: C-Store
Hull Strength: 36,300 (at level 50) and 44,000 (at level 60)
Shield Modifier: 0.85
Crew: 200
Weapons: 5 Fore, 2 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 15 degrees per second
Impulse Modifier: 0.2
Inertia: 75
+15 to Weapon Power
Can Load Dual Cannons
Cloaking Device
Console - Universal – Heavy Disruptor Spinal Cannons
Matter-Antimatter Warp Core
Starship Mastery Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Damage)
Devastating Weaponry (+Crit Chance)
Overwhelming Force (Starship Trait)
Console – Universal - Heavy Disruptor Spinal Cannons
The Mat’Ha Raptor comes equipped with a pair of Heavy Disruptor Spinal Cannons that can lay down a sustained barrage of withering disruptor fire to any starship that enters is area of fire. Starships struck by this weapon will have their engines knocked offline briefly. This console may only be equipped on the Mat’Ha Raptor.
Overwhelming Force (Starship Trait)
After reaching level 5 in your Mat’Ha Raptor’s Starship Mastery you will unlock the Overwhelming Force starship trait. While this trait is slotted your Beam Overload attacks will create a reduced radius Charged Particle Burst at the target's location. Your High Yield Torpedo attacks will create a reduced radius Photonic Shockwave at the target's location.
The Aelahl Warbird Battlecruiser was created by the Romulan Republic to fill a need for a more agile battlecruiser. This starship is less durable than the mighty D'deridex, but is significantly more maneuverable. The Aelahl Warbird Battlecruiser is equipped with a Romulan Battle Cloaking Device which allows the starship to cloak even while in combat.
Minimum Rank: Vice Admiral
Faction: Romulan Republic
Availability: C-Store
Hull Strength: 40,425 (at level 50) and 49,000 (at level 60)
Shield Modifier: 1
Crew: 1000
Weapons: 4 Fore, 4 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 10 degrees per second
Impulse Modifier: 0.16
Inertia: 45
+10 to Weapon Power and +5 to Engine Power
Can Load Dual Cannons
Romulan Battle Cloaking Device
Console - Universal – Destabilized Singularity Projector
Singularity Warp Core
Singularity Abilities
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge
Starship Mastery Package (Engineering Warbird)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Warp Shadow Decoy (Starship Trait)
Console – Universal – Destabilized Singularity Projector
The Aelahl Warbird Battlecruiser comes equipped with a Destabilized Singularity Projector. This advanced Romulan device allows the Warbird to project a collapsing singularity toward a distant group of foes. The intense stress on the affected starships' hulls causes heavy damage and dramatically reduces their damage resistance to exotic damage. This console can only be equipped on the Aelahl Warbird Battlecruiser.
Warp Shadow Decoy (Starship Trait)
After reaching level 5 in your Aelahl Warbird Battlecruiser’s Starship Mastery you will unlock the Warp Shadow Decoy starship trait. While this trait is slotted cloaking will cause a Warp Shadow to appear near your location, causing enemy NPCs to attack your decoy instead of attacking you. This effect cannot trigger more often than once every thirty seconds.
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