Serenity Station

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Firefly Fleet Announcements:
 
Welcome to Serenity Station!!
 
We now have a Tier three Starbase!!

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Latest topics

» New Active User
New Romulus Embasy.... worth working on? EmptyFri Feb 23, 2024 12:52 am by sirvanyev

» Map of station?
New Romulus Embasy.... worth working on? EmptySat Aug 17, 2019 6:23 am by Reanna Aloi

» Price of Liberty crew
New Romulus Embasy.... worth working on? EmptyTue Jun 18, 2019 11:11 am by HareBrained

» Curiousity Topics
New Romulus Embasy.... worth working on? EmptyThu May 30, 2019 7:16 pm by Reanna Aloi

» As ithers see us?
New Romulus Embasy.... worth working on? EmptySun May 26, 2019 10:08 pm by Reanna Aloi

» Species profile - the Thuln
New Romulus Embasy.... worth working on? EmptyFri Apr 19, 2019 7:48 pm by Reanna Aloi

» Is it time we had our own system of "stardates"?
New Romulus Embasy.... worth working on? EmptyWed Mar 13, 2019 4:37 pm by Seeker

» For VR buffs
New Romulus Embasy.... worth working on? EmptyTue Mar 05, 2019 10:26 am by Reanna Aloi

» Noelle's Request to join the Fleet
New Romulus Embasy.... worth working on? EmptySat Mar 02, 2019 5:44 pm by Lastline


4 posters

    New Romulus Embasy.... worth working on?

    sirvanyev
    sirvanyev
    Big Damn Hero


    Fleet Rank : Fleet Admiral
    Engineering Dept. Rank : SED Rear Admiral
    Number of posts : 211
    Location : Left coast, USA
    Ship Name : U.S.S. Illustrious
    Ship Registry Number : NCC 97107-A
    Ship Class : Fleet Excelsior Class
    (updated hull of the previously lost U.S.S. Thunderer (NCC-2032), recovered in the badlands by the Serenity rescue fleet)
    Fleet Division : Engineering/Ops

    Main RP Character Profile
    Name: Vanyev

    New Romulus Embasy.... worth working on? Empty New Romulus Embasy.... worth working on?

    Post by sirvanyev Sat Mar 02, 2013 11:46 am

    Greetings all,

    Question for the Admiralty, Diplomatic core and Research Departments: I was wondering if building up the embassy has any real bearing on Fleet life of the game. I've only ever visited it once myself. I'm pretty sure it has some reputation benefit, but other than that, is there any reason to spend our fleet marks and such to build it up?

    curious,

    Lt. Vanyev

    verbena
    verbena
    Object in Space


    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    New Romulus Embasy.... worth working on? Empty Re: New Romulus Embasy.... worth working on?

    Post by verbena Sat Mar 02, 2013 1:26 pm

    The romulan embassy actually has several benefits, once it's fully kitted out.

    -Doffs: For each level of one of the embassy categories, you can buy and unlock +1 doff assignment slot. So, if you get all three unlocks you get +3 slots, or a total of 23 potential active doff assignments

    -Doffs pt 2: You can also buy some special doffs via the embassy consoles, romulan (and maybe reman?) doffs. For those who like having special doffs.

    -Boffs: You can get special romulan boffs which have some nice traits. The big/important one is that they come with a covert or something trait that grants a bonus to your crit chance, and said bonus works on both ground and space. At least one of the tac boffs also comes standard with torp spread 3 in the lt. commander slot, which is a sought after ability.

    -Reinforcements: You can buy consumable reinforcement items, which summon romulan/reman troops or ships, who either beam in or warp in and help save your butt. You can get similar things from the fleet starbase, but those are all federation ships. The romulan/remans have different abilities.

    -Consumables: Honestly I don't know much about these, other than they're there. There's several consumable items you can pick up from the embassy and use in combat.

    -Consoles: The embassy has special sci consoles that have some extra functions. They function as regular sci consoles but also buff plasma damage, and either increase or reduce your threat generation. They're pretty useful.

    -Kits: The embassy sells MK X to XII kits. The higher level kits provide an extra ability to your captain, and have an ability at rank IV (instead of capping at rank III like normal kits). For example, there's an engineer kit that adds "quick fix" to the the normal fabrication kit, and gives you turret fabrication IV. The level IV turret shoots enemies with phasers/disrupters at long range, but for close opponents shifts to shooting plasma flame thrower.

    All that plus some other minor stuff, and possibly some other things I don't know or forgot about. Most of it you have to buy with fleet credits (and usually dil) once it's unlocked, but it's like all bind on pickup so you need the embassy upgraded to even have the option to pick the stuff up.
    Lomax6996
    Lomax6996
    Aiming to misbehave


    Fleet Rank : Captain
    Number of posts : 642
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    New Romulus Embasy.... worth working on? Empty Re: New Romulus Embasy.... worth working on?

    Post by Lomax6996 Sat Mar 02, 2013 1:40 pm

    Once the Embassy reaches a certain level there are special missions that can be acquired and there is gear (both ground and space) that can be obtained only from the Embassy (such as threat reducing or generating buff consoles). I believe I've heard talk, also, of unique tailor options. And I'm sure Cryptic will be making other things available later on down the road.

    P.S. - Oh and.. uh... also what Verbana said Wink
    sirvanyev
    sirvanyev
    Big Damn Hero


    Fleet Rank : Fleet Admiral
    Engineering Dept. Rank : SED Rear Admiral
    Number of posts : 211
    Location : Left coast, USA
    Ship Name : U.S.S. Illustrious
    Ship Registry Number : NCC 97107-A
    Ship Class : Fleet Excelsior Class
    (updated hull of the previously lost U.S.S. Thunderer (NCC-2032), recovered in the badlands by the Serenity rescue fleet)
    Fleet Division : Engineering/Ops

    Main RP Character Profile
    Name: Vanyev

    New Romulus Embasy.... worth working on? Empty Re: New Romulus Embasy.... worth working on?

    Post by sirvanyev Sat Mar 02, 2013 3:43 pm

    understood. thanks for the lesson.
    Pyriel32
    Pyriel32
    Fallen Browncoat


    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4719
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    New Romulus Embasy.... worth working on? Empty Re: New Romulus Embasy.... worth working on?

    Post by Pyriel32 Sun Mar 03, 2013 8:39 am

    Well with the new content coming i guess it will get even better.

    Sponsored content


    New Romulus Embasy.... worth working on? Empty Re: New Romulus Embasy.... worth working on?

    Post by Sponsored content


      Current date/time is Fri Mar 29, 2024 2:40 am