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» New Active User
You do the job, and then you get paid... EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
You do the job, and then you get paid... EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
You do the job, and then you get paid... EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
You do the job, and then you get paid... EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
You do the job, and then you get paid... EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
You do the job, and then you get paid... EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
You do the job, and then you get paid... EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
You do the job, and then you get paid... EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
You do the job, and then you get paid... EmptySat Mar 02, 2019 5:44 pm by Lastline


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Lomax6996
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verbena
10 posters

    You do the job, and then you get paid...

    verbena
    verbena
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    Post by verbena Mon Oct 22, 2012 1:07 am

    So you got a ship, and you got a crew. But to keep afloat you need coin. How do you get it? Put your crew to work, after all they didn't sign on just to take in the sights...

    This is about making EC, and Dil. Doing missions/STF's/whatever and getting drops, this is obvious and I'm not going to go over it. You do whatever, get a lucky drop, sell it.

    The bulk of this is going to be about doffs, because I work the hell out of my doffs and you should too. But before that, how to earn your keep in star trek?

    Dil:
    Dailies: There's a lot of daily for dil missions. You more or less have to figure out which ones you like. Here's a list which also tells you what they're worth: http://www.stowiki.org/Daily
    Academy Event: This is decent dil, you can get over 2k/hour.
    Mining: Dunno, I think this sucks. It's really not a lot of dil at all, even during the event. On the other hand, it doesn't take long.
    STF's: Don't forget all your STF drops can be redeemed for dil, and you get about 500 for a normal and 1k for an elite, not counting drops.
    Mirror Event: Every mirror event run is 480 dil, my personal record is running it 9 times in one hour for over 4k dil.

    Energy Credits:
    There's really not many ways too flat out earn EC's, other than getting good drops and selling them. The obvious exception is the tour the universe event. You fly around to different sectors and get flat cash rewards. With advanced engines, DI, RP, and all that jazz you can make over a million in an hour.

    Now onto the real meat of this. First, let me say, if you're serious about making profit you need to get yourself some klingons. They simply put have an enormous economical advantage. It's all (mostly) about doffs. They get a lot more assignments that bring in wealth. All the ones that the feds have access to the klingons get (or, at least, an equivalent). However, the klingons get a bunch of their own as well.

    Now to doffs.

    First off, if you don't know, when you're on your doff screen if you click on the department heads tab it shows you your various departments. You can then click on the department to pull up a lot more doff assignments. It changes for each sector you visit, sometimes slightly and sometimes a great deal. The first officer section changes the most.

    Haggling:
    There's a "haggle for..." missions for every gamma quadrant commodity. They use any doff, but but traders and quartermasters work best. A normal result gets you 5 of the commodity, a crit gets you 10. You can use these commodities in other doff missions. Some award extra dil, some award extra commendation xp. You can also just sell the commodities, and they sell well. You can find these in any of the orange areas around DS9, including the colonization areas that branch off the main sectors. They're also available in space around DS9, and in station on DS9, and from the ferenghi trader NPC found in DS9.

    Securing Prototypes:
    There's a ton of missions to secure such-and-such prototype. There's one for each torpedo and energy weapon turret type. I used to think these were worthless, I was wrong. See there's another assignment: "Deliver Prototype Technology to Allies in Gamma Quadrant." This assignment requires 1 each of the prototype plans you acquire from the secure missions (or via the exchange). It awards 1k dil, 20 of one gamma quadrant commodity, 10 of another, and 5 of the rest. On a crit, the dil awards go up to 3 or 4k, which is just an immense award. I got it once and was happy the rest of the day.

    Strange Alien Artifacts:
    There's a 1/1 assignment called negotiate the delivery of rare commodities. By itself, it comprises the children's toys assignment chain. Once complete, there's a repeatable assignment that's the same, but they add the word additional. Completing these gives you "Strange Alien Artifact" which you can use in an engineering doff assignment, which turns it into a powered artifact, and that you can use to create an XII console. Or, you can sell it. The chances of it becoming a purple console that's actually useful are really slim, and the doffs to get crits on this assignment are very expensive. You can sell the artifact for about 800k, and do it once every few days. If you actually get a good purple console, that's of course worth way more.

    Colonization:
    You should be able to get 5 colonists a day. There's an assignment called resettle colonists and it gives you 5 colonists to use as you see fit. The easiest use of them is to use them on the relocate colonists missions. That mission costs 5 colonists and awards 500 dil.

    The other option with them is the colonization chains, each colonization area (like delta volnis, rolar nebula, ect) has a 7 part assignment chain. Part 2 requires 3 colonists, part 3 requires 4. Both of these are "regular" doff assignments; there's no special reward but they cost you colonists anyway. Part 5 requires five colonists, but it awards 500 dil just like the normal relocate assignment. The remaining parts have no colonist costs. When you complete one of the chains you're awarded a unique blue doff. You also unlock a repeateable assignment.

    Doffs:
    As I just mentioned, the colonization chains gets you a blue doff. But it also unlocks a repeatable assignment. That assignment is called Support Colonization Effort for whatever area you're in. A normal success awards you with a refugee, which you can trade in via the asylum missions for a doff. A crit success still awards the refugee, but it also awards a unique purple doff. These missions are repeatable, you can get multiple copies of each of the purple doffs. They're bound, but some of them you may want multiple copies of. Or, while you can't trade/sell them, you can turn them in for other doffs. You can exchange them via the academy personnel officer for 3 blues, or you can use them for the officer exchange missions.

    Consular Authority:
    There's collection of 4-part assignments in the DS9 orange areas where you basically build up a consulate with one of the DS9/gamma area races. The fourth part of the assignment costs you a diplo or advisor doff. There's 4 versions, each a different race, for each faction. Once it's complete, you get a repeatable "officer exchange" assignment, which lets you trade in any non-civilian doff for a new doff of that race. If you match up the traits you usually come out ahead on the deal. It also lets you unload some of your bound doffs (not all of them, there seems to be several kinds of "bound" doffs).

    Project Chrysalis:
    This is straight forward, you do the chain and you get a purple advisor with telekinesis.

    Facility 4208:
    Another chain, this one more valuable. It unlocks a repeatable assignment that basically functions like a klingon raiding assignment: You get some random items, usually commodities and maybe some equipment, plus a couple pieces of contraband. This isn't a big deal to a klingon but it's a big help to federation types. On a crit, you get prisons. At least a blue dominion prisoner, possible additionally some white normal prisoners. You can use the white prisoners normally, the blue dominion prisoner has special assignments. You can turn it in for extra cxp (worthless), or gamma quadrant commodities, or a gamma-race doff. I think the doff's the best deal.

    Ghosts of the Jem'Hadar:
    Yet another chain, 10 parts this time. There's cool downs in between so this takes awhile. At the end, you get a unique purple doff, Gul Tain, who's a projectile weapons officer. It also unlocks a sanctuary to anti-dominion cardassians repeatable which awards further doffs on a crit.

    The Furries:
    There's chain, one for each faction, for the furry-race (caitian/faresan). At the end, you get a unique flight deck doff, and a repeatable assignment to get further furry flight deck doffs of assorted quality. Likely you don't need a bunch of flight deck doffs, but they can be traded in for others.

    In addition, don't forget the academy doff assignments, plus the various asylum, cultural exchange, and similar assignments.

    Klingons

    Klingon characters make fed characters look impoverished. You think I'm exaggerating but I'm really not. It all basically comes down to marauding assignments. If you're not aware, instead of a "diplomatic" commendation category, and associated assignments, klingons get "marauding." Most of them are raiding this, capturing that, blockading something else. There's a lot of them.

    These award a lot of STUFF. Commodities, equipment, and most importantly: prisoners and contraband. The commodities and equipment you mostly just sell to a vendor. It's not a lot of income, but it's better than what a fed gets.

    You should really do every raiding-type mission you can, it's truly the wait to profit. The contraband you can turn in for dil, and even if you have your klingon(s) supporting your fed character it's very likely you'll still have enough left over to sell. You shouldn't sell contraband for less than 40-42k each. Which doesn't seem like a lot, but it quickly adds up. I have three klingons, and I probably sell at least 20 contraband a day.

    Prisoners:
    Prisoners = dil, basically. There's three ways to deal with them. You can go to the security officer, who you turn in your contraband to, and you can trade in 10 prisoners for 1k dil. This is pretty much the worst value, it's 100 dill/prisoner and it has a pretty high fail rate. I pretty much ignore this option.

    Second option is "forced labor requisition." There's multiple version of this, and you can find it in Eta, psi canis, and regulus sectors. If it's not on the current sector tab it'll be under your military department head, you can have 2-3 versions of it in one sector. This trades in 4 prisoners for 500 dil, which is the best value.

    Thirdly is forced labor camps. These are found in the colonization areas, either in your current sector tab or under your operations officer in your department heads tab. This assignment trades in 3 prisoners for 350 dil, and there's a version of it for each colonization area.

    Finally, not for dil, but you can sell prisoners to the orion slavers for latinum. You can also buy prisoners from them.

    Between them, you shouldn't have any trouble unloading all the prisoners you can get your hands on.

    Executing your way to riches:
    Another fun klingon thing. There's a few assignments where you off a doff and get dill. They are:
    1. Execute for Incompetence
    2. Permit Crippled Warrior to Perform the Hegh'bat
    3. Execute Mutineers
    4. Execute Changeling Spy

    1. is pretty worthless, I wouldn't even bother. It's just 5 dil. 2. is 100 dil, so that's definitely worth it to unload a white doff. 3 kills off 5 doffs, and you get 750 dil. 4. is the only one that might fail, but it only takes on doff and you get 500 dil on a success.

    I know some of you are probably thinking why would you ever kill off your doffs... But here's the big secret: You can kill off your emergency holgram doffs. That's right, you can make an emergency medical hologram for 1k or 10k, then execute it as a changeling spy for 500 dil. Just like that.

    More interested now? Thought so. 1, 2, and 3 are found in your personal section of doff assignments (as opposed to current sector). 4 will generally be found under the espionage category, so under your tactical or security department heads.

    OK, that's all I've got for now. There's probably stuff I forgot or don't know about, so if you have any more such tips do please add them!
    avatar
    kvyn


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    Post by kvyn Mon Oct 22, 2012 9:36 am

    Good info, thanks for posting!
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    Post by Seeker Mon Oct 22, 2012 10:42 am

    have not read all of it but great job giveing out some helpful ideas and guidance.
    Lomax6996
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    Post by Lomax6996 Mon Oct 22, 2012 12:23 pm

    Good job! Great info
    verbena
    verbena
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    Post by verbena Sun Nov 04, 2012 6:53 am

    Ok, there's 4 officer exchange programs for each faction. There's also a bunch of colonization chains for each faction. The colonization chains, once you complete them, unlock a repeatable assignment that on a crit gives you a purple doff. These are free purple doffs, but they're bound to you. You can, however, use them for the officer exchanges which gives you a doff that's not bound. Which you can then use/sell/trade.

    I worked up a little cheat sheet:

    Code:
    Federation:

    Officer Exchange.....Traits.....................Best Colonization Sector
    ------------------------------------------------------------------------
    Bajoran              Spirtual                  Any/None (none of the colonization doffs have spirtual)

    Karemma              Honorable,Teamwork        Delta Volnis

    Paradan              Logical,Unscrupulous      Eridan Belt
                                                    B'Tran Cluster

    Cardassian          Efficient,Eidetic Memory  Hromi Cluster
                                                    B'Tran Cluster

    Klingon 

    Officer Exchange.....Traits.....................Best Colonization Sector
    ------------------------------------------------------------------------
    Cardassian          Efficient,Eidetic Memory  Hromi Cluster

    Dosi                Aggressive,Cunning        Khazam Cluster
                                                    Rolor Nebula
                                                    B'Tran Cluster
                                                    D'Kel Cluster
                                                    Eridon Cluster

    Ferasan              Aggressive,Unruly          Eridon Cluster

    Wadi                Congenial,Tactful          Eridon Belt
                                                    Zenas Expanse


    That'll tell you what clusters to concentrate on to get free doffs for the exchange program, and they'll give you the best changes of getting another (unbound) purple doff in exchange.

    Of course, the colonization free doffs are also good if you just need a purple doff of that variety. Like Hromi gives astrometric doffs, so you get a free purple from there and you can plug it into your active slot and have 4 minute cooldowns for transwarp. These doffs can also be used at personnel officers to exchange the free purple for three (unbound) blues.
    Lastline
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    Post by Lastline Sun Nov 04, 2012 9:52 am

    Good stuff! Thanks for making that up!
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    Post by Reanna Aloi Sun Nov 04, 2012 12:36 pm

    I don't know how some of you folks do it. When I look at a game, all I see is redhead, blonde, brunette.........hehehehe Seriously though, I don't have the patience to do something like Verbena has done. So hats off to you, Verby....
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    Post by HareBrained Tue Nov 06, 2012 7:35 am

    In this game add greenhead...
    Great job Verbena! There's a Federation colonization chain in the Rolor Nebula too, by the way. Do you know anything about that? If not I'll post the answer myself when I've finished it!
    verbena
    verbena
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    Post by verbena Tue Nov 06, 2012 8:36 am

    HareBrained wrote:In this game add greenhead...
    Great job Verbena! There's a Federation colonization chain in the Rolor Nebula too, by the way. Do you know anything about that? If not I'll post the answer myself when I've finished it!

    The one in Rolor is a breen shield distribution officer, for both factions. It's got efficient and aggressive as traits, so is a decent fit for a couple exchanges.

    It's also really good for klingons trying to get doffs from these assignments. Because, the repeatable gets a bonus to crit success from both efficient and aggressive, so this is a purple doff with a double bonus for those assignments.

    You can find them all listed, along with what colonization area they're from, here: http://www.stowiki.org/Duty_officer/Special
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    Post by Gordon_Lightfoot Tue Nov 06, 2012 12:37 pm

    This thread has increased my contraband production dramatically, plus ec and other items of value.
    Great stuff Verbena.

    ps, because of this thread, I now have a new fondness for the KDF side.
    verbena
    verbena
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    Post by verbena Tue Nov 06, 2012 1:03 pm

    Gordon_Lightfoot wrote:This thread has increased my contraband production dramatically, plus ec and other items of value.
    Great stuff Verbena.

    ps, because of this thread, I now have a new fondness for the KDF side.

    Glad it helped. And yeah, the contraband thing is something else. Feds actually come into their own a bit more once you start getting those colonization chains done though. They definitely make out better on them than the klingons. Because those colonization chain repeatables you unlock basically = free doffs.

    But you only get the purple on a crit. On a normal success a klingon gets a prisoner. Prisoners aren't bad by any means, but feds get refugees instead. And if you match up the traits of a refugee to an asylum mission you have a good chance at a blue or purple doff. Between the Support Colonization missions, officer exchanges, and asylums, it's pretty rare for me to log in and not have at least a blue or two waiting for me to claim it in my doff screen. Most of them end up sold. Most blues are worth at least 200k, and most purples are closer to a mil or better. Definitely worth it.
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    Post by HareBrained Tue Nov 06, 2012 3:37 pm

    Do you mean 200k EC or 200k dilithium? And how come Duty Officers are worth all that, while you can barely give Bridge Officers away - or am I missing something?
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    Post by DoorKnob Tue Nov 06, 2012 8:42 pm

    Ah, so much good info.

    When I'm short on time, I like doing the rescue Deferi Captives, 480 dil, for 5 minutes. I also like to run the doff missions that offer 50 dil since I have enough good doffs to get criticals often.
    verbena
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    Post by verbena Wed Nov 07, 2012 12:17 am

    HareBrained wrote:Do you mean 200k EC or 200k dilithium? And how come Duty Officers are worth all that, while you can barely give Bridge Officers away - or am I missing something?

    EC, selling them on the exchange.

    And yeah, it seems kind of counter-intuitive that doffs are worth more than boffs. But it's the way the game's set up. Everyone gets at least 100 doffs, so there's naturally more demand. Plus, there's only one or two starbase projects that use boffs but at least half of them eat doffs. Also, boffs basically just sit there on your bridge. Doffs make you money Smile

    But some boffs are worth a bit. It's just there's very few of them. Efficient purple suarians and letheans are usually worth a bit of coin. Female aliens go for a decent amount. So do female orions usually (100k-200k for purples). Beyond that, very good/rare traits are worth a bit. You're probably looking at half a mil at least for anything with torp spread III, for example.
    verbena
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    Post by verbena Sat Nov 10, 2012 8:22 am

    They've definitely reduced the cooldown timer on the haggle for gamma commodities assignments. You can now do them at least twice a day. Maybe squeeze in three, I'm not sure exactly how long the cooldown is now.

    So prices of them are dropping, but you should be getting more in so it should even out at least in the long run. You can also use them for the "relieve minor shortfall" assignments, they take a small amount of the gamma goodies and turn it into 50 dil.

    I suspect that the change is to help balance fleet projects. There's that special project to send a trade mission to the gamma quadrant and it uses a bunch of gamma commodities. I think cryptic is upping the availability of the commodities to make those missions easier. I don't think it's really necessary, though. The bottleneck on those missions usually seems to be the 5 green trader doffs.
    verbena
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    Post by verbena Sun Nov 18, 2012 2:24 pm

    Ok, contraband has been going up since the new season. Which is good if you're selling it but bad if you need to buy it.

    Klingon contraband:

    It seems they've lengthened the cooldown on at least some of the marauding assignments that give contraband. This kinda sucks, but there's still plenty out there if you look around. There's basically three "sets" of marauding assignments.

    There's the freighter assignments, these are 2 hours, take 2 officers. They seem to have the best rewards in my opinion, and it's good time/officer ratio.

    There's also a series of raid assignments, like rad starfleet foundry, ect. These take 45 minutes and use 3 officers.

    And there's the unauthorized raid missions, these take 8 hours (I'm not sure why getting authorization makes things so much quicker...) and use 3 officers.

    There's also some specials: There's intimidate unaligned systems. This is found in omega and eta sectors and takes 8 hours. There's also a handful of special marauding missions only found in sirius sector block, so you either need RP or else marauding rank 3+ to go get them. Finally if you go to the colonization sectors and check with your first officer under your department heads tab there's a few generic raiding missions only found there.

    Also remember, if you're just after contraband, you can still do the cross-faction assignments: Confiscate contraband from crew, inspect civilian freighter, and investigate illegal gambling. The raiding missions are better as they give other stuff, but if you want/need more contraband and have run out of them you can do these others.

    ---

    Fed Contraband:

    While contraband has gone down for klingons a bit, it's gone up for feds. You have:

    Confiscate Contraband from Crew: This is 30 minutes and found in your personal tab
    Inspect Civilian Freighter: Also 30 minutes, found under trade in the current map tab
    Investigate illegal gambling: 20 hours, most often found under your tactical officer in your department heads tab, will be in the espionage section.

    All those are old, and available to both factions.

    In addition to those, there's another series of missions that came around a month or so ago. They're all Investiage/Assess/Whatever Trafficking on/at some location. Trafficking is the keyword to watch for. They're all blue rare assignments found under the diplomatic section of your current map tab. They take 20 hours, and there's two versions. One version takes two security officers and the other takes any two officers with security officers giving a success bonus.

    I've found these missions in Sirius, Eta, Alpha, Psi Canis, and Regulus blocks. There may be versions for the other areas but I've not noticed them. I've seen up to two versions available in one block at the same time.

    This obviously isn't as good as klingon raiding, but it's a good chunk more contraband per day than feds ever saw previously.

    ---

    Gamma Goodies

    The value on these has really dropped of late. They're still worth selling at the moment, but that might not continue to be the case. I think with season 7 they're no longer needed for starbase special projects, which will really lessen their demand. There is however a bunch of missions where you can trade them in for 50 dil. The most efficient is the relieve minor shortfall missions. There's a couple other varieties but they require more commodities and still only give 50 dil, so you're best off with minor shortfall.

    ---

    Colonists

    I don't know/get why, but the price of colonists has really dropped of late. Colonists are needed for the colonization chain assignments, plus there's a relocate colonists (deport for klingons) assignment available everywhere. If you've started the colonization chain in an area, there's also a chance for two other colonist missions to spawn. One is grant passage and takes 4 colonists. The other is transport colonists and takes 5. Both give 500 dil each. You can often find colonists for 10k or less since season 7 came out, so this is a good ec to dil ratio.

    ---

    Prisoners

    I think it's probably because of the dil scare and contraband rising in price, but whatever the reason prisoners are more expensive lately. It's becoming less cost-effective to buy prisoners for dil trade-in, unless you luck out and find them cheap.
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    Post by verbena Sat Nov 24, 2012 10:21 am

    On the klingon side, the foundry missions "Qapla" 1-3 by vincarna currently work for officer reports. The tag point is a console in the SW corner of the first city.
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    Post by verbena Tue Jan 22, 2013 10:41 pm

    PvP4Dil channel in game

    Basically, it works like this: You get those missions to do pvp for dil from k7 and whatnot. You then join up with some like minded people who don't give a damn about pvp and just want to farm some dil. What they do is one side kills and one side dies, the 'die' side like unequips their shields and such and the kill side camps the spawn point and kills as rapidly as possible. The pvp instance is completed. Repeat as necessary till you get all the dil you want.

    To the best of my knowledge, it's the quickest/easiest way to farm dil currently. I haven't bothered to actually farm dil for ages, but I thought I'd pass the info on if anyone was interested.
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    Post by james1493 Wed Jan 23, 2013 6:32 pm

    wow. so much good information ... my brain is melting. great job Verbena
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    Post by james1493 Tue Jan 29, 2013 7:29 pm

    If you need some quick EC's try the Foundry mission Qwark Ensign The Farmer (FED). its very simple. You sit still and just blow up ships and collect the drops. i made about 600k EC's for about 10 min of play.and that was just by recycling what i picked up
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    Post by Lomax6996 Tue Jan 29, 2013 9:32 pm

    james1493 wrote:If you need some quick EC's try the Foundry mission Qwark Ensign The Farmer (FED). its very simple. You sit still and just blow up ships and collect the drops. i made about 600k EC's for about 10 min of play.and that was just by recycling what i picked up

    There's another one just like that available on both Fed and KDF called Weapon's Free (actually on the KDF side there's two, "Weapon's Free" and "Omega Weapon's Free"... stick with just the Weapon's Free). All the ships you're blowing up are capital ships so the drops are mostly large items. Great way to quickly pick up some serious EC, 50 Fleet Mks and some Dil.
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    Post by Lomax6996 Tue Jan 29, 2013 9:35 pm

    BTW I've also found the Weapon's Free Foundry Episodes are a great way to check out the numbers you get with a new weapons/console/BoFF layout. Just remember those numbers are your top end ideal as neither you nor your opponents are moving and there's no shields (the encounter takes place in an interference field that doesn't allow shields). Also your opponents aren't shooting back. In fact that was one of the reason's the author created this event... hence the name heheheheh.
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    Post by verbena Sat Feb 02, 2013 7:24 pm

    I haven't tried them since the patch, but I heard that the qwark farming missions got nerfed. Seems they fixed the AI, and the ships all shoot back now instead of sitting there and dying.

    So, be warned... :p
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    Post by james1493 Sun Feb 03, 2013 7:45 pm

    verbena wrote:I haven't tried them since the patch, but I heard that the qwark farming missions got nerfed. Seems they fixed the AI, and the ships all shoot back now instead of sitting there and dying.

    So, be warned... :p

    this is true and like Verbena said, they will shoot back if you fire on them. sometimes all 5 at the same time but if you are careful you can fight one at a time.

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