Guide: Infected
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WARNING! This guide contains spoilers!
“Infected” is a Special Task Force (STF) mission requiring a team of five players. Each
member of the team should have the following:
Part I (Space)
The large, green hexagons you must head
toward.
This mission starts out with your team facing some Borg ships nearby.
Destroy them, and head towards the large, green hexagons to the left and
in front of your starting point. The largest of the hexagons has a
shield around it. Fly around to the opposite side of the shield from
where you started. (This will help you when new enemies spawn.)
There will be a large fleet of various probes and spheres to
begin with. Destroy them, but be careful to stay close to the large
hexagon. Once the last ship of a spawn is dead, the shield on the large
hexagon will drop. Do as much damage to it as possible quickly, because
the shield will go back up after a few seconds.
Do NOT destroy the smaller hexagons. If you do, your group
will not receive a purple drop at the conclusion of this part.
After the shield comes back up, a new spawn of Borg ships will
appear. This process will repeat until the large hexagon is destroyed.
Each spawn will include progressively more powerful ships.
It's best to destroy the large hexagon as soon as possible.
Part II: Fact or Fiction (Ground)
Borg!
This part of the mission takes place inside Starbase
82. You will have to progress through a long series of rooms full of
Borg. The Borg will range from Protodrones (easier to kill) to Elite
Tactical Drones (harder to kill). All of these Borg will belong to one
of two groups; they will either be in a patrol or near an interlink
node.
The Borg that are stationary will be standing around interlink
nodes. Destroying these nodes are essential. If you kill Borg standing
near an interlink node before the node is destroyed, the Borg will
respawn, and continue to do so until the node is destroyed. Once the
node is destroyed, the Borg can be killed.
When fighting the Borg found around interlink nodes, it's
important to pay attention to where the Borg patrols are. You don't want
a patrol walking into a fight. A good strategy is, after destroying a
node, to get the Borg to chase you into a previous room. That way you
won't get surprised by a wandering patrol.
Continue room to room in this fashion until you come to the mini-boss
room. You will know when you're there because it's very different from
all the other rooms, and looks like what you would expect to see on a
Borg ship, not a starbase. The same rules apply for the mini-boss.
Destroy nodes first, and retreat back so you don't have to fight them
all at once.
Be aware that one interlink node spawns during the fight. It
will appear in the left corner of the room nearest the door (left
meaning the left side of the room as you enter it).
Once the mini-boss is destroyed, that room will be your new respawn
point, and you will be on the final part.
Part III: Deeper Into the Mystery (Ground)
After killing the mini-boss, you will proceed through a few more
rooms that look like a Borg ship. The strategy here is the same as
before. Destroy the nodes, and kill the Borg until you get to the final
room.
The final room has a giant cylinder with a glowing green orb
that is visible from the doorway. Do NOT enter the final room until all
players are ready.
Players have about 15 seconds to all enter the room before a
forcefield goes up sealing the entrance. From this point on, if a player
dies and respawns, they will be outside the forcefield and no longer
allowed to enter the room. The only way a player can come back in is if
every member of the team dies and respawns. It is important to remember
that if you die in the final room, do not respawn — one of your
teammates will need to resurrect you, even if you die in the plasma
pools.
The liquid all over the ground is plasma. It will kill you
very quickly if you fall into it.
However, if you do fall, have a teammate get as close to you
as possible, and resurrect you. You will have very little health
once raised, and will quickly have to jump to safety. (If you can't make
it to a platform, jump onto a pipe.) Quite often the person that fell
won't get back to safety on the first try. Be prepared to raise them a
few times until they can get back up.
Strategy
There is certainly more than one way to complete the final
room. You will have to figure out what works best for you and your team.
The following is one proven strategy.
If any Engineers on the team have Bunker Fabrication Kits, now would be
the time to equip them.
Upon entering the final room you will run up the ramp to the
center platform and be greeted by — who else? — the Borg. All 5
teammates should kill the Borg on the center platform. Engineers: it is a
very good idea to drop some turrets, mortars, medical generators, and
support drones in the middle.
The team will then break up into two parts: Mids and Jumpers.
The Mids will consist of two people (preferably Tactical
officers). The job of the Mids will be to clear the platforms for the
Jumpers. You'll be glad you brought all those Shield Charges and Hypos
at this point. The Mids must first engage the Borg on the
platform where the Jumpers are, then start clearing the one they will be
going to next. The Mids will have to draw Borg fire from all directions
— and try not to die. It's no easy task, but it's a good job for
someone who doesn't feel coordinated enough to jump from box to box over
a pool of plasma while being shot at. This is where the Jumpers come
in.
Mids should not use Plasma Grenades when clearing the
corner platforms. If you do, the plasma fire you start will keep the
Jumpers from being able to do their task.
The three Jumpers (preferably Engineers with Bunker
Fabrication Kits) should start at the bottom-right — the corner on your
right and closest to you when you enter the room. On the corner
platforms are three green, cylindrical command modules. However, there
are also 3 Borg Drones on these platforms.
This is where the Bunker Fabrication Kit comes in handy. As a
Jumper, you do not want to shoot the Borg. Shooting them will
make them focus their fire on you, and you won't be able to activate the
command modules like you need to while taking damage.
If, for some reason, the Mids haven't cleared your platform (e.g.
they don't have line of sight on one of the Borg, or just have their
hands too full), you can clear them yourself without having to fire a
shot. Pushing the Borg into the giant pool of plasma is a fast way to
kill them.
Time is important. after you drop the first shield and
upload the virus, a timer (appearing as a progress bar) will start. Each
corner has its own timer, which is set at around 6 minutes. This means
that if you don't get the fourth shield down until after the first one
has reappeared, you will have to go back to the first one and repeat the
process. However, before you drop the first shield, there is no timer.
Jumpers can use this time to help kill off some of the Borg before going
to the corner. It is not recommended to kill them all, because they
will then all respawn at the same time. Thin them out a little, then let
the Mids take over.
The best way for a Jumper to push the Borg into the plasma is to
stand behind him and activate your Cover Shield. It will push him right over the edge.
However, if it doesn't, or if you don't have a Bunker Fabrication Kit,
then it's no problem; just use the knockback attack with your weapon
until the job is done.
Do NOT engage the Borg if they aren't attacking you. Even if
one is standing right next to you, but attacking the Mids, leave him
alone. Time is critical, in case someone falls in the plasma once
or twice. You won't have time to revive people and fight Borg.
Now that the platform is clear, or at least none of the Jumpers are
taking damage, now it's time for each Jumper to stand in front of one of
the command consoles. You will have an option to enter a code. The
shield will only fall if all three codes are entered at the same time.
So, when you're ready to enter your code, look at the other two Jumpers
and make sure they're ready (i.e. not fighting a Borg or taking damage)
and are standing in front of their consoles. When it looks like they
are, begin entering your code — or, if you hear another jumper
entering their code, begin entering yours as well.
Remember, the codes have to be entered at the same time, or
the shield won't come down.
Once the codes are entered, the shield in the middle of your platform
will fall, and you will be able to upload a virus to the computer that
it was protecting. Only one person needs to stay and upload the virus.
The other two Jumpers should immediately go to the next corner and make
sure there are no Borg there that are going to attack them.
It may be easier to start at the bottom-right and go counter-clockwise.
It will only take a couple of seconds for the third Jumper to enter
the virus before following the other two. Continue doing this until all
four viruses have been uploaded.
If you haven't completed the task in time, simply continue
going counter clockwise around the room until you see that the shields
in all four corners are down. At this point, you will have a small
amount of time to destroy the column in the middle of the center
platform. So, blow it up as fast as you can, or you'll have to start all
over.
THIS IS IT!
Rebecca Simmons, a.k.a. Manus
of Borg.
As soon as you've destroyed the column in the center, all five
teammates need to run back to the bottom left corner — this is farthest
from where the boss and other Borg spawn.
Rebecca Simmons, a.k.a. Manus of Borg, will now appear.
When returning to the corner platform, do not go into
the actual corner. Stay beside the corner platform that is closest to
the center platform. Vents open from the ceiling and drop plasma gas in
the far corners, and at the door where you came in. It will kill you
faster than falling in the pool of plasma.
You'll have a few seconds while Manus/Rebecca gives a little speech. Deploy
everything! Phaser Turrets, Mortars, Security Teams, Shields, everything!
After her speech she will target one of the team members at random (a
blue circle will appear on that person). Fire everything you have at
her, and make sure your Shield Charges and Hypos are handy.
Because you're all on the same platform, if someone dies someone
else (who's not being attacked) can revive them. Keep shooting
Manus/Rebecca as fast as you can, and if you're lucky you'll kill her.
Mission Complete!
You've done it! Just go back to the center platform and get your
loot. Don't worry about any other Borg in the room that spawn. You can
kill them if you want to, or just exit the room.
From Star Trek Online Wiki
Contents [hide]
|
WARNING! This guide contains spoilers!
“Infected” is a Special Task Force (STF) mission requiring a team of five players. Each
member of the team should have the following:
- 1 [Tribble of Borg]
- 25+ [Large Shield Charge]s
- 25+ [Large Hypo]s
- and 1 [Engineering
Kit - Bunker Fabrication] for Engineers
Part I (Space)
The large, green hexagons you must head
toward.
This mission starts out with your team facing some Borg ships nearby.
Destroy them, and head towards the large, green hexagons to the left and
in front of your starting point. The largest of the hexagons has a
shield around it. Fly around to the opposite side of the shield from
where you started. (This will help you when new enemies spawn.)
There will be a large fleet of various probes and spheres to
begin with. Destroy them, but be careful to stay close to the large
hexagon. Once the last ship of a spawn is dead, the shield on the large
hexagon will drop. Do as much damage to it as possible quickly, because
the shield will go back up after a few seconds.
Do NOT destroy the smaller hexagons. If you do, your group
will not receive a purple drop at the conclusion of this part.
After the shield comes back up, a new spawn of Borg ships will
appear. This process will repeat until the large hexagon is destroyed.
Each spawn will include progressively more powerful ships.
It's best to destroy the large hexagon as soon as possible.
Part II: Fact or Fiction (Ground)
Borg!
This part of the mission takes place inside Starbase
82. You will have to progress through a long series of rooms full of
Borg. The Borg will range from Protodrones (easier to kill) to Elite
Tactical Drones (harder to kill). All of these Borg will belong to one
of two groups; they will either be in a patrol or near an interlink
node.
The Borg that are stationary will be standing around interlink
nodes. Destroying these nodes are essential. If you kill Borg standing
near an interlink node before the node is destroyed, the Borg will
respawn, and continue to do so until the node is destroyed. Once the
node is destroyed, the Borg can be killed.
When fighting the Borg found around interlink nodes, it's
important to pay attention to where the Borg patrols are. You don't want
a patrol walking into a fight. A good strategy is, after destroying a
node, to get the Borg to chase you into a previous room. That way you
won't get surprised by a wandering patrol.
Continue room to room in this fashion until you come to the mini-boss
room. You will know when you're there because it's very different from
all the other rooms, and looks like what you would expect to see on a
Borg ship, not a starbase. The same rules apply for the mini-boss.
Destroy nodes first, and retreat back so you don't have to fight them
all at once.
Be aware that one interlink node spawns during the fight. It
will appear in the left corner of the room nearest the door (left
meaning the left side of the room as you enter it).
Once the mini-boss is destroyed, that room will be your new respawn
point, and you will be on the final part.
Part III: Deeper Into the Mystery (Ground)
After killing the mini-boss, you will proceed through a few more
rooms that look like a Borg ship. The strategy here is the same as
before. Destroy the nodes, and kill the Borg until you get to the final
room.
The final room has a giant cylinder with a glowing green orb
that is visible from the doorway. Do NOT enter the final room until all
players are ready.
Players have about 15 seconds to all enter the room before a
forcefield goes up sealing the entrance. From this point on, if a player
dies and respawns, they will be outside the forcefield and no longer
allowed to enter the room. The only way a player can come back in is if
every member of the team dies and respawns. It is important to remember
that if you die in the final room, do not respawn — one of your
teammates will need to resurrect you, even if you die in the plasma
pools.
The liquid all over the ground is plasma. It will kill you
very quickly if you fall into it.
However, if you do fall, have a teammate get as close to you
as possible, and resurrect you. You will have very little health
once raised, and will quickly have to jump to safety. (If you can't make
it to a platform, jump onto a pipe.) Quite often the person that fell
won't get back to safety on the first try. Be prepared to raise them a
few times until they can get back up.
Strategy
There is certainly more than one way to complete the final
room. You will have to figure out what works best for you and your team.
The following is one proven strategy.
If any Engineers on the team have Bunker Fabrication Kits, now would be
the time to equip them.
Upon entering the final room you will run up the ramp to the
center platform and be greeted by — who else? — the Borg. All 5
teammates should kill the Borg on the center platform. Engineers: it is a
very good idea to drop some turrets, mortars, medical generators, and
support drones in the middle.
The team will then break up into two parts: Mids and Jumpers.
The Mids will consist of two people (preferably Tactical
officers). The job of the Mids will be to clear the platforms for the
Jumpers. You'll be glad you brought all those Shield Charges and Hypos
at this point. The Mids must first engage the Borg on the
platform where the Jumpers are, then start clearing the one they will be
going to next. The Mids will have to draw Borg fire from all directions
— and try not to die. It's no easy task, but it's a good job for
someone who doesn't feel coordinated enough to jump from box to box over
a pool of plasma while being shot at. This is where the Jumpers come
in.
Mids should not use Plasma Grenades when clearing the
corner platforms. If you do, the plasma fire you start will keep the
Jumpers from being able to do their task.
The three Jumpers (preferably Engineers with Bunker
Fabrication Kits) should start at the bottom-right — the corner on your
right and closest to you when you enter the room. On the corner
platforms are three green, cylindrical command modules. However, there
are also 3 Borg Drones on these platforms.
This is where the Bunker Fabrication Kit comes in handy. As a
Jumper, you do not want to shoot the Borg. Shooting them will
make them focus their fire on you, and you won't be able to activate the
command modules like you need to while taking damage.
If, for some reason, the Mids haven't cleared your platform (e.g.
they don't have line of sight on one of the Borg, or just have their
hands too full), you can clear them yourself without having to fire a
shot. Pushing the Borg into the giant pool of plasma is a fast way to
kill them.
Time is important. after you drop the first shield and
upload the virus, a timer (appearing as a progress bar) will start. Each
corner has its own timer, which is set at around 6 minutes. This means
that if you don't get the fourth shield down until after the first one
has reappeared, you will have to go back to the first one and repeat the
process. However, before you drop the first shield, there is no timer.
Jumpers can use this time to help kill off some of the Borg before going
to the corner. It is not recommended to kill them all, because they
will then all respawn at the same time. Thin them out a little, then let
the Mids take over.
The best way for a Jumper to push the Borg into the plasma is to
stand behind him and activate your Cover Shield. It will push him right over the edge.
However, if it doesn't, or if you don't have a Bunker Fabrication Kit,
then it's no problem; just use the knockback attack with your weapon
until the job is done.
Do NOT engage the Borg if they aren't attacking you. Even if
one is standing right next to you, but attacking the Mids, leave him
alone. Time is critical, in case someone falls in the plasma once
or twice. You won't have time to revive people and fight Borg.
Now that the platform is clear, or at least none of the Jumpers are
taking damage, now it's time for each Jumper to stand in front of one of
the command consoles. You will have an option to enter a code. The
shield will only fall if all three codes are entered at the same time.
So, when you're ready to enter your code, look at the other two Jumpers
and make sure they're ready (i.e. not fighting a Borg or taking damage)
and are standing in front of their consoles. When it looks like they
are, begin entering your code — or, if you hear another jumper
entering their code, begin entering yours as well.
Remember, the codes have to be entered at the same time, or
the shield won't come down.
Once the codes are entered, the shield in the middle of your platform
will fall, and you will be able to upload a virus to the computer that
it was protecting. Only one person needs to stay and upload the virus.
The other two Jumpers should immediately go to the next corner and make
sure there are no Borg there that are going to attack them.
It may be easier to start at the bottom-right and go counter-clockwise.
It will only take a couple of seconds for the third Jumper to enter
the virus before following the other two. Continue doing this until all
four viruses have been uploaded.
If you haven't completed the task in time, simply continue
going counter clockwise around the room until you see that the shields
in all four corners are down. At this point, you will have a small
amount of time to destroy the column in the middle of the center
platform. So, blow it up as fast as you can, or you'll have to start all
over.
THIS IS IT!
Rebecca Simmons, a.k.a. Manus
of Borg.
As soon as you've destroyed the column in the center, all five
teammates need to run back to the bottom left corner — this is farthest
from where the boss and other Borg spawn.
Rebecca Simmons, a.k.a. Manus of Borg, will now appear.
When returning to the corner platform, do not go into
the actual corner. Stay beside the corner platform that is closest to
the center platform. Vents open from the ceiling and drop plasma gas in
the far corners, and at the door where you came in. It will kill you
faster than falling in the pool of plasma.
You'll have a few seconds while Manus/Rebecca gives a little speech. Deploy
everything! Phaser Turrets, Mortars, Security Teams, Shields, everything!
After her speech she will target one of the team members at random (a
blue circle will appear on that person). Fire everything you have at
her, and make sure your Shield Charges and Hypos are handy.
Because you're all on the same platform, if someone dies someone
else (who's not being attacked) can revive them. Keep shooting
Manus/Rebecca as fast as you can, and if you're lucky you'll kill her.
Mission Complete!
You've done it! Just go back to the center platform and get your
loot. Don't worry about any other Borg in the room that spawn. You can
kill them if you want to, or just exit the room.
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