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Latest topics

» New Active User
3ds Max concepts EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
3ds Max concepts EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
3ds Max concepts EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
3ds Max concepts EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
3ds Max concepts EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
3ds Max concepts EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
3ds Max concepts EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
3ds Max concepts EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
3ds Max concepts EmptySat Mar 02, 2019 5:44 pm by Lastline


+2
Reanna Aloi
DukeNukemTX
6 posters

    3ds Max concepts

    DukeNukemTX
    DukeNukemTX
    Browncoat


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    3ds Max concepts Empty 3ds Max concepts

    Post by DukeNukemTX Thu Oct 15, 2009 12:58 pm

    Concept for some kind of X Class, took ~2hrs

    [img]3ds Max concepts Startrekx-classfront[/img]
    [img]3ds Max concepts Startrekx-classside[/img]
    [img]3ds Max concepts Startrekx-classtop[/img]
    [img]3ds Max concepts Startrekx-classbottom[/img]
    [img]3ds Max concepts Startrekx-class[/img]
    [img]3ds Max concepts Startrekx-classrear[/img]
    Reanna Aloi
    Reanna Aloi
    Dean of the Academy


    Fleet Rank : Fleet Admiral
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    Number of posts : 3666
    Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
    Ship Name : The Immortal
    Ship Registry Number : Special Registry: NCC 082270
    Ship Class : Defiant (modified refit)
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Reanna Aloi Thu Oct 15, 2009 1:32 pm

    Kewl!!
    DukeNukemTX
    DukeNukemTX
    Browncoat


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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by DukeNukemTX Thu Oct 29, 2009 3:28 pm

    ship Ive been workin on in my spare time for the last few weeks, not the quick and dirty x-class concept

    18,183 polys

    USS Farscape.
    NX 6692

    Fast assault cruiser, size of voyager

    6 Forward torpedo tubes, 2 rear
    18 Phaser banks, 2 wrap around edge of the saucer
    4 Phaser cannons, 2 on hull, 2 on saucer

    Perspective
    3ds Max concepts Assultcruiserprofile

    Top
    3ds Max concepts Assultcruisertop

    Bottom
    3ds Max concepts Assultcruiserbottom

    Front
    3ds Max concepts Assultcruiserfront

    Side
    3ds Max concepts Assultcruiserside

    Rear
    3ds Max concepts Assultcruiserrear

    Nacelle close up
    3ds Max concepts Engincloseup


    To show the saucer can separate

    2nd hull perspective
    3ds Max concepts Assultcruiserhull

    Prime hull bottom prespective
    3ds Max concepts Saucerbelow
    Zapp Brannigan
    Zapp Brannigan
    So very pretty


    Fleet Rank : Commander
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Zapp Brannigan Thu Oct 29, 2009 5:19 pm

    Nice design! Frelling awesome!
    DukeNukemTX
    DukeNukemTX
    Browncoat


    Fleet Rank : Lt. Commander
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by DukeNukemTX Mon Nov 02, 2009 3:10 pm

    oh, hey, thanks

    Farscape is just about my favorite Sci Fi show ever.

    And Firefly.
    avatar
    Guest
    Guest


    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Guest Mon Nov 02, 2009 3:27 pm

    Nice ships and yes Farscape was the bomb.
    Pyriel32
    Pyriel32
    Fallen Browncoat


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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Pyriel32 Mon Nov 02, 2009 3:55 pm

    truely awsome show
    avatar
    Guest
    Guest


    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Guest Mon Nov 02, 2009 3:58 pm

    To bad it only lasted a few seasons
    DukeNukemTX
    DukeNukemTX
    Browncoat


    Fleet Rank : Lt. Commander
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    Number of posts : 72
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    Ship Name : USS Spirit of Fire
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by DukeNukemTX Mon Nov 02, 2009 4:49 pm

    thats the Sci Fi channel for you, kill anything that is new, good and orignal and put up garbage movies, wrestling and stupid hidden camara shows...
    avatar
    Guest
    Guest


    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Guest Mon Nov 02, 2009 5:01 pm

    Yeah i can't understand why they too it off air.It had a great plot alot of action and some very memorable characters.
    Reanna Aloi
    Reanna Aloi
    Dean of the Academy


    Fleet Rank : Fleet Admiral
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    Location : Somewhere in a home, in a city, in a country, somewhere on the planet...
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Reanna Aloi Wed Nov 04, 2009 5:11 pm

    Not trying to be rude or anything like that, Duke. But I've noticed your recent model looks kind of lumpy in spots. Is there a reason for that, or is it because its a rough draft and not a final render, per say..?
    DukeNukemTX
    DukeNukemTX
    Browncoat


    Fleet Rank : Lt. Commander
    Security/Marine Rank : FMC Sergeant
    Number of posts : 72
    Location : Waco, TX
    Ship Name : USS Spirit of Fire
    Ship Registry Number : NCC 92683 A
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by DukeNukemTX Thu Nov 05, 2009 12:32 am

    Im still new to max and no matter how much I edge loop, cut down and add in polys, some areas refused to smooth out. Believe me, if I put this up on 3d artisans, there wouldnt even be ashes left.

    Maby if I sent it into 3d coat or mudbox Id be able to smooth it out more but I hate mudbox and only been workin with 3d coat for a few weeks.

    Oh, and each part, Saucer, Hull, Nacelle, all started as boxes. Its a much better way to start from a box then a sphere. But that would also account towards the smoothing problems.
    Reanna Aloi
    Reanna Aloi
    Dean of the Academy


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    Ship Registry Number : Special Registry: NCC 082270
    Ship Class : Defiant (modified refit)
    Fleet Division : Intel/Special Ops

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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Reanna Aloi Thu Nov 05, 2009 6:33 am

    Ahhh! Okay! You'll get it figured out. Other than that, it looks good.. hehe I should get around to loading up Hexagon again..
    Hogg J (JarHok)
    Hogg J (JarHok)
    Federation Klingon Ambassador


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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Hogg J (JarHok) Thu Nov 05, 2009 6:36 am

    Looks good wonder what it will all look like when finished
    Stronin
    Stronin
    Done the Impossible


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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Stronin Thu Nov 05, 2009 7:28 pm

    DukeNukemTX wrote:Im still new to max and no matter how much I edge loop, cut down and add in polys, some areas refused to smooth out. Believe me, if I put this up on 3d artisans, there wouldnt even be ashes left.

    Maby if I sent it into 3d coat or mudbox Id be able to smooth it out more but I hate mudbox and only been workin with 3d coat for a few weeks.

    Oh, and each part, Saucer, Hull, Nacelle, all started as boxes. Its a much better way to start from a box then a sphere. But that would also account towards the smoothing problems.

    Looking good man

    Have you played with the angle of the smoothing groups? Try playing with it and see if your results improve. Also keep your basemesh low poly till you're adding in the final details. Working with a low poly mesh is way easier than trying to tweak highpoly.

    Also have you played with Maya at all? It's highpoly preview mode is a real nice feauture since you can jump between low and high poly in a second and see where issues are arising with the hit of a key...
    Most of this tuts on this site are crazy basic, and old, but the modeling ones might at least provide you some insight into their workflow...

    http://discovery.scifi-art.com/
    DukeNukemTX
    DukeNukemTX
    Browncoat


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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by DukeNukemTX Fri Nov 06, 2009 2:54 am

    I dont have the money for maya. What I love about 3d coat, now that I have the full pro version, I never have to pay for upgrading it like I would with Max and its a modeler, sculpter, painter, retopo, ect. Everything but animation, which I need to get Blender for.

    My pipeline of programs when I get them all payed for and all will be photoshop> 3d coat> blender > unity. Hell, I probly wont need unity...


    I did wait till I had all the details fixed in and all before I started edge looping the hell out of it, got rid of a few odd spots but not all. Thats actually my first major model like that now that I think of it. As in first high poly not used as a base to retopo, paint and animate for class.

    Im going to work on it more this weekend when/if I have time. See what I can do with taking it into coat.
    Stronin
    Stronin
    Done the Impossible


    Fleet Rank : Commander
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    3ds Max concepts Empty Re: 3ds Max concepts

    Post by Stronin Tue Nov 10, 2009 5:40 pm

    Look forward to seeing your results Smile

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