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Latest topics

» New Active User
RP idea! - Page 2 EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
RP idea! - Page 2 EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
RP idea! - Page 2 EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
RP idea! - Page 2 EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
RP idea! - Page 2 EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
RP idea! - Page 2 EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
RP idea! - Page 2 EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
RP idea! - Page 2 EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
RP idea! - Page 2 EmptySat Mar 02, 2019 5:44 pm by Lastline


+6
Reanna Aloi
Baumer
qoona
Hogg J (JarHok)
Billy_Guile
Lastline
10 posters

    RP idea!

    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Wed May 27, 2009 12:22 pm

    I have an idea how we could start this: Starfleet sends this ship not quite completed it dosent even have a name or registry number. We could go into a back story of how funding was cut after the anti-borg fleet was cut. And we have to finish putting it together and cutomizing it for our needs.
    Jar'Hamel Shran
    Jar'Hamel Shran
    Big Damn Hero


    Fleet Rank : Commander
    Security/Marine Rank : RP idea! - Page 2 Empty
    Serenity Starfighter Corps : FSC Wing Colonel
    Number of posts : 222
    Location : Washington State, US (PST)
    Ship Name : Dark Quazar
    Ship Registry Number : 94464
    Ship Class : Escort
    Fleet Division : Starfighter Corps (The Fireflys)

    RP idea! - Page 2 Empty Assault Carrier - Concorde II Class

    Post by Jar'Hamel Shran Wed May 27, 2009 4:18 pm

    The Discovery Class looks real good, not sure if anyone has seen the
    Concorde Class Assault Carrier. Simply speaking, the CONCORDE-class Assault Carrier now brings together several elements to better transport and deploy assets for engagements where assault forces will be needed in either long term or short term operations - from fighters to Marine troopers.
    Just another ship I found while looking for better images of the Discovery class for Avatar/Sig making, and found this Assault Carrier that would be another good option, although the Discovery Class seems to have a better multi-purpose ability.


    RP idea! - Page 2 Concorde-visuals

    Original reference

    CONCORDE II specifications
    Author: Mike Tripp
    E-Mail Address: mike@ds33.com
    Revision: 1
    Revision SD: 151202

    Class Details
    ==============

    Class Name: CONCORDE
    Model Number: II
    Classification: CV - Assault Carrier
    Role: Assault/Defence Roles

    Commission Stardate:
    Place of Commission: Cordra Fleet Yards
    Assigned Number: NCC-????? to NCC-?????


    Hull Specifications:
    ====================

    Length (m): 680
    Beam (m): 418
    Draft (m): 158
    Displacement (mt): 3,992,000 mt
    Decks: 40


    Crew compliments:
    =================

    Skeleton/Standard/Maximum
    Crew: 410 | 910 | 1365


    Power System Specifications:
    ============================

    Main Reactor Type: DKIS-615 (Upper) | DRAM-750 (Lower)
    Secondary Reactor Type: DKIF-725


    Propulsion System Specifications:
    =================================

    Warp Nacelle Type: 612-GIWPS (Upper) | 718-GIWPS (Lower)
    Number: 2 | 2
    Standard Cruise (warp): 8.0
    Maximum Cruise (warp): 9.2
    12-hour Emergency (warp): 9.65
    1-hour Emergency (warp): 9.80
    Core Failure (warp): 9.9

    Slip Stream Type: QSSN-303
    Slip Stream Velocity: 9.9999 ( Q-2 )


    Impulse Drive Type: DKIS-630
    Maximum Sublight (c): 0.85
    DK Node Type: 2
    Number: 2


    Weapon Systems Specifications:
    ==============================

    Phaser Type: Type XIII, Phaser
    Number: 11 banks
    Range: 345,000 km
    Fire Arcs: saucer module dorsal strips (p/s)
    saucer module ventral strips (p/s)
    saucer module dorsal aft strips (p/s)
    command module array forward port
    command module array forward starboard
    command module array aft port
    command module array aft starboard
    secondary hull dorsal strip

    Positron Inducer: Type I
    Number: 4 banks
    Range: 300,000 km
    Fire Arcs: saucer module forward dorsal array
    saucer modual forward ventral array
    secondary hull aft dorsal array
    secondary hull aft ventral array

    Point Defense: Type I, Pointstar System
    Number: 33 (11 turrets of 3 point-phasers each)
    Range: 150,000 km
    Arcs: (Evenly spaced around ship)
    saucer module dorsal (p/s)
    saucer module ventral (p/s)
    saucer module dorsal aft (p/s)
    command module array forward port
    command module array forward starboard
    command module array aft port
    command module array aft starboard
    secondary hull dorsal strip

    Torpedo Type: Mk XXIV, Quantum Flux
    Number: 3 tubes
    Range: 3,500,000 km
    Fire Arcs: Fore (2), Aft (1)

    Tractor Type: XXXI
    Number: 5
    Range: 200,000 km
    Effective Arcs: Fore/Port
    Fore/Starboard
    Port
    Starboard
    Aft



    Fire Control System:
    ====================
    Achilles Tactical Command System, Mark 1a

    Holographic Command Centre - v4.1.0


    Defensive Systems Specifications:
    =================================

    Shielding Type:
    ---------------
    Multi-phasic adaptive resolution shield system,

    Hull Type: Ablative Armor
    Quantobirilium Alloy around strategic areas


    ECM Type:
    ---------
    K-layer generator, Mark II



    Counter Measures Type:
    ----------------------
    Pointstar System, 16 turrets of 3
    EW Drones


    Sensor Array Specifications:
    ============================

    Multi-resolution Long Range / Ultra Long Range
    ----------------------------------------------
    Long Range Sensor Grid Type: DISCAL
    Long Range Sensor Grid Class: DISCAL Omni-directional


    Multi-resolution Medium Range
    -----------------------------
    Medium Range Sensor Grid Type: DISCAL
    Medium Range Sensor Grid Class: DISCAL Omni-directional


    Multi-resolution Short Range
    ----------------------------
    Short Range Sensor Grid Type: DISCAL
    Short Range Sensor Grid Class: DISCAL Omni-directional




    Tertiary Systems Specifications:
    ================================

    Computer System Type:
    ---------------------
    Fleming 103
    Locations : (1) Primary Central
    (2) Secondary Central
    (1) Tactical Dedicated Core (Primary Hull)


    Transporter Systems:
    --------------------

    Cargo/Vehicle Transporters: 20
    22 Person Emergency Transporter: 8
    12 Person Combat Transporters: 8
    6 Person Standard Transporters: 8
    3 Person Standard Transporters: 4


    Flight Control Specifications:
    ------------------------------

    Shuttlebays/Flight Decks: 5

    Runabouts: 8
    Shuttlecraft: (small) 4
    Shuttlecraft: (large) 4
    Shuttlecraft: (Cargo) 6
    Shuttlepods: 12
    Marine Dropships: 10
    Tactical Deployment Craft: 4

    Fighters/Bombers: (Naval) 80
    Fighters/Bombers: (Marine) 80

    CORVETTE: 1


    Technical Notes:
    ----------------

    The CONCORDE-class first can up for development, engineers sat down
    with fighter pilots and carrier captain's to get a feel for what
    worked in past designs, what did not, and what they felt might make
    nice additions.

    On looking at the appearance, you will immediately note that the
    arrow like primary hull of the ship with it's smooth ventral surface
    is unlike most other Starfleet designs. The raised command/Operations
    tower at the back and about the primary hull reminds some of a
    space going aircraft carrier from Earth's 20th and 21st century,
    although the flight decks of this vessel are internal.

    Four warp engines grace the CONCORDE with two light cruiser engines
    attached to the command tower and two heavy crusier engines beneath
    the primary hull.

    The purpose of the additional engines in their placement along
    with the overall hull design of the ship is that when working in
    concert, the design allows for an extended warp bubble whereby
    more fighters may ride the bubble onto the battlefield. The same
    technology is employed by other carrier designs, but not to the
    degree that it is with the CONCORDE-class.

    Even with the benefits of her design, the coming of the
    HANNIBAL-class carrier with it's 240 fighters as well as the
    smaller MIDWAY-class with its 60 fighters have together made
    the role of the CONCORDE not as vital a need. As such, production
    of the class was halted in 2414 with the class again visiting the
    design boards of Starfleet Engineering.

    SF Engineering found itself at a crossroads. On the one hand, the
    design was no longer needed in the role it had filled for several
    years. On the other hand, the design had proven itself time and
    time again.

    In the end, it was determined that the CONCORDE II-class carrier would
    take on a more specialized role with the CONCORDE becoming more of
    an "Assault Carrier" capable of transporting a larger array of
    resources to the battlefield, while providing the means for deploying
    those assets.

    Generally speaking, the CONCORDE II-class Assault Carrier will transport
    8 Naval Air Squadrons (64 fighters/bombers) for space superiority around
    the combat zone, 8 Marine Tactical Combat Squadrons (64 fighters/bombers)
    to directly support troops in ground / tactical operations, as well as a
    full battalion of Marine (243 soldiers) in addition to the necessary
    drop ships, hoppers, miscellaneous vehicles and other equipment necessary
    in supporting those troops.

    An addition to the design is a fast deployment launch catapult which
    allows for fighters to literally be launched from zero to high impulse
    attack speeds in meer seconds.

    Working in conjunction with the CONCORDE-class will be an assigned corvette
    which is generally either of the WALLACE or MAURADER-classes. Berthed in
    an interior bay located in the lower secondary hull, the corvette serves
    almost as a second set of 'eyes' and 'ears' for the mother ship, extending
    the tactical net and command coordination as needed.

    Simply speaking, the CONCORDE-class Assault Carrier now brings together
    several elements to better transport and deploy assets for engagements
    where assault forces will be needed in either long term or short term
    operations.
    Jar'Hamel Shran
    Jar'Hamel Shran
    Big Damn Hero


    Fleet Rank : Commander
    Security/Marine Rank : RP idea! - Page 2 Empty
    Serenity Starfighter Corps : FSC Wing Colonel
    Number of posts : 222
    Location : Washington State, US (PST)
    Ship Name : Dark Quazar
    Ship Registry Number : 94464
    Ship Class : Escort
    Fleet Division : Starfighter Corps (The Fireflys)

    RP idea! - Page 2 Empty Specs for the Assaut Carrier Part 2

    Post by Jar'Hamel Shran Wed May 27, 2009 4:19 pm

    Technical Notes:
    ----------------


    ACHILLES Tactical System - The Achilles Tactical System was first
    introduced aboard the original USS SAM HOUSTON, NX-14845.
    The project itself has been modified to become an part of
    the command and tactical systems of this class starship.
    It is extensive enough in itself to require exclusive use
    of four of the Cluster-Cores. This design provides an overall
    improvement of the local fire control relays as well as the
    central fire control system. The current model permits enough
    of an increase in automation to require 20% fewer personnel at
    current weapon-ready stations.

    This system is one of the key components of this class ship's
    network of integrated systems.

    1) Virtual Command Visor (VCV) - Adapted from the Horvauk
    "Command Mask," The VCV is utilized in assisting the ship or
    fleet CO with coordinating missions, battles, etc. Although
    not a necessary component ship command functions, it does serve
    as an alternative means of control.

    The visor itself is a thin strip shaped in a U so as to fit
    around the back of the wearer's head. Smooth metal contacts
    are at the tips which are in contact with the person's temples
    allowing the unit to interface with the optical nerves. Other
    contact points tap into the auditory and tactile senses.

    Sensory input from the device is displayed in the form of
    "virtual reality" seen only by the wearer or others similarly
    outfitted. The wearer may input or activate a variety of
    commands through voice, eye movement, or hand gesture. Uses
    for the devise are as follows.

    a.) Communication: The wearer can be in instant contact with
    other CO's on other ships with the device displaying a small
    image suspended in the air in front of the user. Only he can
    see it. This can also be used in contacts with awayteams and
    even normal communications that might come through via the
    main viewer, a terminal, etc. Several transmissions may
    occur simultaneously.

    b.) TAC Info: The wearer has instant access to current
    tactical data on given situations as well as the ability to
    plot flight, firing, and combat patterns and have them
    immediately transmitted to the proper station or locations.

    c.) Virtual Viewer: In this mode while on the bridge, the
    wearer can activate this view for a full view of space from
    any direction just as if he were outside the ship. This
    operates in two modes...(1) he simply turns his head in
    any direction for a view as if he were really looking in
    that direction. (2) Can manipulate the image through the
    normal command modes.

    This mode also allows the wearer the option of seeing
    through the eyes of equiped members of an away team or from
    the perspective of a probe or other ship within the fleet.

    d.) Info Retrieval: The wearer has direct access to the
    Central Computer system and can pull up needed information.

    e.) Multi-Functions: Several of the above modes/functions
    can be utilized at the same instant such as a 3-D image of
    the battle with tactical readouts as well as the
    communications image of another ships CO.

    2) Combat Information Center - Located on Deck 2, with a
    direct link to ACHILLES Tactical and the C-Core network,
    CIC forms the strategic nerve-centre of the CAVALLA-class.

    The room itself is oval in shape with the walls lined with
    banks of computer consoles and work stations. The center of
    the room is open space for the use of the three-dimensional
    Tactical Holo-Display. From here the ships within a fleet may
    be directed, and during battle the holo-image of the different
    sides' positions and relative strengths projected with a
    combination of actual force placements mixed with the relevant
    stats for each.

    This department is concerned with the strategic planning of
    battles, both on the starship scale and planetside as well as
    matters of supply and the deployment of vessels in peacetime.

    In addition, this department handles and tracks intel
    information relayed to the ship from various sources. It is
    responsible for handling and processing such information as
    well as tracking communications.

    3) Combat Helm - The helm station on the main bridge of the
    Concorde-class starship during special alert modes of the ship
    may enter a special mode in itself whereby the helm chair joins
    with the helm console and slide levels arise from the chair arms
    as well as assorted other controls.

    The slide levels control movement of the ship on the 3 deminional
    plane allowing the helm officer with use of the ship's DK drive,
    the ability to control the ship as one might control a fighter.
    The increased control in conjunction with a special visual visor
    and ship's DK drive, allows the Concorde-class optimum control
    of the ship, giving it the full performance of a much smaller
    coverette sized ship.

    Firing control can be transferred directly to the helm station
    during combat modes.


    Positron Inducers - Fire only against unshielded vessels (ie when
    you've battered the shields down) disables electronic
    equipmesnt in that area (ie Weapons arrays, engines,
    sensor pallet...)


    DK-2 (Distorted Kinetics, Version 2) - In a permenant deal with DSI,
    Starfleet has added DK ability to the NEBULA IV-class.
    When active, this system reduces the relative mass of the
    ship allowing this size vessel to manuveur the equivalant
    of a corvette sized ship.

    It should be noted, however, that this drive system must not
    be active in areas of great gravitational influence.


    SSFI Multiphasic - Sheild arcs can be moved. So if you don't want
    any shields at the rear, that arc can be moved to re-inforce
    the front shields with some small penalty (ie 1 +1 = 1.Cool


    Pointstar Defense System, ?#? turrets : The Pointstar Defense System
    utilizes turrets with 3 rotary fire pulse-fire mini-phasers that
    operate along the same principles as a machine gun.

    Considering that targets of this this system are generally fast in
    flight with fighters generally more able to evade standard phasers,
    Pointstar can toss hundreds of small phaser bolts per sec into the
    path of it's target while tracking that same target.

    Although not as powerful as its larger standard phaser cousins, the
    sheer number of bolts thrown at a target often can be enough to
    overwhelm the shields and hull of targets inbound.
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Wed May 27, 2009 8:00 pm

    That is also a neat ship! That flat surface, is that a flight deck?
    Jar'Hamel Shran
    Jar'Hamel Shran
    Big Damn Hero


    Fleet Rank : Commander
    Security/Marine Rank : RP idea! - Page 2 Empty
    Serenity Starfighter Corps : FSC Wing Colonel
    Number of posts : 222
    Location : Washington State, US (PST)
    Ship Name : Dark Quazar
    Ship Registry Number : 94464
    Ship Class : Escort
    Fleet Division : Starfighter Corps (The Fireflys)

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Jar'Hamel Shran Wed May 27, 2009 8:19 pm

    Lastline wrote:That is also a neat ship! That flat surface, is that a flight deck?

    I zoomed in on the underside shot and it looks like hatches at three different areas facing the bow, also looks possible opening on the stern area. i am guessing the large surface area gives it lots of room for all the fighters and shuttles it carries. I also see a large launch tube design on the bow if you look at the lower right image, probably the main exit for the fighters.
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Wed May 27, 2009 10:40 pm

    OIC! Very cool!
    Hogg J (JarHok)
    Hogg J (JarHok)
    Federation Klingon Ambassador


    Fleet Rank : Admiral
    Security/Marine Rank : FMC General
    Number of posts : 2743
    Location : Newcastle [UK]
    Ship Name : Tarren
    Ship Registry Number : IKS
    Ship Class : K'vort
    Fleet Division : Marines/Security

    Main RP Character Profile
    Name:

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Hogg J (JarHok) Wed May 27, 2009 10:48 pm

    WOW Sweet ship
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Sat May 30, 2009 9:38 pm

    I count 55 names on the fleet roster so that means we would need 55 actual positions on the Starship. And we can create a few extra and leave them open for new people coming on board. Obviously I couldn't fill all the positions, might have to get creative here! The positions I have listed are merely suggestions and do not appear in any particular order. And of course there could be more of some postions like Security Officer.

    (1) Ships Captain:
    (2) Executive Officer(XO):
    (3) Tactical Officer:
    (4) Helmsman:
    (5) Operations Officer:
    (6) Science Officer:
    (7) Security Chief:
    (Cool Security XO:
    (9) Flight Control officer:
    (10) Chief Engineer:
    (11) Ships Counselor:
    (12) Ships Doctor:
    (13) Nurse:
    (14) Wing Commander:
    (15) Quartermaster:
    (16) Chef:
    (17) Load master:
    (18) Communications Officer:
    (19) Captain's Yeoman:
    (20) Morale Officer:
    (21) Communications Technician:
    (22) Security Officer:
    (23) Engineering Assistant:
    (24) Propulsion Specialist:
    (25) Computer Systems Specialist:
    (26) Senior Chaplain:
    (27) Head Bartender:
    (28) Stellar Cartographer:
    (29) Second officer:
    (30)
    (31)
    (32)
    (33)
    (34)
    (35)
    (36)
    (37)
    (38)
    (39)
    (40)
    (41)
    (42)
    (43)
    (44)
    (45)
    (46)
    (47)
    (48)
    (49)
    (50)
    (51)
    (52)
    (53)
    (54)
    (55)
    Baumer
    Baumer
    Fleet Admiral


    Fleet Rank : Admiral
    Serenity Diplomatic Corps : Senior Ambassador
    Number of posts : 4834
    Ship Name : USS Combination
    Ship Registry Number : NCC-77721
    Ship Class : Prometheus Class
    Fleet Division : Command

    Main RP Character Profile
    Name: Jeff Baumer

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Baumer Sat May 30, 2009 10:33 pm

    Well, the other issue is, of those names, not all of them are active, let alone involve themselves in RP.

    Oh, and the Yellow names on that list, aren't even registered in this forum yet.
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Sun May 31, 2009 12:51 am

    Ok thats good to know! Thats true about activity perhaps we could create some type of sign up sheet for all that would be intrested?
    Baumer
    Baumer
    Fleet Admiral


    Fleet Rank : Admiral
    Serenity Diplomatic Corps : Senior Ambassador
    Number of posts : 4834
    Ship Name : USS Combination
    Ship Registry Number : NCC-77721
    Ship Class : Prometheus Class
    Fleet Division : Command

    Main RP Character Profile
    Name: Jeff Baumer

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Baumer Sun May 31, 2009 1:25 am

    That we sure could. After we finish this RP that is currently running, or maybe while we are busy with it, you could post the RP signup for this one, then when we get done, maybe we could do it.
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Sun May 31, 2009 4:18 pm

    Cool, sounds good. Very Happy
    Fr3nchy117
    Fr3nchy117
    So very pretty


    Fleet Rank : Lt. Commander
    Engineering Dept. Rank : SED Lt. Commander
    Number of posts : 461
    Location : Lost in my own mind. which is wandering. inside your face.
    Ship Name : USS Albatross
    Ship Registry Number : NCC-83117
    Ship Class : Steamrunner
    Fleet Division : Engineering/Ops

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Fr3nchy117 Mon Jun 08, 2009 10:06 am

    dude, both of those carrier type ships look awesome O_O
    i want one lol
    Lastline
    Lastline
    Commander Air Group


    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3358
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Lastline Mon Jun 08, 2009 4:26 pm

    Well if this ever takes off you'll get to serve on one!
    Fr3nchy117
    Fr3nchy117
    So very pretty


    Fleet Rank : Lt. Commander
    Engineering Dept. Rank : SED Lt. Commander
    Number of posts : 461
    Location : Lost in my own mind. which is wandering. inside your face.
    Ship Name : USS Albatross
    Ship Registry Number : NCC-83117
    Ship Class : Steamrunner
    Fleet Division : Engineering/Ops

    RP idea! - Page 2 Empty Re: RP idea!

    Post by Fr3nchy117 Mon Jun 08, 2009 9:48 pm

    oh happy day Smile
    Pyriel32
    Pyriel32
    Fallen Browncoat


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4719
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

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    Post by Pyriel32 Mon Jun 08, 2009 11:44 pm

    uh huh
    Jar'Hamel Shran
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    Post by Jar'Hamel Shran Mon Jun 08, 2009 11:50 pm

    Does that mean this RP will get us all Carried away? (sorry bad pun)
    Pyriel32
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    Post by Pyriel32 Tue Jun 09, 2009 12:09 am

    argh Bad Shran baaaaaaad
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    Post by Baumer Tue Jun 09, 2009 12:37 am

    hehe Twisted Evil Most definitely!
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    Post by Lastline Tue Jun 09, 2009 4:27 pm

    Jar'Hamel Shran wrote:Does that mean this RP will get us all Carried away? (sorry bad pun)

    To quote Mercs 2:

    Oh I just threw up in cockpit....Wait I am not in cockpit...I am on couch....I just threw up on couch!....
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    Post by Stronin Fri Jun 12, 2009 1:53 pm

    I'm definitely all for using the Concorde. It's a beautiful ship with a lot of power!

    *starts memorizing jefferies tube layouts*
    Jar'Hamel Shran
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    Post by Jar'Hamel Shran Fri Jun 12, 2009 2:51 pm

    Next challenge/contest the layout of the Concord. Come on all you Trek Engineer buffs (which I am not) Smile
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    Post by Stronin Fri Jun 12, 2009 5:41 pm

    Are you asking for a deck plan...oooh a challenge Smile
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    Post by Stronin Fri Jun 12, 2009 5:49 pm

    Well heres something to start with, I just wished they had thought of putting up a higher res one, please note this may or may not be accurate...

    RP idea! - Page 2 SchematicConcorde

    Deck Layout

    1 Main Bridge, Captain's Ready Room, Observation Lounge, Main Fighter/Shuttle Bay and support facilities
    2 Captain's Quarters, Senior Officer Quarters, Crew Quarters , Torpedo Bay 2 Control & Storage
    3 Officer Quarters, Holodecks 1-2, Crew Quarters, Cargo Bays
    4 Officer Quarters, Springball and Volleyball courts, Shuttle Bay 1, Cargo Bays , Cargo Transporters 1-5
    5 Officer Quarters, Crew Lounges, Crew Quarters, Cargo Bays
    6 Officer Quarters , Ship's Library, Cargo Bays , Crew Quarters
    7 Tactical Office, Crew Quarters, Holodecks 3-4, Science Labs, 37 matter storage pods, upper core injection assembly
    8 Stellar Cartography, Science Labs , Maintenance, Upper Engineering Support Area
    9 Crew Quarters, Crew Lounges, Main Engineering, Cargo Transporter
    10 Science Labs, Living Quarters, Main Engineering, Shuttlebay 4
    11 Counseling Offices, Crew Quarters, Main Engineering, Ship's Quartermaster's Office
    12 Transporter Rooms 1-2 ,Conference Rooms, 42 Deuterium Storage, Deflector Control
    13 Operations Center, Crew Quarters, Lower Level Torpedo Bay Control, Dorsal Docking Port,
    14 Crew Quarters Junior Officers Quarters, VIP/Guest Quarters, 44 Deuterium Fill Ports and Storage , Engineering Support
    15 Maintenance and Crew Quarters, Parts Storage, Secondary Computer Core,
    16 Crew Quarters Primary Computer Core, 46 Antimatter Storage Pods , Environmental Control
    17 Separation Plane and mechanics, 47 Antimatter Injection Reactors, Viewing Lounges, Cargo Bays
    18 Crew Quarters ,Torpedo storage, Main Torpedo Room, 48 Antimatter Storage Pods, Engineering Support Labs
    19 Crew Quarters, Main Impulse Engines, Cantina Lvl 2 Emergency Batteries, Secondary Antimatter & Deuterium storage
    20 Main Lounge (Cantina), Arboretum, Docking Clamps, Cantina Level 1, Transporter Rooms 6 and 7, Cargo Transporters 6-8
    21 Crew Quarters, Shuttlebay 2, Life Support Systems Shuttle Bay 3, Auxiliary Craft Construction & Maintenance
    22 Holodecks 5-6, Recreational Facilities, Security, Brig, Armory, cargo bays, Waste Management
    23 Medical Laboratories, Gymnasium, Cargo Bays Industrial Replicators, Torpedo Bay 3 Control & Storage, Tractor Beam Control
    24 Sickbay, Medical Laboratories, Maintenance Access, Primary Sensor control
    25 Crew Quarters, Docking port, Torpedo storage, Rear Torpedo Room, parts storage
    26 Environmental Control and Life Support, Cargo Bays, Crew Quarters
    27 Crew Quarters, Engineering Support, Cargo Bays
    28 Living Quarters . Transporter Rooms 3, 4, & 5 Engineering Support, Cargo Bays
    29 Main Fighter/Shuttle Bay and support facilities, Crew Quarters, Sensor Arrays
    30 Main Fighter/Shuttle Bay and support facilities , Sensor Control, Tractor Control, observation decks

    Link to site I got this from
    http://www.startrekvoyager.com/viewtopic.php?t=23389


    Last edited by Stronin on Sat Jun 13, 2009 10:56 am; edited 22 times in total
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    Post by Stronin Fri Jun 12, 2009 5:52 pm

    Oh... they have the 3d mesh available for download as well ^_^

    http://www.startrekmeshes.com/

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