Tier 6 ships
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- Post n°51
Re: Tier 6 ships
I agree he would most likely captain this ship!
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Pyriel32- Fallen Browncoat
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- Post n°52
Re: Tier 6 ships

We’re excited to announce three new Tier 6 starships! The first is an enhanced version of the Tier 5 Galaxy Dreadnought Cruiser, called the Yamato Class Dreadnought Cruiser [T6]. This starship is available at Vice Admiral rank. The second is the Kolasi Siege Destroyer [T6], an improved version of the Tier 5 Guramba Siege Destroyer. This starship is available at Lieutenant General rank. Lastly, we have the Kara Advanced Warbird [T6]. This starship is an upgraded version of the Tier 5 Ha’apax Advanced Warbird and is available to Vice Admiral Romulan captains. Like our previous cross faction bundles, all three of these new ships have been given a 2410 visual update.
Items and Abilities
Console
All three of these Tier 6 starships come equipped with the Supplemental Subsystems universal console. Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.

Starship Trait
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.
Special Abilities
All three of these starships have special abilities to create parity with one another. Below are special features found on ships in this bundle. Bolded items are new features not found in the previous tier version.
Yamato Class Dreadnought Cruiser [T6]
1x Hangar Bay
Can use the Console – Universal – Saucer Separation
Found on the Exploration Cruiser Retrofit
Built in Phaser Spinal Lance ability
Kolasi Siege Destroyer [T6]
1x Hangar Bay
Built in Siege Mode ability
Allows usage of the Javelin ability
Kara Advanced Warbird [T6]
1x Hangar Bay
Can use the Console – Universal – Dual Vector Separation
Found on the Haakona Advanced Warbird
Built in Plasma Spinal Lance
In short, we wanted to make sure each of these ships had a hangar bay, a built in attack ability and the ability to launch a pet or transform.

Costumes
Each starship comes with its own unique costume, but they can also use parts from lower tier ships within the same family.
Yamato Dreadnought Cruiser
The Yamato can use the Galaxy and Monarch costumes for free, and it can use the Venture’s costume if that starship is owned.
Kolasi Siege Destroyer
The Kolasi can use the Guramba’s costume for free.
Kara Advanced Warbird
The Kara can use the Ha’apax’s costume for free and it can use the Haakona’s costume if that starship is owned. In addition, owning the Kara Advanced Warbird unlocks costume options for the Ha’feh Assault Warbird and Ha’nom Guardian Warbird.

Availability
These starships are available in the C-store individually, or they can be found packaged together in the T6 Cross Faction Dreadnought Bundle.
Look for a follow up blog that will detail the stats on these awesome new Tier 6 ships in the near future!
Pyriel32- Fallen Browncoat
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- Post n°53
Re: Tier 6 ships

The Tier 6 Yamato Class Dreadnought Cruiser was built for battle with the Federation's current enemies in mind. It was heavily influenced by the advances made in the Andromeda Class Exploration Cruiser's design and has incorporated its state of the art systems to create a truly formidable starship.
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Dreadnought Cruiser is equipped with a massive Spinal Phaser Lance capable of dealing heavy phaser damage.
The Dreadnought Cruiser [T6] has a single hangar bay equipped with Type-8 Shuttles. These light craft are equipped with Phaser Beam Arrays.
Costume
The Yamato can use the Galaxy and Monarch costumes for free, and it can use the Venture’s costume if that starship is owned.
Ship Details
Tier: 6
Availability: Zen Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 45,988 at level 50 and 53,320 at level 60
Shield Modifier: 1
Crew: 1000
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal
Console Modifications: 3 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 6 degrees/second
Impulse Modifier: 0.15
Inertia: 25
+5 to all power levels
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Type-8 Shuttle
Spinal Phaser Lance
Console – Universal – Supplemental Subsystem
Starship Ability Package (Dreadnought Cruiser)
Rapid Repairs (+Regen)
Enhanced Plating (+Damage Resistance - Energy and Radiation)
Devastating Weaponry (+Crit Chance)
Armored Hull (+Max Hull HP)
Subsystem Redundancies (Starship Trait)
Cruiser Command Array
Command – Weapon System Efficiency
Command – Attract Fire

Fleet Dreadnought Cruiser [T6]
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Fleet Dreadnought Cruiser [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
The Fleet Dreadnought Cruiser is equipped with a massive Spinal Phaser Lance capable of dealing heavy phaser damage.
The Fleet Dreadnought Cruiser [T6] has a single hangar bay equipped with Type-8 Shuttles. These light craft are equipped with Phaser Beam Arrays.

Costume
The Fleet Dreadnought Cruiser [T6] has access to the Galaxy and Monarch costumes for free and has access to the Venture and Andromeda costumes if those are owned.
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 4
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 50,587 at level 50 and 58,652 at level 60
Shield Modifier: 1.1
Crew: 1000
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal
Console Modifications: 4 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 6 degrees/second
Impulse Modifier: 0.15
Inertia: 25
+5 to all power levels
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Type-8 Shuttle
Spinal Phaser Lance
Starship Ability Package (Dreadnought Cruiser)
Rapid Repairs (+Regen)
Enhanced Plating (+Damage Resistance - Energy and Radiation)
Devastating Weaponry (+Crit Chance)
Armored Hull (+Max Hull HP)
Cruiser Command Array
Command – Weapon System Efficiency
Command – Attract Fire

Console – Universal – Supplemental Subsystems
Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.

Dreadnought Cruiser [T6] – Yamato Class
By equipping both the Supplemental Subsystems universal console (from the Dreadnought Cruiser [T6]) and the Cloaking Device universal console (from the Dreadnought Cruiser or Tactical Escort Retrofit) you will bestow set bonuses to your starship.
Starfleet Maneuvering Protocol (2 pieces)
Set Bonuses
Starfleet Maneuvering Protocol (2 pc) – Passive
+Turn Rate
+Defense
Subsystem Redundancies (Starship Trait)
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.
Pyriel32- Fallen Browncoat
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- Post n°54
Re: Tier 6 ships

The Tier 6 Kolasi Siege Destroyer was built upon the success of the devastating Nausicaan Guramba Siege Destroyer. Like its predecessor, it can enter Siege Mode, a battle configuration designed to destroy enemies quickly. The ship actually transforms from a nimble destroyer into a siege weapon. When in Siege Mode, the Kolasi diverts its power from Engines to Weapons. It also modifies all its energy weapons allowing them to drain a target's Weapon Power in order to charge up its massive Javelin Beam – a devastating disruptor weapon.
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Kolasi Siege Destroyer has a single hangar bay equipped with Nausicaan Stinger Fighters. These light craft are equipped with Disruptor Pulse Cannons and Micro Photon Torpedoes.
Costume
The Kolasi can use the Guramba’s costume for free.
Ship Details
Tier: 6
Availability: Zen Store
Faction: Klingon
Required Rank: Lieutenant General
Hull Strength: 36,225 at level 50 and 42,000 at level 60
Shield Modifier: 0.9
Crew: 300
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Lieutenant Science, 1 Ensign Universal
Console Modifications: 5 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 15 degrees/second
Impulse Modifier: 0.2
Friction/Traction: 0.7
+15 to Weapons, +5 to Engines
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Nausicaan Stinger Fighters
Siege Mode
Javelin Beam
Console – Universal – Supplemental Subsystem
Starship Mastery Package (Destroyer)
Precise Weapon Systems
Enhanced Weapon Banks
Devastating Weaponry
Enhanced Weapon Systems
Subsystem Redundancies (Starship Trait)

Fleet Guramba Siege Destroyer [T6]
The Tier 6 Fleet Guramba Siege Destroyer was built upon the success of the devastating Nausicaan Guramba Siege Destroyer. Like its predecessor, it can enter Siege Mode, a battle configuration designed to destroy enemies quickly. The ship actually transforms from a nimble destroyer into a siege weapon. When in Siege Mode, the Guramba diverts its power from Engines to Weapons. It also modifies all its energy weapons allowing them to drain a target's Weapon Power in order to charge up its massive Javelin Beam – a devastating disruptor weapon.
This starship features a Lieutenant Commander Engineering/Command specialist seat.
The Fleet Guramba Siege Destroyer [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
The Guramba Siege Destroyer has a single hangar bay equipped with Nausicaan Stinger Fighters. These light craft are equipped with Disruptor Pulse Cannons and Micro Photon Torpedoes.
Costume
The Fleet Guramba can use the Guramba’s costume for free.
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 4
Faction: Klingon
Required Rank: Lieutenant General
Hull Strength: 39,847 at level 50 and 46,200 at level 60
Shield Modifier: 0.99
Crew: 300
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Lieutenant Science, 1 Ensign Universal
Console Modifications: 5 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 15 degrees/second
Impulse Modifier: 0.2
Friction/Traction: 0.7
+15 to Weapons, +5 to Engines
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Nausicaan Stinger Fighters
Siege Mode
Javelin Beam
Starship Mastery Package (Destroyer)
Precise Weapon Systems
Enhanced Weapon Banks
Devastating Weaponry
Enhanced Weapon Systems

Console – Universal – Supplemental Subsystems
Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.
Subsystem Redundancies (Starship Trait)
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.

Pyriel32- Fallen Browncoat
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Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°55
Re: Tier 6 ships

The Tier 6 Kara Advanced Warbird was built upon the foundation set by the Ha'apax and Haakona Advanced Warbirds. This massive and durable warbird has been retrofitted to include a Spinal Plasma Lance as well as a single hangar bay.
This starship features a Lieutenant Commander Universal/Command specialist seat.
The Kara Advanced Warbird [T6] has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.

Costume
The Kara Advanced Warbird can use the Ha’apax costume for free and can use the Haakona costume if that ship is owned.
Ship Details
Tier: 6
Availability: Zen Store
Faction: Romulan
Required Rank: Vice Admiral
Hull Strength: 45,988 at level 50 and 53,320 at level 60
Shield Modifier: 1.05
Crew: 2000
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 5 degrees/second
Impulse Modifier: 0.15
Friction/Traction: 0.3
+10 to Weapons, +10 to Engines
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Romulan Scorpion Fighters
Plasma Spinal Lance
Console – Universal – Supplemental Subsystem
Starship Mastery Package (Engineering Warbird)
Absorptive Plating
Enhanced Singularity Circuitry
Enhanced Plating
Armored Hull
Subsystem Redundancies (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Fleet Ha’apax Advanced Warbird [T6]
The Tier 6 Ha'apax Advanced Warbird was built upon the foundation set by the Ha'apax and Haakona Advanced Warbirds. This massive and durable warbird has been retrofitted to include a Spinal Plasma Lance as well as a single hangar bay.
This starship features a Lieutenant Commander Universal/Command specialist seat.
The Fleet Ha'apax Advanced Warbird [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
The Fleet Ha'apax Advanced Warbird [T6] has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.
Costume
The Fleet Ha’apax Advanced Warbird can use the Ha’apax costume for free and can use the Haakona or Kara costumes if the appropriate ship is owned.
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 5
Faction: Romulan
Required Rank: Vice Admiral
Hull Strength: 50,587 at level 50 and 58,652 at level 60
Shield Modifier: 1.155
Crew: 2000
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 5 degrees/second
Impulse Modifier: 0.15
Friction/Traction: 0.3
+10 to Weapons, +10 to Engines
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Romulan Scorpion Fighters
Plasma Spinal Lance
Starship Mastery Package (Engineering Warbird)
Absorptive Plating
Enhanced Singularity Circuitry
Enhanced Plating
Armored Hull
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge
Console – Universal – Supplemental Subsystems
Activating this console substantially increases your starship’s maximum subsystem power levels for a short time. While active, incoming energy weapon attacks damage the attacker, and leech a small amount of the attacker’s subsystem power back to you. Additionally, you gain a Subsystem Overload Counter each time you are hit with an energy attack. After obtaining 20 counters you emit a devastating pulse of electrical energy which deals heavy damage to nearby enemies. Affected enemies have all of their subsystems knocked offline for a brief period.
This console provides a passive bonus to all subsystem power levels.
The console mod can only be equipped on Starfleet Dreadnought Cruisers, Advanced Warbirds or Siege Destroyers in any console slot.
Kara Advanced Warbird [T6]
By equipping both the Supplemental Subsystems universal console (from the Kara Advanced Warbird) and the Dual Vector Separation universal console (from the Haakona Advanced Warbird) you will bestow set bonuses to your starship.
Romulan Maneuvering Protocol (2 pieces)
Set Bonuses
Romulan Maneuvering Protocol (2 pc) – Passive
+Turn Rate
+Defense

Subsystem Redundancies (Starship Trait)
In addition, each of these starships can unlock the Subsystem Redundancies starship trait by achieving level 5 in their Starship Mastery. While Subsystem Redundancies is slotted, firing a Spinal Lance, Javelin or Beam: Overload I, II and III will trigger a shield heal, a shield hardness buff and will restore offline shields.
Lastline- Commander Air Group
- Fleet Rank :
Serenity Starfighter Corps :
Number of posts : 3339
Location : The Second Chance
Ship Name : Sun Burst
Ship Registry Number : NCC-989543
Ship Class : Valkyrie
Fleet Division :
Main RP Character Profile
Name: Nathan "Lastline" Merano
- Post n°56
Re: Tier 6 ships
woohoo! Bring on the dreadnought!

__________________________________________________________

Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°57
Re: Tier 6 ships

We’re excited to announce three new Tier 6 starships. The first is an enhanced version of the Tactical Escort Retrofit, called the Valiant Class Tactical Escort [T6]. This starship is available for Starfleet players at Vice Admiral rank. The second starship is the Kor Bird-of-Prey [T6], an improved version of the B’rel Bird-of-Prey Retrofit. This starship is available at Lieutenant General rank for Klingon players. Lastly, is the Malem Light Warbird [T6], which is an upgraded version of the T’varo Light Warbird Retrofit. Like our previous cross faction bundles, all three of these new ships have received a 2410 visual update.
Items and Abilities
Console
All three of these Tier 6 starships come equipped with the Warhead Module universal console. The Warhead Module contains a load of six torpedoes ready for simultaneous fire. Once fired, the system automatically reloads over time. At any time the system can be activated to fire as many torpedoes as are currently loaded.
This console provides a passive bonus to projectile weapon damage.
NOTE: The Valiant Class comes equipped with a Photon Warhead Module which can be equipped on any Tactical Escort. The Kor Class also comes equipped with a Photon Warhead Module, but it can only be equipped on Tier 5 or greater Birds-of-Prey. Lastly, the Malem Class is equipped with a Plasma Warhead Module, and it can only be equipped on Tier 5 or greater T’varo Warbird variants.

Starship Trait
Each of these starships can unlock the Withering Barrage starship trait by achieving level 5 in their Starship Mastery. While this trait is equipped, the duration of your Cannon: Scatter Volley is increased by 4 seconds.
Costumes
Each starship comes with its own unique costume, but they can also use
parts from lower tier ships within the same family.
Valiant Class Tactical Escort
The Valiant Class comes with its own unique costume. In addition it can use the Defiant, Gallant, Gallant Refit, Vigilant and Vigilant Refit costumes for free, and it can use the Sao Paulo costume if that starship is owned.
Kor Bird-of-Prey
The Kor Class comes with its own unique costume. In addition it can use the B’rel and Koloth costumes for free, and it can use the B’Rotlh costume if that starship is owned.
Malem Light Warbird
The Malem Class comes with its own unique costume. In addition it can use the T’varo costume for free.

Availability
These starships are available in the C-store individually, or they can be found packaged together in the T6 Cross Faction Escort Bundle.
Look for a follow up blog that will detail the stats on these awesome new Tier 6 ships in the near future!

We are pleased to announce that concurrent with the launch of the Valiant Class Tactical Escort (T6), we will be releasing an update to Star Trek Online’s Defiant-class model as well. This new model has been completely rebuilt to faithfully replicate the heroic filming miniature used on the television show Star Trek: Deep Space Nine.
To faithfully create the unique color scheme seen on the hull of the Defiant, we have added a new paint pattern for tactical escorts named “Defiant”. It is the default option for the Defiant preset but can also be combined with other patterns by using the Advanced menu in the Starship Customization screen.
This update will be automatic and free for all versions of the Tactical Escort, including, of course the new Valiant class. Players already using the Defiant-class model on an existing ship may need to visit the tailor and select the “Defiant” preset in order for some of the new details to appear.
The Defiant is a “tough little ship” that helped win the Dominion War in the 2370s and Tactical Escorts have proved just as vital to the Iconian War of 2410. Now we hope you enjoy another remastered Star Trek favorite as you and your crew embark into the New Dawn!
Talaina Kazzur- Done the Impossible
- Fleet Rank :
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Location : Bonnie ol' England
Ship Name : U.S.S. Viper
Ship Registry Number : NX-204971-X
Ship Class : Defiant
Fleet Division :
- Post n°58
Re: Tier 6 ships
As a defiant flyer, I approve this new skin. I had no problem with the old one, but I'm happy to get better looking skins. Doubt I'll get the tier 6 ships though.
__________________________________________________________
Previously known as Stunshock
Pyriel32- Fallen Browncoat
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Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°59
Re: Tier 6 ships

We’re excited to reveal the stats, items and abilities for three new Tier 6 starships: the Valiant Class Tactical Escort, the Kor Bird-of-Prey and the Malem Light Warbird. All three of these ships come equipped with a special console and can unlock a new starship trait at level 5 Starship Mastery. Below are the stats for these new Tier 6 starships and their fleet variants that will be released at the same time as the standard Tier 6 versions.

TheTier 6 Valiant Class Tactical Escort is based upon the highly successful Defiant Class design.
Unlike the Defiant, which was designed specifically to combat the Borg, the Valiant Class was built with the Federation's new enemies in mind.
This starship features a Lieutenant Commander Tactical/Pilot specialist seat.
Costume
The Valiant Class comes with its own unique costume. In addition it can use the Defiant, Gallant, Gallant Refit, Vigilant and Vigilant Refit costumes for free, and it can use the Sao Paulo costume if that starship is owned.
Ship Details
Tier: 6
Availability: C-Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 34,500 at level 50 and 40,000 at level 60
Shield Modifier: 0.9
Crew: 50
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Universal, 1 Commander Tactical, 1 Lieutenant Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science
Console Modifications: 4 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 17
Impulse Modifier: 0.2
Inertia: 70
+15 to Weapons, +5 to Engines
Console – Universal – Quantum Warhead Module
Starship Ability Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Withering Barrage (Starship Trait)

Fleet Tactical Escort [T6]
The Fleet Tactical Escort [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
This starship features a Lieutenant Commander Tactical/Pilot specialist seat.
Costume
The Fleet Tactical Escort [T6] has access to the Defiant, Gallant, Gallant Refit, Vigilant and Vigilant Refit costumes for free. It has access to the Sao Paulo or Valiant class costumes if those ships are owned.
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 3
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 37,950 at level 50 and 44,000 at level 60
Shield Modifier: 0.99
Crew: 50
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Universal, 1 Commander Tactical, 1 Lieutenant Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 17
Impulse Modifier: 0.2
Inertia: 70
+15 to Weapons, +5 to Engines
Starship Ability Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)

The Tier 6 Kor Bird-of-Prey is heavily based on the famed B'rel Bird-of-Prey Retrofit's original design, however it has been heavily modified to be better suited for battle against the Klingon Empire's current foes.
The Kor Bird-of-Prey is equipped with an enhanced battle cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.
This starship features a Lieutenant Commander Universal/Pilot specialist seat.
Costume
The Kor Class comes with its own unique costume. In addition it can use the B’rel and Koloth costumes for free, and it can use the B’Rotlh costume if that starship is owned.
Ship Details
Tier: 6
Availability: C-Store
Faction: Klingon
Required Rank: Lieutenant General
Hull Strength:
28,462 at level 50 and 33,000 at level 60
Shield Modifier: 0.8
Crew: 30
Fore Weapons: 4
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Universal, 1 Lieutenant Commander Universal/Pilot, 1 Commander Universal
Console Modifications: 4 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 23 degrees/second
Impulse Modifier: 0.2
Inertia: 80
+15 to Weapons, +5 to Engine
Enhanced Battle Cloaking Device
Console – Universal – Quantum Warhead Module
Raider Flanking
+25% damage when attacking an NPC enemy’s rear arc
+8.3% damage when attacking a Player enemy’s rear arc
Starship Ability Package
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Enhanced Weapon Banks (+Critical Damage)
Withering Fire (Starship Trait)

Fleet B’rel Bird-of-Prey [T6]
The Fleet B’rel Bird-of-Prey [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
The Fleet B’rel Bird-of-Prey is equipped with an enhanced battle cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.
This starship features a Lieutenant Commander Universal/Pilot specialist seat.
Costume
The Fleet B’rel Bird-of-Prey has access to the B’rel and Koloth costumes for free and can access the B’Rotlh and Kor costumes if those ships are purchased.
Ship Details
Tier: 6
Availability: Fleet Shipyard Tier 5
Faction: Klingon
Required Rank: Lieutenant General
Hull Strength:
31,308 at level 50 and 36,300 at level 60
Shield Modifier: 0.88
Crew: 30
Fore Weapons: 4
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Universal, 1 Lieutenant Commander Universal/Pilot, 1 Commander Universal
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 23 degrees/second
Impulse Modifier: 0.2
Inertia: 80
+15 to Weapons, +5 to Engine
Enhanced Battle Cloaking Device
Raider Flanking
+25% damage when attacking an NPC enemy’s rear arc
+8.3% damage when attacking a Player enemy’s rear arc
Starship Ability Package
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Enhanced Weapon Banks (+Critical Damage)

The Malem Light Warbird is a Tier 6 starship based heavily on the T’varo Light Warbird Retrofit's original designs.
It has been greatly improved upon to better combat the Romulan Republic's current enemies.
The Malem Light Warbird [T6] is equipped with an Enhanced Romulan battle cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.
This starship features a Lieutenant Commander Universal/Pilot specialist seat.
Costume
The Malem can use the T’varo costume for free.
Ship Details
Tier: 6
Availability: C-Store
Faction: Romulan
Required Rank: Vice Admiral
Hull Strength: 31,050 at level 50 and 36,000 at level 60
Shield Modifier: 0.9
Crew: 150
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Ensign Tactical, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Pilot
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 18 degrees/second
Impulse Modifier: 0.2
Inertia: 60
+10 to Weapons, +10 to Engines
Console – Universal – Plasma Warhead Module
Romulan Battle Cloaking Device
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Withering Fire (Starship Trait)
Singularity Abilities
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

The Fleet T’varo Light Warbird [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.
The Fleet T’varo Light Warbird [T6] is equipped with an Enhanced Romulan battle cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.
This starship features a Lieutenant Commander Universal/Pilot specialist seat.
Costume
The Fleet T’varo comes with the T’varo costume and can use the Malem costume if that starship is owned.
Ship Details
Tier: 6
Availability: C-Store
Faction: Romulan
Required Rank: Vice Admiral
Hull Strength: 34,155 at level 50 and 39,600 at level 60
Shield Modifier: 0.99
Crew: 150
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1 Ensign Tactical, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Pilot
Console Modifications: 4 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 18 degrees/second
Impulse Modifier: 0.2
Inertia: 60
+10 to Weapons, +10 to Engines
Romulan Battle Cloaking Device
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Singularity Abilities
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Console – Universal – Quantum Warhead Module
The Valiant Class Tactical Escort [T6] and the Kor Bird-of-Prey [T6] come equipped with the Quantum Warhead Module. The Warhead Module contains a load of six quantum torpedoes ready for simultaneous fire. Once fired, the system automatically reloads over time. At any time the system can be activated to fire as many torpedoes as are currently loaded.
This console provides a passive bonus to projectile weapon damage.
This Console Mod can be equipped only on any Tactical Escort variant or Tier 5 or greater B’rel variant, in any console slot. You may only equip one of these mods.

Console – Universal – Plasma Warhead Module
The Malem Light Warbird [T6] comes equipped with the Plasma Warhead Module. The Warhead Module contains a load of six plasma torpedoes ready for simultaneous fire. Once fired, the system automatically reloads over time. At any time the system can be activated to fire as many torpedoes as are currently loaded.
This console provides a passive bonus to projectile weapon damage.
This Console Mod can be equipped only on Malem-class and upgraded T'varo-class Light Warbirds, in any console slot. You may only equip one of these mods.
Item Sets
Tactical Escort [T6] – Valiant Class
By equipping both the Cloaking Device universal console (from the Tactical Escort Retrofit or the Dreadnought Cruiser) and the Quantum Warhead Module universal console (from Valiant Class Tactical Escort [T6]) you will bestow set bonuses to your starship.
Stealth Fighter (2 pieces)
Set Bonuses
Overcloaked (2 pc) – Passive
Reduces the recharge time on Cloak
Critical Ambush (2 pc) – Passive
Grants a bonus to Critical Hit Chance and Critical Severity for a short time after exiting cloak
Kor Bird-of-Prey [T6]
By equipping the Enhanced Induction Coils universal console (from the B’Rotlh Bird-of-Prey) and the Quantum Warhead Module universal console (from the Kor Bird-of-Prey [T6]), you will bestow set bonuses to your starship.
Stealth Fighter (2 pieces)
Set Bonuses
Overcloaked (2 pc) – Passive
Reduces the recharge time on Cloak
Critical Ambush (2 pc) – Passive
Grants a bonus to Critical Hit Chance and Critical Severity for a short time after exiting cloak
Malem Light Warbird [T6]
By equipping the Singularity Stabilizer universal console (from the T’varo Light Warbird), the Plasma Destabilizer (from the T’varo Light Warbird Retrofit) and the Plasma Warhead Module (from the Malem Light Warbird [T6]), you will bestow set bonuses to your starship.
Enhanced Projectile Efficiency (3 pieces)
Set Bonuses
Enhanced Projectile Efficiency (2 pc) – Passive
Reduces the recharge time on the Destabilized Plasma Torpedo ability
Enhanced Projectile Potency (2 pc) – Passive
Increases Torpedo weapon damage
Reduced Torpedo ability recharge time
Shield-Penetrating Projectiles (3 pc) - Passive
Increases torpedo shield penetration

Withering Barrage (Starship Trait)
Each of these starships can unlock the Withering Barrage starship trait by achieving level 5 in their Starship Mastery. While this trait is equipped, the duration of your Cannon: Scatter Volley is increased by 4 seconds.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°60
Re: Tier 6 ships

Starting this Thursday at 9AM PST, we’ll be featuring a promotion that will provide an extra bonus when opening a Research and Development Pack.
When Captains purchase a Research and Development Pack from the C-store and open it, they will receive either 10 Lobi Crystals or their choice of an Elachi Sheshar Dreadnought Cruiser with Intelligence or Command seating, in addition to the Research and Development Pack
Elachi Sheshar Dreadnought Cruiser [Command Variant]
Few starships are as menacing and massive as the Tier 6 Elachi Sheshar Dreadnought Cruiser. It has impressive defensive and offensive capabilities.
Since they began their campaign of devastation, their vicious hit-and-run tactics, combined with their inscrutable motives and strangely silent nature, have struck fear into the hearts of many species of the Alpha and Beta Quadrant. During conflicts with these silent enemies, much of their technology has been salvaged and repurposed for use in the fight against them and their mysterious allies.
The Elachi Sheshar Dreadnought Cruiser comes equipped with a single Oschu Shuttle hangar pet. These maneuverable light craft are larger than standard fighters and are built for damage dealing. They come equipped with a fore Elachi Beam Array, a fore Elachi Torpedo Launcher and an aft Elachi Turret.

Ship Details
Rank Required: Rear Admiral / Brigadier General / Subadmiral
Availability: Elachi R&D Promotion
Hull Strength: 42,000 at level 40, 48,300 at level 50 and 56,000 at level 60
Shield Modifier: 1.3
Crew: 2200
Weapons: 5 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Engineering, 1 Commander Engineering, 1 Lieutenant Commander Command/Science, 1 Lieutenant Commander Universal
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 25
+10 Weapon Power, +5 Shield Power, +5 Engine Power
Can load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Elachi Oschu Shuttles
Console - Universal - Sheshar Assault Craft
Cruiser Communications Array
Command - Attract Fire
Command - Weapon System Efficiency
Starship Ability Package (Dreadnought Cruiser)
Rapid Repairs
Enhanced Plating
Devastating Weaponry
Armored Hull
Torpedo Barrage(Starship Trait)

Console – Universal – Sheshar Assault Craft
The Sheshar comes equipped with the Deploy Assault Vessel console. This allows the Sheshar to deploy its bottom half as an assault craft that can harass foes. This console can be equipped on any Elachi starship, however it will instead summon in the Sheshar Assault Craft if used on a ship other than the Sheshar Dreadnought Cruiser.
This console can be equipped on any Elachi vessel.
Torpedo Barrage (Starship Trait)
After achieving level 5 in your Elachi Sheshar Dreadnought Cruiser’s Starship Mastery, you will unlock the Torpedo Barrage starship trait. While equipped, your Torpedo: High Yield bridge officer abilities will cause you to queue up a bonus Torpedo: High Yield I. This can occur once every 30 seconds.

Elachi Hangar Pets
Below is an outline of availability, abilities and equipment found on the Elachi Hangar Pets.
Elachi Oschu Shuttles
These shuttles are unlocked in their stores listed below as long as you own an Elachi Sheshar Dreadnought Cruiser.
Elachi Oschu Shuttles
Availability: EC Store, comes equipped on the Elachi Sheshar Dreadnought Cruiser by default
Weapons:
1x Elachi Beam Array (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: High Yield I
Elusive Target
Advanced Elachi Oschu Shuttles
Availability: Dilithium Store
Weapons:
1x Elachi Beam Array (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: High Yield II
Elusive Target
Elite Elachi Oschu Shuttles
Availability: Fleet Hangar Pet Store
Weapons:
1x Elachi Beam Array (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: High Yield III
Beam Overload II
Elusive Target
Elachi Qulash Frigates
These shuttles are unlocked in their stores listed below as long as you own an Elachi Sheshar Dreadnought Cruiser and either the Elachi Monbosh Battleship or the Elachi S’Golth Escort.
Elachi Qulash Frigates
Availability: EC Store
Weapons:
1x Elachi Dual Cannons (Fore)
1x Elachi Dual Heavy Cannons (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: Spread I
Cannon: Rapid Fire I
Elusive Target
Subspace Jump
Advanced Elachi Qulash Frigates
Availability: Dilithium Store
Weapons:
1x Elachi Dual Cannons (Fore)
1x Elachi Dual Heavy Cannons (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: Spread II
Cannon: Rapid Fire II
Elusive Target
Subspace Jump
Elite Elachi Qulash Frigates
Availability: Fleet Hangar Pet Store
Weapons:
1x Elachi Dual Cannons (Fore)
1x Elachi Dual Heavy Cannons (Fore)
1x Elachi Torpedo Launcher (Fore)
1x Elachi Turret (Aft)
Abilities:
Torpedo: Spread II
Cannon: Rapid Fire II
Elusive Target
Subspace Jump
Evade Target Lock I

Improved Crescent Wave Cannon Set Bonuses
The following consoles are part of the Improved Crescent Wave Cannon set:
Console – Universal – Sheshar Assault Craft
Console – Universal – Crescent Wave Cannon
Console – Universal – Elachi Subspace Tranceiver
Equipping multiple Elachi starship consoles will provide set bonuses:
2 pc: Crescent Wave Efficiency
Prevents your shields from going offline after using the Crescent Wave Cannon Barrage console
3 pc: Sheshar Assault Craft Upgrade
Grants a Crescent Wave Cannon to your deployed Sheshar Assault Craft
This starship also features the Elachi Bridge.
NOTE: The above stats and systems are subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°61
Re: Tier 6 ships

We’re very excited to reveal the T6 versions of the Odyssey, Scimitar and Bortasqu’. Each type comes in three variants. Each variant of these powerful starships features a Lieutenant Commander Universal/Command Bridge Officer seat and has a unique console and Starship Trait.
Availability
These Flagships will be made available in the C-Store very soon. These starships have three variants and are available in three ways:
Individually
Faction bundles of all three variants
A Super bundle that includes all three variants for all three factions
Items and Abilities

Engineering Variants
These variants feature the Adaptive Emergency System Universal Console and the Adaptive Hull Plating Starship Trait.
Engineering Variant Ship Classes:
Operations Star Cruiser [T6] – Sojourner Class
Kahless War Battlecruiser [T6]
Shamshir Operations Dreadnought Warbird [T6]
Console – Universal – Adaptive Emergency Systems
Each Engineering variant Flagship comes equipped with the Adaptive Emergency Systems Universal Console. When activated, it provides a substantial boost to damage and damage resistance for a short time. This console's effects are increased by 50% if the starship's current hull hit points are below 50%.
This console also provides a passive bonus to Max HP and Energy Damage Resistance.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.
Adaptive Hull Plating (Starship Trait)
After achieving level 5 in your Engineering variant Flagship’s Starship Mastery, you will unlock the Adaptive Hull Plating Starship Trait. While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.

Science Variants
These variants feature the Dampening Wave Emitter Universal Console and the Check Mate Starship Trait.
Science Variant Ship Classes:
Science Star Cruiser [T6] – Yorktown Class
Gorkon Science Battlecruiser [T6]
Flambard Science Dreadnought Warbird [T6]
Console – Universal – Dampening Wave Emitter
Each Science variant Flagship comes equipped with the Dampening Wave Emitter Universal Console. When activated, your starship will emit a Violent Dampening Wave that will disable nearby ships, cause minor radiation damage over time, and dramatically reduce their damage output for a short time.
This console also provides a passive bonus to Maximum Shield Hit Points.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.
Check Mate (Starship Trait)
After achieving level 5 in your Science variant Flagship’s Starship Mastery, you will unlock the Check Mate Starship Trait. While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
The following science abilities are classified as control Bridge Officer abilities:
Jam Sensors
Tractor Beam
Tractor Beam Repulsors
Scramble Sensors
Gravity Well
Photonic Shockwave

Tactical Variants
These variants feature the Tactical Flagship Computer Universal Console and the Super Charged Weapons Starship Trait.
Tactical Variant Ship Classes:
Tactical Star Cruiser [T6] – Endeavor Class
Martok Tactical Battlecruiser [T6]
Khopesh Tactical Dreadnought Warbird [T6]
Console – Universal – Tactical Flagship Computer
Each Tactical variant Flagship comes equipped with the Flagship Tactical Computer Universal Console. When activated, this console's ability will provide a substantial increase to flight speed, turn rate and weapons firing rate for your team for a short time.
This console also provides a passive bonus to Directed Energy Damage.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.
Super Charged Weapons (Starship Trait)
After achieving level 5 in your Tactical variant Flagship’s Starship Mastery, you will unlock the Super Charged Weapons Starship Trait. While this trait is slotted, firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.
Look for a follow-up blog in the near future that will detail the stats on these new Tier 6 starships!
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°62
Re: Tier 6 ships
Ok I'm happy about this!
Talaina Kazzur- Done the Impossible
- Fleet Rank :
Number of posts : 722
Location : Bonnie ol' England
Ship Name : U.S.S. Viper
Ship Registry Number : NX-204971-X
Ship Class : Defiant
Fleet Division :
- Post n°63
Re: Tier 6 ships
Ha! I just bought the bortasqu pack last month. Oh well, I prefer the consoles on the tier 5 ships anyway.
__________________________________________________________
Previously known as Stunshock
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°64
Re: Tier 6 ships

In the previous Flagship announcement blog we revealed the Consoles and Starship Traits found on these new Tier 6 ships. This blog will cover these ships’ stats, set bonuses and other details.
Availability
These Flagships will be made available in the C-Store very soon. These starships have three variants and are available in three ways:
Individually - 2,500 ZEN this Weekend Only! (Normally 3,000 ZEN)
Faction bundles of all three variants - 5,000 ZEN this Weekend Only! (Normally 6,000 ZEN)
A Super bundle that includes all three variants for all three factions - 10,000 ZEN this Weekend Only! (Normally 12,000 ZEN)
Flagship Stats
Starfleet Star Cruiser Variants
The Tier 6 Starfleet Star Cruiser variants are heavily based upon the original design of the Odyssey Cruisers. These massive starships are incredibly resilient, but slow to maneuver.

The Sojourner Class has a focus on versatility and engineering, and features more Universal Bridge Officer seating and Engineering console slots than other Star Cruiser variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 49,162 at level 50 and 57,000 at level 60
Shield Modifier: 1.15
Crew: 2500
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command
Console Modifications: 3 Tactical, 5 Engineering, 3 Science
Base Turn Rate: 6 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+5 to All Power Levels
Console – Universal – Adaptive Emergency Systems
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Adaptive Hull Plating (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Adaptive Emergency Systems
Each Engineering variant Flagship comes equipped with the Adaptive Emergency Systems Universal Console. When activated, it provides a substantial boost to damage and damage resistance for a short time. This console's effects are increased by 50% if the starship's current hull hit points are below 50%.
This console also provides a passive bonus to Max HP and Energy Damage Resistance.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Adaptive Hull Plating (Starship Trait)
After achieving level 5 in your Engineering variant Flagship’s Starship Mastery, you will unlock the Adaptive Hull Plating Starship Trait. While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°65
Re: Tier 6 ships

he Yorktown Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than other Star Cruiser variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 49,162 at level 50 and 57,000 at level 60
Shield Modifier: 1.15
Crew: 2500
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 2 Tactical, 5 Engineering, 4 Science
Base Turn Rate: 6 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+5 to All Power Levels
Sensor Analysis
Console – Universal – Dampening Wave Emitter
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Checkmate (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Dampening Wave Emitter
Each Science variant Flagship comes equipped with the Dampening Wave Emitter Universal Console. When activated, your starship will emit a Violent Dampening Wave that will disable nearby ships, cause minor radiation damage over time, and dramatically reduce their damage output for a short time.
This console also provides a passive bonus to Maximum Shield Hit Points.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Check Mate (Starship Trait)
After achieving level 5 in your Science variant Flagship’s Starship Mastery, you will unlock the Check Mate Starship Trait. While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
The following science abilities are classified as control Bridge Officer abilities:
Jam Sensors
Tractor Beam
Tractor Beam Repulsors
Scramble Sensors
Gravity Well
Photonic Shockwave

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°66
Re: Tier 6 ships

The Endeavor Class has a strong Tactical focus, and features more Tactical Bridge Officer seating and Tactical console slots than other Star Cruiser variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 49,162 at level 50 and 57,000 at level 60
Shield Modifier: 1.15
Crew: 2500
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Commander Tactical, Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 6 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+5 to All Power Levels
Console – Universal – Flagship Tactical Computer
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Super Charged Weapons (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Tactical Flagship Computer
Each Tactical variant Flagship comes equipped with the Flagship Tactical Computer Universal Console. When activated, this console's ability will provide a substantial increase to flight speed, turn rate and weapons firing rate for your team for a short time.
This console also provides a passive bonus to Directed Energy Damage.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Super Charged Weapons (Starship Trait)
After achieving level 5 in your Tactical variant Flagship’s Starship Mastery, you will unlock the Super Charged Weapons Starship Trait. While this trait is slotted, firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°67
Re: Tier 6 ships

The Kahless Class has a focus on versatility and engineering, and features more Universal Bridge Officer seating and Engineering console slots than the Tactical and Science variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Klingon
Rank Required: Lieutenant General
Hull Strength: 50,887 at level 50 and 59,000 at level 60
Shield Modifier: 1.10
Crew: 3600
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 6.5 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+10 Engine Power and +10 Shield Power
Can Load Dual Cannons
Console – Universal – Adaptive Emergency Systems
Starship Ability Package (Battlecruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Adaptive Hull Plating (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Adaptive Emergency Systems
Each Engineering variant Flagship comes equipped with the Adaptive Emergency Systems Universal Console. When activated, it provides a substantial boost to damage and damage resistance for a short time. This console's effects are increased by 50% if the starship's current hull hit points are below 50%.
This console also provides a passive bonus to Max HP and Energy Damage Resistance.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Adaptive Hull Plating (Starship Trait)
After achieving level 5 in your Engineering variant Flagship’s Starship Mastery, you will unlock the Adaptive Hull Plating Starship Trait. While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°68
Re: Tier 6 ships

The Gorkon Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than the War and Tactical variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Klingon
Rank Required: Lieutenant General
Hull Strength: 50,887 at level 50 and 59,000 at level 60
Shield Modifier: 1.10
Crew: 3600
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 6.5 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+10 to Weapon Power, +10 to Shield Power
Can Load Dual Cannons
Sensor Analysis
Console – Universal – Dampening Wave Emitter
Starship Ability Package (Battlecruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Super Charged Weapons (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Dampening Wave Emitter
Each Science variant Flagship comes equipped with the Dampening Wave Emitter Universal Console. When activated, your starship will emit a Violent Dampening Wave that will disable nearby ships, cause minor radiation damage over time, and dramatically reduce their damage output for a short time.
This console also provides a passive bonus to Maximum Shield Hit Points.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Check Mate (Starship Trait)
After achieving level 5 in your Science variant Flagship’s Starship Mastery, you will unlock the Check Mate Starship Trait. While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
The following science abilities are classified as control Bridge Officer abilities:
Jam Sensors
Tractor Beam
Tractor Beam Repulsors
Scramble Sensors
Gravity Well
Photonic Shockwave

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°69
Re: Tier 6 ships

The Martok Class has a strong Tactical focus, and features more Tactical Bridge Officer seating and Tactical console slots than the War and Science variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
Tier: 6
Faction: Klingon
Rank Required: Lieutenant General
Hull Strength: 50,887 at level 50 and 59,000 at level 60
Shield Modifier: 1.10
Crew: 3600
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: Lieutenant Commander Tactical, Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 6.5 degrees/second
Impulse Modifier: 0.15
Inertia: 30
+10 to Weapon Power, +10 to Engine Power
Can Load Dual Cannons
Console – Universal – Flagship Tactical Computer
Starship Ability Package (Battlecruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Super Charged Weapons (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Tactical Flagship Computer
Each Tactical variant Flagship comes equipped with the Flagship Tactical Computer Universal Console. When activated, this console's ability will provide a substantial increase to flight speed, turn rate and weapons firing rate for your team for a short time.
This console also provides a passive bonus to Directed Energy Damage.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Super Charged Weapons (Starship Trait)
After achieving level 5 in your Tactical variant Flagship’s Starship Mastery, you will unlock the Super Charged Weapons Starship Trait. While this trait is slotted, firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°70
Re: Tier 6 ships

The Shamshir Class has a strong Engineering focus, and features more Engineering Bridge Officer seating and Engineering console slots than the other Dreadnought Warbird variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
The Shamshir Operations Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.
Tier: 6
Faction: Romulan
Rank Required: Vice Admiral
Hull Strength: 46,000 at level 50 and 53,333 at level 60
Shield Modifier: 1.1
Crew: 3000
Fore Weapons: 5
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: Commander Tactical, Lieutenant Commander Engineering, Lieutenant Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 7 degrees/second
Impulse Modifier: 0.15
Inertia: 20
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Romulan Scorpion Fighters
+10 Shield Power, +10 Engine Power
Console – Universal – Adaptive Emergency Systems
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Adaptive Hull Plating (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Adaptive Emergency Systems
Each Engineering variant Flagship comes equipped with the Adaptive Emergency Systems Universal Console. When activated, it provides a substantial boost to damage and damage resistance for a short time. This console's effects are increased by 50% if the starship's current hull hit points are below 50%.
This console also provides a passive bonus to Max HP and Energy Damage Resistance.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Adaptive Hull Plating (Starship Trait)
After achieving level 5 in your Engineering variant Flagship’s Starship Mastery, you will unlock the Adaptive Hull Plating Starship Trait. While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°71
Re: Tier 6 ships

The Flambard Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than the other Dreadnought Warbird variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
The Flambard Science Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.
Tier: 6
Faction: Romulan
Rank Required: Vice Admiral
Hull Strength: 46,000 at level 50 and 53,333 at level 60
Shield Modifier: 1.1
Crew: 3000
Fore Weapons: 5
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: Commander Tactical, Lieutenant Engineering, Lieutenant Commander Science, Ensign Universal, Lieutenant Commander Universal/Command
Console Modifications: 3 Tactical, 3 Engineering, 5 Science
Base Turn Rate: 7 degrees/second
Impulse Modifier: 0.15
Inertia: 20
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Romulan Scorpion Fighters
+10 Auxiliary Power, +10 Shield Power
Console – Universal – Dampening Wave Emitter
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Checkmate (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Dampening Wave Emitter
Each Science variant Flagship comes equipped with the Dampening Wave Emitter Universal Console. When activated, your starship will emit a Violent Dampening Wave that will disable nearby ships, cause minor radiation damage over time, and dramatically reduce their damage output for a short time.
This console also provides a passive bonus to Maximum Shield Hit Points.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Check Mate (Starship Trait)
After achieving level 5 in your Science variant Flagship’s Starship Mastery, you will unlock the Check Mate Starship Trait. While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
The following science abilities are classified as control Bridge Officer abilities:
Jam Sensors
Tractor Beam
Tractor Beam Repulsors
Scramble Sensors
Gravity Well
Photonic Shockwave

NOTE: The stats and features of the above ships are all subject to change.
Pyriel32- Fallen Browncoat
- Fleet Rank :
Special Operations Rank :
Intel Department Rank :
Number of posts : 4719
Location : Serenity Station
Ship Name : U.S.S. ACHERON
Ship Registry Number : NCC-97397-D
Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
Fleet Division :
Main RP Character Profile
Name: Pyriel Danto
- Post n°72
Re: Tier 6 ships

The Khopesh Class has a focus on versatility, and features more Universal Bridge Officer seating and Tactical console slots than the other Dreadnought Warbird variants.
This starship features a Lieutenant Commander Universal/Command specialist bridge officer seat.
The Khopesh Tactical Dreadnought Warbird has a single hangar bay equipped with Scorpion Fighters. These light craft are equipped with Plasma Pulse Cannons and Plasma Torpedoes.
Tier: 6
Faction: Romulan
Rank Required: Vice Admiral
Hull Strength: 46,000 at level 50 and 53,333 at level 60
Shield Modifier: 1.1
Crew: 3000
Fore Weapons: 5
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: Commander Tactical, Lieutenant Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 7 degrees/second
Impulse Modifier: 0.15
Inertia: 20
Can Load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Romulan Scorpion Fighters
+15 Weapon Power, +5 Engine Power
Console – Universal – Flagship Tactical Computer
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Super Charged Weapons (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Flagship Consoles
Each of the above Flagships is equipped with a Universal Console. Below is a summary of what each of these consoles do:
Console – Universal – Tactical Flagship Computer
Each Tactical variant Flagship comes equipped with the Flagship Tactical Computer Universal Console. When activated, this console's ability will provide a substantial increase to flight speed, turn rate and weapons firing rate for your team for a short time.
This console also provides a passive bonus to Directed Energy Damage.
This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. You may only equip a single one of these consoles.

Flagship Technologies Console Set
This console set consists of the following consoles:
Console – Universal – Adaptive Emergency Systems (Sojourner, Kahless and Shamshir classes)
Console – Universal – Dampening Wave Emitter (Yorktown, Gorkon and Flambard classes)
Console – Universal – Tactical Flagship Computer (Endeavor, Martok and Khopesh classes)
Console – Universal – Timeline Stabilizer (Krenim Science Vessel)
Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses:
Flagship Modifications – Passive (2 piece)
+Turn Rate
+Critical Hit Chance
Deadly Response – Passive (3 piece)
When taking damage while a shield facing is critically low or depleted gain:
+Temporary Hit Points (Stacks 3 times)
+Bonus Damage (Stacks 3 times)
Flagship Technologies – Passive (4 piece)
Improves Flagship console abilities:
Adaptive Emergency Systems: Required minimum health for bonus is increased from 50% to 75%.
Violent Dampening Wave: Increases radius from 4km to 5km.
Fleet Weapon Acceleration: Increases duration from 15 seconds to 20 seconds.
Starship Traits
Reaching Starship Mastery level 5 in any of the above Flagships will unlock a new Starship Trait. Below is a summary of these Starship Traits:
Super Charged Weapons (Starship Trait)
After achieving level 5 in your Tactical variant Flagship’s Starship Mastery, you will unlock the Super Charged Weapons Starship Trait. While this trait is slotted, firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.

NOTE: The stats and features of the above ships are all subject to change.
james1493- So very pretty
- Fleet Rank :
Number of posts : 377
Location : Griffin GA
Ship Name : USS Shotgun
Ship Registry Number : NX-92870-B
Ship Class : Dreadnought cruiser
Fleet Division :
Main RP Character Profile
Name:
- Post n°73
Re: Tier 6 ships
i like the endeavor class
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James@crazy1966
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