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    Star Trek Online: Temporal Defense Reputation

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    Pyriel32
    Director of Intelligence

    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4645
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Star Trek Online: Temporal Defense Reputation

    Post by Pyriel32 on Wed Jun 15, 2016 3:17 pm



    The Temporal Defense Initiative will be established in 2769 when most of the significant galactic powers sign the Temporal Accords. Comprised of Temporal Operatives from all signatories across multiple historical periods, the TDI defends the timeline against attempts to alter our common history.

    This new reputation will be available with Agents of Yesterday’s release and will feature all new traits, kit modules, space equipment sets and a ground equipment set.

    Progression

    Submitting Temporal Marks will increase your standing with the Temporal Defense Initiative. These can be earned by participating in the Days of Doom and The Battle of Procyon V queues, as well as the Badlands Battlezone. Each source of marks allows for scaling rewards, increasing the number of Temporal Marks received by performing above expectations or completing bonus objectives.

    Chroniton Buffers can be earned by participating in the Advanced and Elite versions of queues which reward Temporal Marks, as well as completing significant events within the Badlands Battlezone. Chroniton Buffers are used by a number of time-traveling cultures in the galaxy. They shield their users from unstable Chroniton emissions and fluctuations, both in and out of the time-stream. High-end gear projects will require a small number of Chroniton Buffers to claim the best equipment the Temporal Defense Initiative has to offer. The Temporal Defense Initiative will also exchange Chroniton Buffers for Dilithium Ore.



    Rewards

    Temporal Marks and Chroniton Buffers can be submitted for Reputation XP and new, high-quality gear acquisitions. Here are a few examples of the items which can be earned by advancing your standing with the Temporal Defense Initiative:

    Temporal Defense Initiative Starship Technologies (Space Set – 4 Pieces)

    Temporal Defense Initiative Deflector Dish Mk XII
    Temporal Defense Initiative Deflector Arrays are designed to allow ships to outlast any situation. They increase the Hull and Shield Restoration capabilities of ships, increase Control Expertise, and enhance a ship’s Particle Generators. This item can be placed in the Deflector Visual Override equipment slot.
    Temporal Defense Initiative Combat Impulse Engines Mk XII
    Built to function with a minimal drain on system power, the Temporal Defense Initiative Combat Impulse Engines are highly maneuverable, and automatically divert a small amount of power to weapons systems. These engines also have a secondary filtering system, allowing for the removal of hazards on activation of Hull Healing abilities. This item can be equipped in the Impulse Engines Visual Override equipment slot.
    Temporal Defense Initiative Regenerative Shield Array Mk XII
    Temporal Defense Initiative Regenerative Shield Arrays are designed to withstand protracted battles against foes. This shield array is highly resistant to shield draining effects and energy damage. Additionally, the built-in shield emitter matrix dynamically regenerates itself in response to threats, increasing its passive shield regeneration rates as the shields sustain more damage. This item can be placed in the Shields Visual Override equipment slot.
    Temporal Defense Initiative Overcharged Warp Core Mk XII
    Matter / Antimatter Core: Temporal Defense Initiative Warp Cores are designed to overcharge auxiliary power levels, increasing a ship’s maximum Auxiliary power. The warp core also shunts a portion of its Auxiliary subsystem power into weapons, increasing the energy weapons output of ships. This warp core is authorized to use a higher warp factor when in sector space, as Temporal Operatives are required to rapidly travel to different locations and points in time.
    Singularity Core: Temporal Defense Initiative Overcharged Singularity Cores are designed to overcharge auxiliary power levels, increasing a ship’s maximum Auxiliary power. The singularity core’s charge mechanisms are intentionally overclocked to allow for rapid deployment of Singularity Powers. This core is authorized to use a higher warp factor when in sector space, as Temporal Operatives are required to rapidly travel to different locations and points in time.


    Below are the set bonuses for this new space equipment set:

    Temporal Defense Initiative Starship Technologies Set Bonuses (Space)

    Predictive Decay Algorithms (2 piece) – Passive
    Increase strength of Damage over Time effects
    Timeline Expertise (3 piece) – Enhancement
    Using Engineering Team, Science Team, or Tactical Team gives you Control and Drain Expertise for 10 sec
    Temporal Fracture (4 piece) – Click
    Hold and deal physical damage over to up to 4 targets within a 2km radius


    Temporal Defense Initiative Armaments (Weapon Set – 3 Pieces)

    Console – Universal – Chroniton Drive Actuator Mk XII
    Chroniton Drive Actuators harness residual Chronitons found around temporal incursions to enhance a ship’s power levels. Additionally, the console increases a ship’s maximum shield capacity and control expertise, to better defend against said hostile incursions.
    Advanced Temporal Defense Chroniton Torpedo Launcher Mk XII
    Advanced Temporal Defense Chroniton Torpedos are designed to leave a matrix of Chroniton particles on the firing ship, which can increase the user’s flight speed, turn rate, shield hardness, and shaves precious time off the recharge rate of bridge officer abilities. This weapon’s High Yield mode fires a cluster torpedo at the target, which deploys into a series of Chroniton Mines on arriving at its destination.
    Advanced Temporal Defense Chroniton Weapon Mk XII
    Beam Array: Advanced Temporal Defense Chroniton Beam Arrays are designed to leave a matrix of Chroniton particles on the firing ship, which can increase the user’s flight speed, turn rate, shield hardness, and shaves precious time off the recharge rate of bridge officer abilities.
    Dual Heavy Cannons: Advanced Temporal Defense Chroniton Dual heavy Cannons are designed to leave a matrix of Chroniton particles on the firing ship, which can increase the user’s flight speed, turn rate, shield hardness, and shaves precious time off the recharge rate of bridge officer abilities.




    Below are the set bonuses for this new space equipment set:

    Temporal Defense Initiative Armaments Set Bonuses (Space)

    Frequency Tuning (2 piece) – Passive
    Increased Energy Weapon damage
    Increased Critical Severity
    Temporal Threading (3 piece) – Click Enhancement
    Your weapons gain Armor Penetration and Shield Penetration for 15 sec


    Temporal Defense Initiative Operative (Ground Set – 3 Pieces)

    Temporal Defense Initiative Adaptable Combat Armor Mk XII
    Temporal Defense Initiative Adaptable Combat armor is designed to protect against most forms of assault. Offering substantial energy, physical, and environmental resistance, this combat armor also has a series of automated filters designed to increase the wearer’s tolerance to pain and injury.
    Temporal Defense Initiative Personal Shield Mk XII
    The Temporal Defense Initiative Personal Shield is issued to operatives assigned to highly hazardous missions. This personal shield is highly automated, with defensive subroutines designed to knock attackers away and temporarily overload the output of the wearer’s energy-based weapons.
    Advanced Temporal Defense Chroniton Dual Pistols Mk XII
    Advanced Temporal Defense Chroniton Dual Pistols are considered the pinnacle of miniaturization. Capable of firing faster and further than standard pistols, these paired pistols quickly build a Chroniton Charge when fired. This charge reaches a critical mass at 7 stacks, overloading the weapon’s Dual Compression Bolt secondary fire into Hyper-Compression Bolts, and allowing for a Dual Energy Blast tertiary weapon fire.


    Below are the set bonuses for this new ground equipment set:

    Temporal Defense Initiative Operative Set Bonuses (Ground)

    Chroniton Acclimation (2 piece) – Passive
    Increased Antiproton damage
    Increased Antiproton damage resistance rating
    Temporal Stasis (3 piece) – Click
    Hold and deals physical damage over time to up to 4 targets within a 9m radius


    Advancing through the tiers of the Temporal Defense Initiative Reputation will also unlock access to a large variety of Temporal Defense Chroniton energy weapons, Temporal Defense Chroniton Torpedo launchers, and 3 new Kit Modules.

    Kit Modules

    Engineering – Mechanic Kit Module – Bio-Harmonic Emitter Mk XII
    Bio-Harmonic Emitter deploys a Bio-Harmonic layer around your team. This layer provides additional protection against incoming attacks while healing affected targets.
    Science – Research Kit Module – Anti-Time Entanglement Field Mk XII
    Anti-Time Entanglement Field creates a localized Anti-Time distortion around the target, damaging and slowing enemies within its radius. The field rapidly shrinks in size until it completely dissipates.
    Tactical – Assault Kit Module – Chroniton Micro-Torpedo Spread Mk XII
    Launch a spread of Chroniton Micro-Torpedos. The torpedos home in on your target and up to six additional foes within a cone. Micro Chroniton Torpedos deal Kinetic damage, slow, and knock back their targets.



    Traits

    The Temporal Defense Initiative introduces the following new traits:

    Tier 1 – Ground

    Temporal Flux Conditioning (Passive)
    Damage over Time Resistance Rating
    Miniaturized Chrono-Capacitor (Passive)
    Reduce Recharge Time for Kit Module abilities


    Tier 2 – Space

    Temporal Flux Dissipators (Passive)
    Damage over Time Resistance Rating
    Chrono-Capacitor Array (Passive)
    Reduce Recharge Time for Bridge Officer abilities


    Tier 3 – Ground

    Combat Awareness (Passive)
    Deal additional damage against Controlled targets
    Reprisal (Passive)
    Gain a Crit Severity buff when affected by Control effects


    Tier 4 – Space

    Controlled Countermeasures (Passive)
    Deal additional damage against Controlled targets
    Counter-Stroke (Passive)
    Gain a Crit Severity buff when affected by Control effects


    Tier 5 – Space

    Anti-Time Entanglement Singularity (Click)
    Anti-Time Entanglement Singularity creates an Anti-Time anomaly in the target’s immediate vicinity. The singularity causes severe Physical damage to foes caught within while slowing and potentially locking them in place as normal space-time violently interacts with the anomaly. This singularity rapidly shrinks in size until it fully dissipates.


    This brand-new reputation will be available with the launch of Agents of Yesterday, and will be available for testing on Tribble soon. We look forward to seeing players make the most out of these reputation rewards. See you in-game!

    Pyriel32
    Director of Intelligence

    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4645
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Re: Star Trek Online: Temporal Defense Reputation

    Post by Pyriel32 on Wed Jun 15, 2016 3:23 pm



    In Agents of Yesterday (AoY) we wanted to create ships in the spirit of Star Trek, the original series as much as possible. We decided they should be made to look like we had the same limitations the original team of creators in Star Trek TOS had in creating them. The lines are simple and very geometric. The ships, although elegant should look firstly utilitarian unlike other ST series where design tended to have a higher prerogative. This set of ships was conceptualized almost at the same time as the 26th century ones since they share some geometry attributes. The idea was to create a sense of design evolution from the 23rd to 26th century.

    We wanted them to have some design parallels with cold war ships from the 50’s, a tendency really palpable in TOS show. For that purpose we designed them to look like they are made out of submarine parts. Something that you can easily imagine being hold together by rivets.

    Hector Ortiz
    Concept Artist
    Star Trek Online


    With the decision to center our third expansion around the classic “original series” of Star Trek, we knew that it was going to be important to replicate that show’s aesthetic faithfully in all aspects of the game’s art. This was especially true of whatever new ships we created for Agents of Yesterday, which would need to stand shoulder to shoulder with the original Constitution class U.S.S. Enterprise and not seem out of place.

    Even as we started the design process for these new 23rd century ships, we also took on the task of rebuilding a classic. Nicknamed the “Big E” or “The Gray Lady” by some fans, the “original” Enterprise (no bloody A, B, C, or D!) is a beloved character in her own right and one of the most iconic artifacts of television history. We felt it was incredibly important to rebuild her model for Agents if Yesterday to an exacting standard of quality and attention to detail… and a rebuilt Enterprise model could also serve as a solid foundation for all of the new Federation starships we needed to create.



    Research

    Thankfully, there are few pieces of television of history as broadly documented, discussed, debated and re-created as the Enterprise. We spent many hours poring through a plethora of resources, looking through a huge variety of photographs, drawings and videos. As luck would have it, the original Enterprise miniature from the television show is currently being restored for display at the Smithsonian’s Air & Space Museum, so photographs of that process proved very valuable to our own digital restoration effort.

    We also looked at two notable recreations of the Enterprise. The digital model, created for the HD Remaster of the original series, was created using laser scans of the original miniature, and renders of this ship proved valuable in discerning certain details and proportions. Another useful recreation was the filming miniature created for the Deep Space Nine episode “Trials and Tribbleations,” which was built by Greg Jien and his team. This model provided an interesting interpretation of the original Enterprise as it was built to simultaneously pay homage to the classic show but also feel like it belongs in the same show as the much more highly detailed U.S.S. Defiant miniature.



    Building the Material

    An important part of capturing the look of the Enterprise was reproducing its “material,” or surface texture. Compared to most of the other starships in Star Trek Online, the original Enterprise lacks a lot of surface detailing. This was done intentionally, to emphasize the large scale of the ship – you can’t see individual panels on a battleship when you are far enough away to see the whole ship – and also doen as a conceit to the hazards of space flight. The man who designed the Enterprise, Matt Jefferies, felt that on a space ship that large, engineers would work hard to put as many vital systems inside the hull of the vessel, reducing the need to maintain or repair the ship with dangerous extra-vehicular activity in the vacuum of space.

    We started by taking a look at the various details that did exist on the model and mapping them
    to our standard ship material template. Mapping things appropriately was a challenge, but by using our standard ship material template we could ensure that the new 23rd century ships would be compatible with our existing shield overlays and federation ship materials.



    After we determined the initial layout, we then set about creating the material itself. It was important to match the high gloss gray look of the model’s paint scheme, while also creating something that felt at home in Star Trek Online’s rendering engine. In the end, we added a very subtle “aztec” patterning to the hull, which foreshadows the surface detailing seen in the “refit” version of the Enterprise without overpowering the clean, smooth lines of the original ship.

    Building the Model

    With all the reference assembled and the material complete, building the model itself was a fairly straightforward process. Thanks to the uniform curvature of both the saucer and the engineering hull, we were able to “lathe” out those shapes from a pre-described path. This quickly created the distinct curves and edges in a large piece, which was used as a foundation from which to add and subtract details like the bridge dome and the shuttle bay fan tail. But they say a picture is worth a thousand words, and we’re pleased to present some time-lapse imagery of the model’s construction.



    Ultimately, this new model for the classic Constitution-class U.S.S. Enterprise provided a highly accurate template for the rest of our 23rd Century Starfleet ships and was lovingly created in tribute to one of the most influential spaceships ever built.

    The Rest of the Fleet

    With both the new Enterprise model and their various concept drawings complete, it was time to model the rest of the Federation’s 23rd Century fleet.

    The Daedalus

    The scrappy Daedalus has grown into a fan-favorite design over the years. It began its life as one of the early concept sketches for the Enterprise, before Matt Jefferies abandoned the spherical hull for the now-iconic saucer. Appearing in a variety of quasi-canon sources, the name Daedalus has never *officially* been matched up to this particular design, which has appeared on screen on Captain Benjamin Sisko’s desk. That said, its place in fandom and “fanon” is so thoroughly entrenched that it felt like leaving it out of Agents of Yesterday would be a huge oversight, so we made it the Temporal Science Vessel. While sparce on details or complex shapes, the Daedalus practical design sets it apart, paying homage to our own current age of primitive space flight.




    The Pioneer

    One of our first STO original ships to the TOS era, the Pioneer was designed as the “starter” ship for TOS Federation captains. Utilitarian and scrappy in its own right, it was important that the Pioneer feel smaller and slightly more primitive than the Constitution-class Enterprise. When modeling the Pioneer, we made the saucer shallower and reduced its circumference, while keeping the bridge “cake” and windows the same size. This makes the ship feel more compact. We also shortened the impulse engines to make it feel a little underpowered when compared to its sister ships.




    The Ranger

    Modeling this aggressive take on the TOS aesthetic afforded some interesting opportunities to create new details in the TOS style, such as a weapons pod and roll bar.




    The Perseus

    This TOS-themed escort called for a compact and stance, and almost feels like a bomber from World War 2. For this ship, we inverted the slope of the saucer’s edge to emphasize its lethality.



    The Gemini

    The Gemeini’s four-nacelle design hints at the Constellation class to come in later years of Starfleet. This ship is meant to feel even larger than the Constitution class, and we accomplished this by adding more windows around a larger saucer section.



    Boldly Going Where No One Has Gone Before, Again

    Working on these classic Star Trek ships for Agents of Yesterday has been an incredible experience. It has been a joy to go back and breathe new life into something so near and dear to so many fans, and a challenge to find new ways of exploring these design motifs while continuing to stay true to the spirit of the classic Enterprise design.

    We hope players will enjoy these ships when they launch with the upcoming Agents of Yesterday expansion.

    We can’t wait to see you out there, thattaway!

    2D/3D Artist
    Thomas Marrone
    Star Trek Online

    Ryukotsu
    Head of Engineering

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    Re: Star Trek Online: Temporal Defense Reputation

    Post by Ryukotsu on Wed Jun 15, 2016 6:28 pm

    It will be interesting to see the actual temporal defense stats actually are .


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    "Patron: That girl is a witch.
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    Re: Star Trek Online: Temporal Defense Reputation

    Post by HareBrained on Fri Jun 17, 2016 7:34 am

    I like these ship designs. Most of the STO ship designs leave me a bit cold - I'm not much of a car person so one lot of streamlining tends to look as good as another to me - but as well as being very TOS these have got a real NASA look about them. Especially the Daedalus which reminds me of space stations like Mir with those round and cylindrical "modules" connected together - of course, Mir wasn't NASA but you know what I mean! I made a model of Mir when I was little out of a picture in a book, out of just those kind of bits!

    Just been looking up that picture of Mir and was startled by how much the control room looked like the Enterprise. I'm so used now to looking at Star Trek's scenery and thinking "That's a Star Trek spaceship", I tend to forget that as well as being "a science-fiction design" it was actually meant to be simply a view of the inside of a spaceship - a real spaceship!


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    Lastline
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    Name: Nathan "Lastline" Merano

    Re: Star Trek Online: Temporal Defense Reputation

    Post by Lastline on Fri Jun 17, 2016 1:07 pm

    The TOS ships were always my favorite. They were all built using piratical effects (no CGI!). And they just seemed so much more real to me. Like if we were able to go out into space tomorrow these would be the ships we would be using.



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