So I have respec'd one of my extra science BOs to try and make my ship more efficient. This led me to try and pick science abilities that matched a particular deflector that I could purchase somewhere in the game (blue, purple, ect). I thought I had matched up pretty good, but got to checking some details and still missed the ball. Don't get me wrong, I love my new abilities (shield transfer II, Energy Siphon II, Tractor Beam Repulsor III) but I didn't write down the correct boosting system names and now I'm aware that my deflector does not entirely match my skills.
Question: On deflectors, do power like +21 DEFLECTORS work toward DEFLECTOR DISH and DEFLECTOR FIELD? Or are "each" of those a seperate area and thus, you must exactly match the names on the deflector ship component to gain the +?? bonus?
I was hoping that, like tactical consoles, deflectors might work toward either of the other two deflector areas like the "+?? to beam weapons" console helps any ship energy type weapon vs obtaining a specific "+30 Tachyon Beam Weapons" console, which gives more, but only works with a specific type. Make sense?
I'll be looking into this more and will post my results as I find it. Feel free to contribute to this thread for the benefit of all fleet parties interested.
Question: On deflectors, do power like +21 DEFLECTORS work toward DEFLECTOR DISH and DEFLECTOR FIELD? Or are "each" of those a seperate area and thus, you must exactly match the names on the deflector ship component to gain the +?? bonus?
I was hoping that, like tactical consoles, deflectors might work toward either of the other two deflector areas like the "+?? to beam weapons" console helps any ship energy type weapon vs obtaining a specific "+30 Tachyon Beam Weapons" console, which gives more, but only works with a specific type. Make sense?
I'll be looking into this more and will post my results as I find it. Feel free to contribute to this thread for the benefit of all fleet parties interested.
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