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    What to do with colonist?!!

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    Ghost501st
    Fallen Browncoat

    Fleet Rank : Ensign
    Number of posts : 30
    Location : Idaho
    Ship Name : U.S.S. Serenity
    Ship Registry Number : NCC-912683-X
    Ship Class : Bellerophone Class
    Fleet Division : Command

    What to do with colonist?!!

    Post by Ghost501st on Wed Aug 08, 2012 11:55 am

    I found a very good use for them today... replacement Proton Torpedos... if you dismiss a colonist from your passenger manifest, you are rewarded with 10 Recruitment XP and 75 Dilithium Ore... not a bad trade off for an otherwise useless slot unless you have missions that call for them... which i have yet to run into

    james1493
    So very pretty

    Fleet Rank : Captain
    Number of posts : 377
    Location : Griffin GA
    Ship Name : USS Shotgun


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    Re: What to do with colonist?!!

    Post by james1493 on Wed Aug 08, 2012 3:01 pm

    holy cow. thanks for the info Ghost. i have plenty of live torpedoes to fire off.


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    Ghost501st
    Fallen Browncoat

    Fleet Rank : Ensign
    Number of posts : 30
    Location : Idaho
    Ship Name : U.S.S. Serenity
    Ship Registry Number : NCC-912683-X
    Ship Class : Bellerophone Class
    Fleet Division : Command

    Re: What to do with colonist?!!

    Post by Ghost501st on Wed Aug 08, 2012 3:05 pm

    the burn real nice if you fire them at a planet... they scream for the last few seconds too!

    Gordon_Lightfoot
    So very pretty

    Fleet Rank : Captain
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    Ship Name : U.S.S. Edmnd Fitzgerald
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    Re: What to do with colonist?!!

    Post by Gordon_Lightfoot on Wed Aug 08, 2012 10:45 pm

    Are you sure you aren't a Reaver?


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    Ghost501st
    Fallen Browncoat

    Fleet Rank : Ensign
    Number of posts : 30
    Location : Idaho
    Ship Name : U.S.S. Serenity
    Ship Registry Number : NCC-912683-X
    Ship Class : Bellerophone Class
    Fleet Division : Command

    Re: What to do with colonist?!!

    Post by Ghost501st on Wed Aug 08, 2012 10:54 pm

    yea... just semi-twisted... all in the name of science... conducting experiments on the effects on unassisted re-entry

    verbena
    Object in Space

    Fleet Rank : Commander
    Number of posts : 197
    Ship Name : U.S.S Hermoine Granger
    Ship Class : Tactical Escort Retrofit
    Fleet Division : Command

    Re: What to do with colonist?!!

    Post by verbena on Tue Sep 25, 2012 3:07 am

    You've never seen an assignment that uses colonists? That's kinda odd.

    Normally you get/use them in lots of 5. You get the mission to resettle colonists and it gives you a batch of five. Then you look for the mission to relocate the colonists to the federation borders (klingon version is "deport"). The relocate mission awards 500 dilithium. Normally I'm able to flip a batch of colonists every day, but you sometimes have to look around for the assignments.

    They're more common in the exploration areas (like delta volnis and the like). They'll show up in your current sector assignment list and also under operations in your department head tab.

    In addition to that assignment, each exploration area has a seven-part assignment chain. Parts 2-4 require colonists. Part 2 requires 3 and part 3 requires 4, I think. 2 & 3 are pretty crap assignments, just the standard 5 dilithium reward. But part 4 awards 500 dilithium just like the standard colonization assignment above. If you complete the entire chain you get a unique duty officer (blue) and unlocks a repeatable assignment that awards a refugee for a regular success and a purple duty officer for a critical.

    Lomax6996
    Aiming to misbehave

    Fleet Rank : Captain
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    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Re: What to do with colonist?!!

    Post by Lomax6996 on Tue Sep 25, 2012 10:44 am

    Wow! I never knew that... thanks!


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    Seeker
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    Re: What to do with colonist?!!

    Post by Seeker on Tue Sep 25, 2012 12:40 pm

    you can try to sell them like prisoner as as KDF character too but they are harder more things are red on them


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    Re: What to do with colonist?!!

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