Firefly Fleet Announcements:
 
Welcome to Serenity Station!!
 
We now have a Tier three Starbase!!

Welcome to the Firefly Fleet!   Fleet and web updates will be found here!

 

Be sure to drop by our Allied forums and say hi!  Very Happy

Congratulations to new promotees!

Navigation

Index
Index
Calender
Photo Gallery
FAQ
Search The Forum
Firefly Fleet Protocols
Fleet Roster
Forum Memberlist
Usergroups
User Control Panel
Private Message Inbox

Team Speak

teamspeak server Hosting by TeamSpeak3.com

Latest topics

» TimeLine
Thu Sep 22, 2016 8:22 am by Lastline

» Fleet Station K-13 Returns!
Thu Sep 22, 2016 7:34 am by Pyriel32

» Fallout 4
Mon Sep 12, 2016 8:52 am by Lastline

» Second Chance Saloon
Fri Sep 09, 2016 5:11 pm by Pyriel32

» Of Hawks and Doves
Fri Sep 09, 2016 5:09 pm by Pyriel32

» This years Toronto FanExpo!
Sun Sep 04, 2016 6:43 am by Cpt Cannons

» Can some friends of mine keep an RP thread on the forum?
Fri Aug 26, 2016 6:42 am by HareBrained

» The parties over.
Wed Aug 24, 2016 4:31 pm by Pyriel32

» Agents of Yesterday
Sat Jul 23, 2016 9:22 am by Lastline


    Fleet Starbases

    Share

    Gordon_Lightfoot
    So very pretty

    Fleet Rank : Captain
    Engineering Dept. Rank : SED Captain
    Number of posts : 404
    Location : California
    Ship Name : U.S.S. Edmnd Fitzgerald
    Ship Class : Fleet Escort
    Fleet Division : Engineering/Ops

    Re: Fleet Starbases

    Post by Gordon_Lightfoot on Mon Jun 04, 2012 2:50 pm

    Looks interesting and probably fun. I wonder what will happen to all of the one man fleets I have seen being started at ESD lately (You know, the guys that broadcast, need help starting fleet, you don't have to stay once it's created)?

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Mon Jun 04, 2012 2:53 pm

    I'm sure they will still exsist. But I do not see them having a base. It just looks like it would an impossible one man job.


    __________________________________________________________

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Tue Jun 05, 2012 11:30 am

    Posted by: Heretic
    Cryptic Studios Team

    The reference to things that are brought offline is for the duration of the scenario only - once you leave the fleet scenario map, everything will be repaired.

    Quote: Originally Posted by V-Mink
    I am concerned about the comment about ships. I take it these are player-flyable ships. I'm uncomfortable with that idea, though I'm not strictly speaking against it. If the differences between fleet-only ships and otherwise is only in the stats and the skins, that's actually not horrible to me. It's if the ships are ones that people have wanted to fly since the game started, different models and classes (like, for example, the Ambassador, or the New Orleans) then that would be discomfiting.

    Heretic: The specifics on the ships that will fall into this category are still being fine-tuned, but generally we are looking at new skins and stats, not new consoles. This will also include refitting some (but not all) of the earlier tier ships to the tier 5 level.

    Quote:Originally Posted by specter22

    Could you just clarify somthing about this part for me, does this mean that the 'new versions' of ships will be available through fleets only or will they also be C Store as the above quote doesnt really make it clear.

    I ask this because as a KDF player finding a decent fleet isnt always easy (ive lost count of the fleets i have been in but its at least 5 and most died due to the lack of attention the KDF has recieved) and im currently without a fleet, and if that is going to cost me the chance of new ships i (and i think quite a few others) are going to be greatly disapointed.

    Heretic: Some new ships will be available only through the fleet stores, others will be available through, for example, the C-Store.

    Quote: Originally Posted by amtct

    Forgot to say when we will see it on tribble...to test it ofcourse

    Heretic: I don't know. This is up to Production, who themselves have a target date but one that is constantly moving based on myriad factors.

    Quote:Originally Posted by P-A-T-H-F-I-N-D-E-R

    Heretic .. .What other events provide the tokens or whatever the rewards are for the fleet defense red alerts?

    Heretic: We're still working out the specific details here. The intent is for these new fleet actions to be the most efficient way to earn Fleet Marks, but there will be other ways - possibly missions or STFs, possibly other things entirely. The duty officer system for those at Tier IV in a category is also currently planned to provide a source for Fleet Marks.

    Quote: Originally Posted by bluegeek

    I'm interested to find out more about the Fleet Store and how that works.

    I just hope that the Dilithium costs aren't prohibitive. I really don't want to have to spend all of my personal Dilithium reserves to finance building a Starbase. If it's similar to crafting high end items with uncommon unreplicatable materials, it could add up fast.

    Heretic: The fleet collaborates for the inputs for various Fleet projects that provision the fleet stores with special goods such as operational assets, personal equipment, and ships, among other things. Characters earn Fleet Credit by contributing to Fleet projects. Fleet stores take Fleet Credits as their primary unit of input, with some exceptions.

    Dilithium, Bridge Officer Skill Point, commodity and duty officer input costs are based on several factors that synch our expectations for an average size fleet (20-25 player accounts) at an average pace of play (2-3 nights a week) for the amount of time we would like the system to cover (9-18 months). Smaller, larger, less or more aggressive play will of course modify any particular fleet's experience.

    The specific costs are gauged against data mined values for how much Dilithium, energy credits, etc. an average player earns over time.

    Regardless of this, the early couple of tiers are very accessible even by very small fleets, something we feel is important in order to make starbase gameplay as accessible to players, especially players in new fleets, as possible.

    Quote: Originally Posted by Kyuui

    Forced PVP is coming, otherwise they wouldn't need this statement, I'm not surprised by it, its a PWE hallmark. Oh well, one more thing that will ensure I don't play STO anymore, Forced PVP. Does this mean no solo content? Ie for the folks who have fleets for themselves, we can't partake of the new content? Given my fleet is my self and my other half, it means we can't, and that, is very upsetting. I would very much like content that can be done, as a single person, or perhaps in pairs, The 5 man limit, means that some folks can't do this, along with the time gating that is coming with some of this, its just not worth doing, which is sad.

    Heretic: PvP designs are still a ways off, but I cannot see any scenario that would see STO accept forced PvP.

    Fleets of one player can still of course access the dailies, and can invite non-fleet members into private starbase defense queues. A fleet of this size would probably take quite a while to advance, but there is nothing in the system that would make it categorically impossible.

    The only Fleet-only content is the Red Alert pop-up Starbase defense; there are two other 5-mans (one space and one ground) and one 20-man space that allow you to invite other players who are in other fleets or are in no fleet at all. If you are in a very small fleet and want to do the content, open up a channel and ask if anyone wants an invite.

    Quote: Originally Posted by lordmalak1

    So what good are defenses if the base cannot die ?? what does the base lose if it can't defend itself from attack ??

    Does it simply respawn ?

    Base defense are valid for as long as the structure is intact. If the structure is disabled, the defenses (and more importantly, the weapons) no longer function. Structural defenses are an integral part of fleet scenarios.

    Heretic:Once the scenario is over, the damage state is reset.

    Quote: Originally Posted by Captain_Revo

    it sounds like soon we can make fleets of just 1 person instead of the current, which i think is still 5.

    so technically anyone can build a fleet starbase on their own if they choose. is that correct?

    Heretic: No change is currently planned for fleet formation rules. Meaning, you still need five players to start a fleet, but if four then quit, the fleet remains intact.

    Quote: Originally Posted by ArdrianDareau

    Question 1 - what is "some but not all"? Is it "all ships that aren't in the C-store already"? "All tier 3 ships"? "All tier 2-4 ships but those with a C-store "retrofit" and the Connie?" Details, please. At least some hints as to whether I'll need to make major fleet investments for an (at least TMP-design, not necessarily TOS) Connie, especially if someone saw my proposal to get past the "it's not quite a tier 5 cruiser" sentiment by making it a tier 5 science ship...

    Question 2 - You mention limits. Are the limits gonna be what ships the fleet store will have available at a given time (Fleet leader determines that ships X,Y,and Z are gonna be on sale for 1 week, then A,B,and C for one year...) or is it gonna be "the first X% of fleeties can buy from the ship pool this time period"

    Question 3 - Are "fleet credits" transferable - both in account (alt X gets credits to support Main toon's purchases) and across fleets (I build up 1 mil fleet credits, then get booted from fleet X. I join (build) fleet Y. Credits transfer to fleet Y.)?

    Heretic:The specifics on which ships will be available are still being worked out, which is why I unfortunately cannot give details as yet. What I can say is that there are a lot of things going into the decision for which ships will be available how, at which tier, and at what price.

    Regarding limits, designated officers of a fleet can select the next project that will be put up for fleet members to complete. Some of these projects are provisioning projects. Completing a provisioning project will allow the appropriate fleet store to sell (for Fleet Credits) a specified number of that item. The specific costs and numbers of items provisioned - including ships - are still being worked on, and regardless will undoubtedly undergo considerable iteration both on Tribble and later on Holodeck.

    Fleet Credits and Fleet Marks are both transferable. We had a number of discussions about this, and part of the reason for the system to be as it is is to avoid the problem of someone donating heavily to a fleet then being kicked out with nothing to show for it. Until Fleet Marks are donated to a fleet project, they remain the property of the individual. In fact, an individual who is not even in a fleet is currently planned to accrue Fleet Marks. Similarly, when an individual donates to a fleet project and earns Fleet Credits, those Fleet Credits may be used in any fleet store, so if that individual is kicked out or leaves and joins another fleet, the Fleet Credits earned in the previous fleet will be intact.

    Fleet Credits and Fleet Marks are both currently planned to be bound, however.

    Quote: Originally Posted by ThePsycoticVulcan

    Will Starbase defense be limited to space combat only, or will we have to deal with boarding parties as well?

    Heretic: There is, in fact, a 5-man Starbase interior ground defense scenario. We originally wanted to merge them into a single scenario, but couldn't quite swing it with the time we had.


    __________________________________________________________

    MallowOni
    Object in Space

    Fleet Rank : Cadet
    Number of posts : 150
    Fleet Division :

    Re: Fleet Starbases

    Post by MallowOni on Tue Jun 05, 2012 1:48 pm

    Not to sound cynical, but I wonder how many Cpoints it will take to complete projects or build a starbase. Granted they're just talking about gathering unspecified resources to complete projects, but if they're handing out new or refit ships via the new fleet stores and if these fleet stores don't involve players giving real money to Cryptic, they're missing out on an obvious opportunity to profit. I'm sure they don't want to stop getting money from players who want new & upgraded ships, so logically I'm expecting to have to pay Cpoints in some way for the new fleet store or fleet projects.

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Tue Jun 05, 2012 8:18 pm

    Well in this post they mentioned another form of in game currency: Fleet Marks and Fleet Credits. So most likely you will be able to buy fleet marks/ Credits from the C-Store. However i'm feeling like you I think that certian items will be C-store only.


    __________________________________________________________

    MallowOni
    Object in Space

    Fleet Rank : Cadet
    Number of posts : 150
    Fleet Division :

    Re: Fleet Starbases

    Post by MallowOni on Tue Jun 05, 2012 8:54 pm

    While I don't expect anything to be Cstore only, I do expect fleet currencies will be available through the Cstore or that there will be an exchange like there is for dilithium, and possibly even that some sort of project consumables will be available in the Cstore so instead of grinding for days to get what you need you could just drop some money into the Cstore. The second idea seems less likely, but I'm almost positive the first will happen.

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Wed Jun 06, 2012 9:33 pm



    Fleet Advancement Introduction

    I wanted to share some initial details about the Fleet Advancement system that is being introduced in Season 6 with you all. Before we delve into the topic, let’s first take a look at the highlights of Fleet Starbases:
    •Fleets will be a more central and fundamental part of the Star Trek Online experience, with particular focus on End-Game.
    •Every Fleet will start with its own instanced system map with a Starbase exterior under construction. The Starbase interior and exterior will grow in appearance and functionality as you contribute to your fleet.
    •Fleets are an entirely new advancement system, allowing Fleet members to collaborate together to overcome new challenges for new top-tier rewards. Fleet advancement is designed for Fleets of all sizes and styles of play.
    •Fleets can develop their Starbase how they like – focusing on Military, Engineering and Science depending on the direction of the Fleet leaders.
    •Having a Fleet grants you access to new group space and ground challenges, including the active defense of your Starbase. In pursuit of this defense, developing your Starbase will also provide you with new hyper-powerful consumable devices called Operational Assets that can be only be used in these special challenges.
    •Fleets member can gain access to a whole array of new top-tier rewards including new starships, new equipment, costume options, new consumable Operational Assets, and more.
    •Fleets can improve their Starbase interior with special contacts and functionality such as bank access, ship dock facilities, Sickbays, contacts, cosmetic upgrades, and many other additions.
    Now, let’s take a look at how this all works. Fleet members will contribute a variety of resources including Fleet Marks, commodities, duty officers, Dilithium, data samples, Bridge Officer skill points and other resources to complete various Fleet Projects. Completing a Fleet Project gains the Fleet experience points in one of three categories: Military, Engineering and Science. In addition to gaining Fleet experience points, every Fleet Project will also grant additional rewards that may include:

    • Adding new functionality to your Starbase such as the ability to repair ships or open Transwarp gates to distant sectors.

    • Adding new contacts to your Starbase interior that allow for useful functions such as additional duty officer assignments, mail, banking, skill respec, bridge officer training and many other functions.

    • Add limited numbers of new ships or other elite equipment to Fleet stores.

    • Limited time buffs.

    • Aesthetic improvements to your Starbase.
    Fleet Officers will assign the specific Fleet Projects that they want the Fleet to focus on. Some of these will be gated by the Starbase’s development in each of the three major categories (Military, Engineering and Science), but others will be available only at certain times with unique rewards for those Fleets who are able to complete their strenuous requirements.

    Contributing to a Fleet Project will reward the Fleet member an amount of Fleet Credits commensurate to the contribution. All Fleet stores will accept Fleet Credits for new unique ships, weapons, duty officers and other specialized equipment.

    As a Fleet’s Fleet experience points in each of the three categories grow, the categories will improve in tier from Tier 0 through Tier V. As a Starbase’s Military, Engineering and Science categories improve in tier, new Fleet Projects will become available to the Fleet.

    Improving a Starbase in each of these three categories will also improve the defensive capabilities of the Starbase, a useful function during the new Starbase defense challenges. With each improvement in a category’s tier, associated Starbase facilities in the same system as the Starbase will improve. For example: increasing a Starbase’s Military tier will develop the system’s Shipyard facility; increasing a Starbase’s Engineering tier will develop the system’s Industrial Replicator; and increasing a Starbase’s Science tier will the system’s Communications Array. These facilities both represent strategic vulnerabilities during Starbase defenses, but also grant the Starbase additional functionality and access to new Fleet Projects.

    As a Starbase’s Military, Engineering and Science categories improve in tier, the Starbase overall will improve, unlocking additional Starbase functionality and increasing the size and grandeur of the Starbase itself. Just like each category (e.g. Military, Engineering and Science) having five tiers of development, so too does the overall Starbase development range through five additional tiers of development.

    As a Fleet develops its Starbase, its importance increases and it will face continued challenges and be forced to defend it against attack from an increasing selection of enemies.

    Starbases will also feature unique daily missions available to their members for rewards that will further contribute to the development of the Starbase.

    Starbase development involves several steps:

    1. Gather the resources necessary for various Fleet Projects.

    2. Individual members contribute resources to a Fleet Project, gaining individual Fleet Credit commensurate to the individual’s contribution.

    3. When a Fleet Project meets the resource requirements, it will begin building, whereupon the next queued Fleet Project will become available for contributions.


    4. When a Fleet Project’s build time completes, the effects of the Fleet Project will appear; in addition to Fleet experience points in the related category, these effects may include buffs, limited quantities of unique ships and equipment in Fleet stores, new contacts and functionality on the Starbase interior, improved Starbase defensive capabilities, and other possible effects.

    5. When enough Fleet experience points have been accrued in one of the three categories (Military, Engineering, Science) to attain the next development tier for that category, special upgrade Fleet Projects will become available.


    6. Completing one of the special upgrade Fleet Projects will advance the associated facility (Shipyard, Industrial Fabricator, Communications Array, or the Starbase itself) to the next tier.

    In addition to your Starbase, other Fleet holdings are also planned for the future.

    In case you missed it, I made this forum post yesterday that may answer some of the questions that could have come up while you read this Blog. And if you have more, Executive Producer Dan Stahl recently answered some questions about Fleet Advancement for Massively.com -- they posted the responses here. Also, feel free to leave any other questions you have in the forum thread linked at the bottom of this post; I'll be happy to answer what I can.

    We hope you are as excited for this new system as we are, and we look forward to sharing it with you in Season 6: Under Siege.

    Geoff “Heretic” Tuffli
    Senior Systems Designer
    Star Trek Online













    __________________________________________________________

    CAPTWinters
    Fleet Subject Matter Expert

    Fleet Rank : Rear Admiral
    Serenity Diplomatic Corps : Ambassador
    Number of posts : 304
    Location : Tosev 3A
    Ship Name : USS Bull Halsey or the USS Mjolnir
    Ship Registry Number : NCC-761944
    Ship Class : Atrox Class or MVAM
    Fleet Division : Command

    Main RP Character Profile
    Name: Richard Winters IX

    Re: Fleet Starbases

    Post by CAPTWinters on Thu Jun 07, 2012 9:01 am

    Have I missed something, from everything I've read, I can't see anywhere where they say these fleetbases will be for one faction only, or if fleet members from both factions will be able to visit the Starbases


    __________________________________________________________

    David McCoy
    Object in Space

    Fleet Rank : Commander
    Number of posts : 182
    Location : Captains Chair
    Ship Name : U.S.S. Surprise
    Ship Registry Number : NCC-92621-B
    Ship Class : AHC Excelsior Refit
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by David McCoy on Thu Jun 07, 2012 10:10 am

    Since I cant be bothered to follow on sto these days. (The site is to heavy for the FBB and takes forever) Is there any schedule on when they'll start rolling out the starbases on the servers? Can't wait to get to work on this, I've been longing for something new and meaningful to do. =D


    __________________________________________________________
    - You will never be able to discover new oceans unless you have the courage to lose sight of the shore -
    USS Serenity Plaque
    NCC-72644-A

    - To wives and sweethearts. May they never meet. -
    Capt. Jack Aubrey

    - Quick's the word and sharp's the action. After all... Surprise is on our side -
    Capt. Jack Aubrey

    - You! What PLANET is this! -
    Leonard H. "Bones" McCoy, "The City on the Edge of Forever", stardate 3134.0

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Thu Jun 07, 2012 1:08 pm

    Have I missed something, from everything I've read, I can't see anywhere where they say these fleetbases will be for one faction only, or if fleet members from both factions will be able to visit the Starbases

    Both Factions will have thier own unique starbases. As far as fleet members from other factions visiting Starbases I have no idea.



    Is there any schedule on when they'll start rolling out the starbases on the servers? Can't wait to get to work on this, I've been longing for something new and meaningful to do

    No not yet however when you start the game there is now a banner that reads "Season six comming soon." So its gotta be right around the corner.


    __________________________________________________________

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Thu Jun 07, 2012 1:26 pm

    Quote: Originally Posted by Red_1999

    Think about it. Just how easy will it be to get one of those five Sovvy refits if you're in a 500 member fleet? Especially one that gains a lot of new members? There are going to be people that no matter what they do will NEVER be able to get the ship that they want, and others will have to wait months and months and months... and probably in some cases still get their hard work cut off.

    The competition for those project slots is going to be very, very ugly.

    Heretic: The intention is not that the competition be brutal and the politics to get a new ship be Machiavellian. Rather, the system is structured so that - once we get the numbers set correctly - if 20 people in a fleet want a particular ship and the provisioning project provides 5, then the fleet will simply run the project four times and four or so days later everyone will have their shiny new ship.

    Where I do expect some stress is the fleet where only a couple of people want a specific ship, and the fleet doesn't want to ever use a project slot to run a provisioning.

    Project costs and the time to finish upgrades and projects favor fleets of about 20-50 active players. There are benefits for being in a fleet larger than this, but those benefits are modest. In fact, one of the intentions of the system design is that if you are in a large fleet and nobody is willing to run the projects you want to see run - leave and start your own fleet or join another fleet.

    The fact is, to this point fleets in STO have primarily been solely a social exercise with minimal impact on gameplay. Fleets that have been formed to this point have - reasonably enough - been formed within this context. The introduction of fleet advancement adds significant gameplay functionality to fleets, and it is probably inevitable that this will result in a lot of reshuffling of fleets.


    Quote: Originally Posted by mmaavvaahh

    ANy chance that these non currencies become numerical instead of eating up inventory space? With all the latest additions to crafting, commodeties, lobis, keys etc we're running out of space.

    Heretic: Fleet Marks and Fleet Credits are numerics like Dilithium, Energy Credits and Gold Pressed Latinum.

    Quote: Originally Posted by Intricated

    I'm guessing Heretic means that when you earn Fleet Marks, they don't automatically get transferred into the fleet (you have to decide to do that), but they are still bound to you. Similar with Fleet Credits; you accumulate them, but don't have to spend them at the Fleet Store of the fleet when they were earned (should you end up leaving that fleet).

    I would like to hear if Fleet Marks/Credits being bound is to character or to account (once that tech is in the game before/during Season 6). I suppose there could be issues with players earning Fleet M/Cs with one fleet and covertly spending them all for another if they were account bound, however.

    And while we're throwing ideas at devs, I would like to shamelessly drop my (evidently unpopular/indifferent) idea on starship tier revamp, mostly in terms of one perspective of how the lower tier ships can be boosted to be better suited for max level content.

    Heretic: I apologize for the confusion. Yes, what I meant was that an individual's Fleet Marks and Fleet Credits are theirs, not their fleet's, and if you leave your fleet you keep any unspent Fleet Marks and Fleet Credits. They are not bound in that you cannot transfer them to another character or even another character on your account - standard bind rules, in other words.

    I did see the lower tier ship boosting proposal, actually, and personally think it's quite clever, even though it's not the direction we ultimately decided to go with.


    Quote: Originally Posted by Kobayashi_Hatoko

    For those who have copious amounts of EC, any possibility of allowing the starbase to use Uncommon Unreplicatable materials instead? You can get 1000 refined dilithium value for only 70K in the Exchange. I have the EC cash to burn and would rather dump that into fleet starbase construction rather than use up more difficult to grind personal dilithium.

    It's also nice to see that weapons (armor too?) that are required to be used for the base because weapon and armor values are very low and most people just trash them. I'm assuming the armors needed will be green/blue/purple otherwise you can just go buy common things from the vendors and that's too easy.

    Should we expect to see a Fleet Lock Box next?

    Heretic: We did talk about Uncommon Unreplicatable materials. From a meta point of view, inputs for starbases fall into several distinct categories:•Dilithium and Dilithium-substitutes (Duty officers, Unreplicatable materials)
    •Energy Credits and EC-substitutes (common commodities, to a lesser extent data samples and rare commodities)
    •Fleet Marks
    •Bridge Officer Skill Points

    What I did was grab some of the data mining details and calculate how many people we expected in a fleet multiplied by how much the average player plays multiplied by how much of each of these input categories people earned, then set the costs to how much of a percentage of a player's income of these we were aiming for that input.

    Obviously, these comparisons are approximate - Dilithium, for example, is straightforward, and while duty officers are essentially a Dilithium substitute, they take more time and have category restrictions, so they are actually represented in the system at a higher Dilithium value to take that into account.

    There is a lot of theory-crafting with all of this, clearly, and it is inevitable that we will need to iterate both on Tribble and on Holodeck until we can get the inputs and other values aligned to what we are aiming for the gameplay experience to be.

    So, it's entirely possible that people will find at the beginning that, for example, ship provisioning projects are too cheap or too expensive or too rare or not valuable enough, and people will give their feedback, and we will tweak the dials until the result is closer to something that works well for most people for this system.

    Regarding weapons and armor as inputs, we're still debating how much/whether to do this. It's a possibility, and the system mechanically allows for it, but there are some considerations that will need to be weighed before we can commit to that.


    Quote:Originally Posted by Cpt.William2

    So, I'm in a one-man fleet, so it'll probably take me a while just to get a Tier 2 or 3 base.

    I'd guess that to get to the good stuff, I'll have to have a high tier base, so I'm pretty much out of luck with this system +

    Heretic: One-man fleets are going to be a lot slower to progress. That being said, an effort has been made to spread out the rewards fairly evenly across the various tiers, so even attaining just a Tier I or II starbase is intended to provide a fair sense of reward.

    Quote: Originally Posted by Lord-Ice

    If I might make a request, Heretic... keep Dilithium out of the system. I know I speak for quite a few people when I say that adding Dilithium to crafting ruined its practicality. You can't craft ANYTHING meaningful without grinding Dilithium for a week or more (the full Aegis set costs 54,000 Dilithium - literally a week's worth of 8,000-Di grinding every day). Adding Dilithium to this system will only make it harder, and it sounds hard enough already. Please, don't inject Di into this system.

    Heretic: Dilithium is the primary method for monetization in STO's F2P model, so keeping Dilithium and Dilithium-substitutes out of the system is not practical.

    Quote: Originally Posted by Cpt.William2

    Spread out the rewards eh?

    Sounds definitely like my fears are justified. "Fair sense of reward" sounds like small fleets get tossed a tiny little bone and just have to deal with it.

    Heretic: I admit to being a little curious about this. Spreading the rewards out across all tiers rather than piling all the best ones at the very end seems to me to be giving some fairly significant consideration to small fleets.

    It's true, I think small fleets will have a significant challenge getting to Tier IV or Tier V in a modest amount of time, but attaining Tier I-III is fairly attainable even for small fleets. The numbers as they exist currently allow a casual fleet of five people to hit Tier I, for example, in about a week. The time past then does go up, it's true, but it should still make it a reasonable effort, taking into account that the system is intended to be a long-term project and not something that anyone can get through in a couple of months.


    Quote: Originally Posted by Kobayashi_Hatoko

    Any plans down the road to have fleet projects that remodel a starbase from one look to another. For example you can do a Cardassian remodel to make the base look Cardassian or a Borg assimilation to make the starbase look partially assimiliated like how starship exteriors are done. My assumption is that this would be a T3 T4 or T5 thing to reduce the number of skins you'd have to produce.

    Heretic: It's something we would like to see happen, but there are a lot of factors - mostly related with scheduling - that have precluded it at least for launch of the system.

    Quote: Originally Posted by Kobayashi_Hatoko

    Sorry for the confusion. It's 70K EC. The average white doff is worth about 35K on the Exchange right now. Or you can dismiss for 75 Dilithium each.

    Heretic: Remember, too, that duty officers are an expendable input for fleet projects as well...

    Quote:Originally Posted by Kobayashi_Hatoko

    In regards to starbase input categories, any chance that the inputs will allow for resource input flexibility? For example project A needs:

    10,000 Dilithium OR 10 Uncommon Unreplicatable OR X Blue/Green/White Doffs (or combination thereof)
    1,000,000 EC OR X Commodities OR X Y Z data samples.

    Heretic: This is definitely an issue we are aware of. We do have the ability now to do this to some extent, but only within types. For example, we can say, "Any type of particle trace" but we can't do "a particle trace or dilithium" (well, in theory it's possible, but there are some internal aspects to the system that make that impractical).

    Quote: Originally Posted by amtct

    That means I'll ask people to attack my fleet just to collect fleet merits then I'll attack their fleet to help them with fleet merits...whoops ,found an exploit

    Heretic: On release of the system, starbase defense will be PvE only.

    We have discussed the implementation of a PvP parallel, but in that case we would likely do something like a pot that both sides give Fleet Marks or Dilithium into with the winner taking the prize to avoid exactly the kind of issue you have described.


    Quote: Originally Posted by lordmalak1

    Hmmm, so If there's no base defenders, there's no pot.
    With no damage to the base outside the defense instance there's no need to defend the base if it can't be raided or boarded.

    Where's the incentive to defend the base if you're a small fleet being attacked by a larger one ?

    Heretic: This is all completely theoretical - there is not even whiteboard design for this yet, but if we implement PvP for starbases, you can guarantee it will still be limited by numbers, meaning most likely a 5-man option and maybe an option for a 10 or 20-man option. So, as long as you can fill out a 5-man team, you would still be able to participate.

    Quote: Originally Posted by Ofallon

    Thanks again Heretic for helping to clarify things but there are some important questions that seem to have slipped into the cracks.

    1- Are Operational Assests "Fleet-Bound" ?
    --a) If some one leaves after purchasing said commodity, will they still keep it?

    2- Inter Fleet Ranking by Contibution, does this equate the leve of puchasing from SB Vendors?
    --a) If one contributes more than another, is the acess level to SB resources gated to reflect contribution?

    3- The commodities shown in the screen shots, some are new. Thru the "Triangle" sytle of classic MMO Design as a Time Sink, will the new commodities be farmable in all three sides of game play? I.E. PvE, PvP, DoFF Play?

    4- Can we Name our Star Bases and assign an Registry Number?

    5- Can we get an expected Launch Date?

    Heretic: Operational Assets count as personal consumable devices that can only be used in starbase fleet actions.

    Contribution grants Fleet Credit based on the number and type of resource being contributed. Starbase provisioning stores are subject to a standard style fleet permission schema.

    I don't believe there are new commodities other than Fleet Marks, actually. The commodities being used are the common and Gamma Quadrant commodities.

    Starbase naming is something that we are investigating the feasibility of for launch.

    The launch date has not, to my knowledge, been officially announced.


    Quote: Originally Posted by mmaavvaahh

    This is really great info, and it is much appreciated. one more thing scenario: I'm an active member of Fleet A, with a T IV Starbase and vendors, and i have earned 100FC. But before i buy the awesome Miranda refit of doom i leave the fleet, and join fleet B. They have hot orion chicks but only a T II Starbase. Can i still buy my beloved Miranda, or can it happen that Fleet B has no vendor for me to make the desired purchase?

    Heretic:: In the above scenario, you would not be able to buy the hypothetical Miranda refit of doom from the new fleet, no, at least not until Fleet B achieved that Shipyard tier and provisioned the appropriate project.

    Quote: Originally Posted by P-A-T-H-F-I-N-D-E-R

    Heretic ... How will we be able to access the starbases? ... Will fleet commanders pick a spot on the map to tie it too? Will there be a transwarp to Starbase option?

    Heretic: As I understand it, there will be an entry point in the Fed-KDF Neutral Zone; other ways - such as perhaps a transwarp - are under consideration.

    Quote: Originally Posted by entnx00

    Heretic, will projects work like DOFF missions, as in "some are always there and are just on a cooldown"? Or once they're done, they're done? If it's "once they're done, they're done", is Cryptic planning on rolling out more projects/missions/whatever they're called before this hypothetical 7 month quickest construction time comes up so fleet members can effectively generate Fleet Credits in perpetuity?

    Heretic: Projects are generally always available assuming your fleet meets the requirements, although there are a limited number of project slots which a fleet's leadership must decide how to fill.

    There is a concept of "featured" projects that may be available only during certain promotional periods, but in the current design - obviously subject to change - these do not count against your normal list of slots but occupy there own slot.

    Upgrade projects are done only once; standard projects are repeatable any number of times to ensure that there will always be a source of Fleet Credit.


    Quote: Originally Posted by Powerhelm

    Any word on what some of the cosmetic projects might offer? Would be cool to unlock tailors and then unlock some sort of Holo-mannequins that can be placed nearby with various uniforms on...

    Heretic: It's still under development. I have heard some ideas, but haven't personally seen any specifics as yet.

    Quote: Originally Posted by Banditks

    I am just worried about having to do 5 man starbase defense with only 3 people. I know their will be static defenses but i dont believe that it will cover two missing team members.

    I have read people outside fleets or in solo fleets can join a queue for fleet defense right? Is that how smaller than 5 man fleets will be able to gain tokens at a proper rate for fleet upgrades?

    As for upgrading the station, It seems the STO team has set on the choice that their will be no scaling the material requirements. However i hope sometime in the future this is re-evaluated.

    500k D-ore and 50 duty officers seems a bit of a steep price to pay for less than 5 people just for a potential tier 2 mission that doesn't net anything but a bridge officer, random box, eng exp, and some little Borg bit. Now i know all of those numbers are still subject to change but still seems a bit harsh for the 5 or smaller fleets.

    Heretic: Of the new starbase defense scenarios, only the Red Alert one is for fleet members only. All others allow for invites to people outside your fleet. Moreover, operational assets are designed to be potent enough to partially compensate for fewer players or pickup group dynamics.

    There, are, in addition, other mechanisms - such as the duty officer system - for gaining Fleet Marks, so it is not even necessary to engage in fleet starbase actions, although that will be the most efficient way to accumulate Fleet Marks.

    Scaling of material requirements by fleet size is very, very challenging to do without resulting in exploits, unfortunately, but there are a lot of checks on very large fleets built into the system as it stands, and more can be investigated as the system rolls out.

    No Tier II project has more than 225k Dilithium cost, and that is for upgrading your Starbase to Tier III. Currently (and this is all very subject to change), upgrading your facilities - for example, your Shipyard - to Tier III would be about 112k Dilithium, and standard projects are more like 12k Dilithium.


    __________________________________________________________

    Pyriel32
    Director of Intelligence

    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4632
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Re: Fleet Starbases

    Post by Pyriel32 on Thu Jun 07, 2012 2:08 pm

    I can't wait for this.

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Fri Jun 08, 2012 12:12 pm

    While this dosen't have to do with starbases it does have to do with Season six so rather than start a new thread I figured I would put it here! Happy reading!

    Colony Invasion

    Many colonies along the edges of Federation space were abandoned when fighting broke out between the Federation and the Klingon Empire. Some of these have been left to decay. Others have been taken over by colonists who want to remain independent from the Federation and are willing to take the risks that come with living on the edge of disaster. The Federation is concerned about these colonists, and with the recent escalation in hostilities in those areas, they have been trying to relocate as many colonies as possible. Unfortunately, most of the inhabitants of these worlds have no interest in moving. The Federation Council sent a diplomatic envoy to one such planet, and that’s when things got ugly…

    During this event, players must drive back the random invading forces to secure the planet. Along the way, timed objectives will become available. These objectives include downloading colony data, rescuing/capturing diplomats and rescuing/capturing wounded colonists. Securing the colony will earn some rewards with bonuses based on how many of the timed objectives you can complete along the way. There’s even a special (and very difficult) battle hidden on the planet should players investigate off the beaten path.

    To participate, use the PvE Queue to join either a public or private queue. This event is always available, but if you play during certain hourly events (calendar updates to be announced at a later date) you will earn even more rewards. Colony Invasion is available to both Federation and Klingon players and is targeted at 5-person groups. You must be a Vice Admiral or Lieutenant General to participate.

    We’ll see you in-game and in the queues for Colony Invasion when it launches with Season 6: Under Siege.

    Scott “Goatshark” Shicoff
    Lead Content Designer
    Star Trek Online



    __________________________________________________________

    Pyriel32
    Director of Intelligence

    Fleet Rank : Fleet Admiral
    Special Operations Rank : SPO Fleet Admiral
    Intel Department Rank : INT Fleet Admiral
    Number of posts : 4632
    Location : Serenity Station
    Ship Name : U.S.S. ACHERON
    Ship Registry Number : NCC-97397-D
    Ship Class : Eclipse Class Intel Cruiser (Special Operations Refit)
    Fleet Division : Intel/Special Ops

    Main RP Character Profile
    Name: Pyriel Danto

    Re: Fleet Starbases

    Post by Pyriel32 on Fri Jun 08, 2012 1:39 pm

    I'm there

    Seeker
    Director of Search and Rescue operations

    Fleet Rank : Fleet Admiral
    Science Department Rank : SCI Fleet Admiral
    Medical Division Rank :
    Security/Marine Rank : FMC Sergeant
    Number of posts : 2691
    Location : Second star to the right and striate on till morning
    Ship Name : USS Seeker
    USS Seaquest
    Ship Registry Number : NCC-65640
    Ship Class : Nebula class with a new prototype superstructure.
    Fleet Division : Science/Medical

    Main RP Character Profile
    Name: Dekkar Martle

    Re: Fleet Starbases

    Post by Seeker on Fri Jun 08, 2012 5:38 pm

    edge of federation space not wanting to rejoin the federation sound like brown coats to me


    __________________________________________________________

    Lomax6996
    Aiming to misbehave

    Fleet Rank : Captain
    Number of posts : 644
    Location : Where ever I go, there I am
    Ship Name : USS Thunderbolt (If I can just locate the USS Lightening together we'll be very, very frightening)

    Ship Registry Number : Meh... what's in a number?... or a name, for that matter? (I mean besides letters and numbers, obviously)
    Ship Class : A Fleet Defiant Retrofit (prone to throw a fit, now and again).
    Fleet Division : Command

    Re: Fleet Starbases

    Post by Lomax6996 on Fri Jun 08, 2012 6:11 pm

    Hmmmm... I wanna know of I'm allowed to side with the Colonists seeking independence? heheheheheh


    __________________________________________________________
    James T. Kirk: "Excuse me… Excuse me. I’d just like to ask a question… What does God need with a starship?" Shocked
    ZOE: "Sir... you paid money for this? On purpose?"
    Schrödinger's cat is dead
    R.I.P. Schrödinger's cat
    Schrödinger's cat has announced it WILL be attending the funeral

    Mulder
    Browncoat

    Fleet Rank : Lieutenant
    Serenity Diplomatic Corps : Junior Ambassador
    Number of posts : 83
    Ship Name : Main one is USS Elizabeth II
    Ship Registry Number : NX-93007
    Ship Class : Odyssey Star Cruiser - Elizabeth II
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by Mulder on Sun Jun 10, 2012 4:03 pm

    Once the Starbases are up and running just send me some ingame messages with what you need me to do. Mulder is endgame and Ramius only has some Undine episodes left to complete. Also saving up my Dilithium at the mo so can use it to help with the base as required.

    Gordon_Lightfoot
    So very pretty

    Fleet Rank : Captain
    Engineering Dept. Rank : SED Captain
    Number of posts : 404
    Location : California
    Ship Name : U.S.S. Edmnd Fitzgerald
    Ship Class : Fleet Escort
    Fleet Division : Engineering/Ops

    Re: Fleet Starbases

    Post by Gordon_Lightfoot on Mon Jun 11, 2012 10:58 am

    Jayne and I both became Lifetime Subscribers over the weekend, and I think between our three toons, we are around 150k dilithium... need some of that to continue building r&d items as we move toward VA, but I think we can spare some for the base.


    __________________________________________________________
    For office use only.  Do not write below this line.

    james1493
    So very pretty

    Fleet Rank : Captain
    Number of posts : 377
    Location : Griffin GA
    Ship Name : USS Shotgun


    Ship Registry Number : NX-92870-B
    Ship Class : Dreadnought cruiser
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by james1493 on Mon Jun 11, 2012 6:45 pm

    have i missed it or have we decided on where our starbase will be?


    __________________________________________________________
    James@crazy1966

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Mon Jun 11, 2012 7:11 pm

    It dosen't look like we get to decide, you will enter the Starbase through an instance portal to find the base orbiting a planet. If we could decide it would be the badlands (watch the video in the portal section).


    __________________________________________________________

    Mulder
    Browncoat

    Fleet Rank : Lieutenant
    Serenity Diplomatic Corps : Junior Ambassador
    Number of posts : 83
    Ship Name : Main one is USS Elizabeth II
    Ship Registry Number : NX-93007
    Ship Class : Odyssey Star Cruiser - Elizabeth II
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by Mulder on Tue Jun 12, 2012 4:47 am

    It will soon be time to update the Bank Protocols

    "Uses of Fleet Donations - We will use the fleet donations to purchase Bank tabs and other various fleet addons that Cryptic creates. Hopefully we can someday maybe even purchase our own Starbase. Very Happy We can dream Very Happy"

    As we will have our Starbase soon Very Happy

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Tue Jun 12, 2012 12:33 pm

    Unfortuantly the currency we need to purchase a Starbase is called "Fleet Marks". Cryptic has not yet introduced the Fleet Marks so nobody has any. We are hoping that there is some type of exchange for Fleet Marks and EC. But so far it looks like we are going to have to grind like mad men (and women).

    The bases will also use dilithieum for certian things. But hold on to it don't put it in the bank!


    __________________________________________________________

    Mulder
    Browncoat

    Fleet Rank : Lieutenant
    Serenity Diplomatic Corps : Junior Ambassador
    Number of posts : 83
    Ship Name : Main one is USS Elizabeth II
    Ship Registry Number : NX-93007
    Ship Class : Odyssey Star Cruiser - Elizabeth II
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by Mulder on Tue Jun 12, 2012 12:39 pm

    Between my two "toons" I have around 120k Dilithium that I can contribute to the starbase once it is up and running. I donated around 1.7M EC as well to the bank.

    Mulder out

    Lastline
    Commander Air Group

    Fleet Rank : Fleet Admiral
    Serenity Starfighter Corps : FSC Fleet Chief Flight Marshal
    Number of posts : 3311
    Location : The Second Chance
    Ship Name : Sun Burst
    Ship Registry Number : NCC-989543
    Ship Class : Valkyrie
    Fleet Division : Starfighter Corps (The Fireflys)

    Main RP Character Profile
    Name: Nathan "Lastline" Merano

    Re: Fleet Starbases

    Post by Lastline on Tue Jun 12, 2012 12:52 pm

    More from Season Six!


    Heavy Escort Carrier: Armitage Class

    One of my favorite starships in Star Trek is the Akira class; it’s certainly a fan favorite as well. When we first developed Star Trek Online, we made the Akira a Tier 3 ship -- we did this because it was an older ship and the newer Defiant and Prometheus class ships just made more sense for Tier 4 and 5. Over two years later, fans still want to fly this icon at Tier 5. A few months ago, we released a Refit version of the Akira: the Thunderchild. The Thunderchild is beautiful; it looks just like a muscle car. And it comes with a really popular console: the Point Defense System. But, it is still a Tier 3 ship.

    It was only a matter of time before a Tier 5 version of the Akira was to be made available. The fans wanted it, and we wanted it. However, the Thunderchild would be hard to top. The look of the ship was the subject of much debate here at Cryptic. Should it look more like an Akira or a Thunderchild? What would a modern Tier 5 Akira look like? We eventually decided on an evolution of the Thunderchild, but made it look bigger, tougher and even more aggressive. But, we also know many fans would still just want a pure Akira, so we decided that the Tier 5 variant should come with the traditional Akira costume option, as well as the Oslo and Zephyr. The Thunderchild costume is also supported if the player owns the Thunderchild ship.

    Picking this ship’s abilities was a little harder. We talked about it for months. The designer of the original Akira, Alex Jaeger of Industrial Light and Magic, said he envisioned the Akira to be a “Carrier/Gunship” loaded with torpedo launchers. On the original model, he even loaded the weapon pod on top with 10 torpedo launchers! This was never quite seen in action on screen, and a design like that seemed way over the top for a Tier 3 ship in STO. But now, two years later, we think it is time to let the Akira fulfill its destiny.

    We are very proud to present to you, the Tier 5 Federation Heavy Escort Carrier: Armitage Class.

    To honor Jaeger’s original design, the Heavy Escort Carrier comes with a single hangar bay, which includes a wing of Peregrine Fighters. Other hanger ships can be equipped if desired, too. Like the Heavy Escort Refit, the Heavy Escort Carrier comes with a Point Defense system. But, again, keeping true to Jaeger’s original design, this mod is a Photon Torpedo Point Defense System. This Console Mod fires a massive photon torpedo barrage at up to 12 targets in all directions.

    Here are some details on the Heavy Escort Carrier stats:
    •Minimum Rank: Vice Admiral
    •Hull Strength: 36,000
    •Shield Modifier: 0.9
    •Crew: 200
    •Weapons: 4 Fore, 3 Aft
    •Device Slots: 2
    •Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science
    •Console Modifications: 4 Tactical, 3 Engineering, 2 Science
    •Base Turn Rate: 15 degrees per second
    •Impulse Modifier: 0.2
    •+15 Power to Weapons
    •Can Load Cannons
    •Photon Torpedo Point Defense System
    •1 Hangar Bay with 1 wing of Peregrine Fighters

    The Heavy Escort Carrier: Armitage Class is absolutely stunning, and we can’t wait for you to be able to fly it. It will be available in the C-Store for 2,000 CP following server maintenance this Thursday, June 14th. Also, for those unfamiliar with how to command a carrier, check out this Dev Blog.

    We'll see you in-game!

    Al “CaptainGeko” Rivera
    Lead Designer
    Star Trek Online







    __________________________________________________________

    David McCoy
    Object in Space

    Fleet Rank : Commander
    Number of posts : 182
    Location : Captains Chair
    Ship Name : U.S.S. Surprise
    Ship Registry Number : NCC-92621-B
    Ship Class : AHC Excelsior Refit
    Fleet Division : Command

    Main RP Character Profile
    Name:

    Re: Fleet Starbases

    Post by David McCoy on Tue Jun 12, 2012 12:58 pm

    I can also provide dilithium, in various quantities. Not sure how much my stock is right now though. Same for duty officers and what ever else is needed. Not so much EC though, I'm not even a millionaire in that department, probably to much shopping on the exchange since I didn't really have anything else to spend it on. Point being, count me in on this. Very Happy

    Ohh, I hope we get our own quarters. I know I'm not the only one wanting to move office from the transporter room. Very Happy


    __________________________________________________________
    - You will never be able to discover new oceans unless you have the courage to lose sight of the shore -
    USS Serenity Plaque
    NCC-72644-A

    - To wives and sweethearts. May they never meet. -
    Capt. Jack Aubrey

    - Quick's the word and sharp's the action. After all... Surprise is on our side -
    Capt. Jack Aubrey

    - You! What PLANET is this! -
    Leonard H. "Bones" McCoy, "The City on the Edge of Forever", stardate 3134.0

    Sponsored content

    Re: Fleet Starbases

    Post by Sponsored content Today at 5:30 pm


      Current date/time is Mon Sep 26, 2016 5:30 pm